{"id":854580,"date":"2025-12-15T06:40:14","date_gmt":"2025-12-15T06:40:14","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2024-can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox"},"modified":"2025-12-15T06:40:14","modified_gmt":"2025-12-15T06:40:14","slug":"can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox\/","title":{"rendered":"Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox.jpg\" \/> <\/p>\n<p>\nFrame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier this week via DF Direct, but we&#8217;ve gone further now &#8211; testing out Immortals of Aveum&#8217;s FSR 3 frame-gen implementation across all supported consoles. In all cases, the promise of a high frame-rate experience for 120Hz screens has been delivered &#8211; and what&#8217;s fascinating is that it&#8217;s Xbox Series S that gets closest to delivering 120 frames per second.\n<\/p>\n<p>\nBefore we go on, let&#8217;s circle back and cover the basics. AMD&#8217;s brand of frame generation tech is similar in principle to Nvidia&#8217;s pioneering work with DLSS 3, the difference being that there&#8217;s no hardware tie-in here &#8211; AMD does it all with software whereas Nvidia demands the use of RTX 40-series cards. Either way, two frames are generated in succession and then a third &#8211; an interpolated frame &#8211; is sandwiched between the two and so it goes on. What you&#8217;re getting is like a concertina effect of standard generated frames and interpolated frames, strobing at high speed. <\/p>\n<p>\nIn a very best case scenario, you can effectively double frame-rate but more typically the gain is lower. Frame generation isn&#8217;t &#8216;free&#8217; &#8211; there&#8217;s a computational cost. The GPU needs to process the interpolated frame and that takes time. In a purely CPU-limited scenario, you may see cases where there are spare GPU cycles, allowing you to basically double output frame-rate but that&#8217;s not the case here in Immortals of Aveum. In the recent DF Direct, we showed some clips of Series X Aveum and this particular cutscene from the beginning of chapter three &#8211; a proper stress point &#8211; shows the vast improvement in frame-rate. Across the board, it&#8217;s a 72.3 percent boost.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier this week via DF Direct, but we&#8217;ve gone further now &#8211; testing out Immortals of Aveum&#8217;s FSR 3 frame-gen implementation across all supported consoles. In all cases, the promise of a high frame-rate experience for 120Hz screens has been delivered &#8211; and what&#8217;s fascinating is that it&#8217;s Xbox Series S that gets closest to delivering 120 frames per second. Before we go on, let&#8217;s circle back and cover the basics. AMD&#8217;s brand of frame generation tech is similar in principle to Nvidia&#8217;s pioneering work with DLSS 3, the difference being that there&#8217;s no hardware tie-in here &#8211; AMD does it all with software whereas Nvidia demands the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":854581,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,9911,542,79,773,9912,59,45,86,54,4616],"class_list":["post-854580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-ascendant-studios","tag-electronic-arts","tag-fantasy","tag-first-person","tag-immortals-of-aveum","tag-pc","tag-ps5","tag-shooter","tag-single-player","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox? | Arcader News<\/title>\n<meta name=\"description\" content=\"Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/can-fsr-3-frame-generation-deliver-the-120fps-dream-on-ps5-and-xbox\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox? | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. 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