{"id":85197,"date":"2025-09-10T23:02:44","date_gmt":"2025-09-10T23:02:44","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2133789"},"modified":"2025-09-10T23:02:44","modified_gmt":"2025-09-10T23:02:44","slug":"unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\/","title":{"rendered":"Unearthed Nintendo missive reveals why Banjo-Kazooie&#8217;s infamous Stop &#8216;N&#8217; Swop feature was ditched"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched.jpg\" alt=\"\" \/><\/p>\n<p>Nintendo fans of a certain age might recall the excitement surrounding an innovative feature planned for Banjo-Kazooie on N64 which would enable it to interact with its sequel, Banjo-Tooie, opening up previously inaccessible areas and items. Regrettably, the feature was quietly scrapped, but newly unearthed correspondence from Nintendo has finally revealed why.<\/p>\n<p>But first a bit of background; when Banjo-Kazooie released in 1998, players that managed to 100% the game were treated to a special secret ending showing Banjo accessing three previously sealed-off areas &#8211; a mysterious risen island in Treasure Trove Cove, a frozen ice cave in Freezeezy Peak, and a sealed cliffside doorway in Gobi&#8217;s Valley. However, despite these tantalising teases, all three areas remained stubbornly inaccessible and it wasn&#8217;t until a few months after launch that developer Rare offered an explanation.<\/p>\n<p>&#8220;All the secret stuff can only be reached when playing Banjo-Tooie, the planned (and naturally better) sequel to Banjo-Kazooie,&#8221; it wrote on its website, as <a href=\"http:\/\/www.raregamer.co.uk\/games\/stop-n-swop-retrospective\/\">documented by RareGamer<\/a>. &#8220;Whilst playing &#8216;Tooie, you&#8217;ll be able to come back to &#8216;Kazooie and grab the hidden goodies, before spiriting them away into the sequel where they will be put to good use.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-25-unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-25-unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo fans of a certain age might recall the excitement surrounding an innovative feature planned for Banjo-Kazooie on N64 which would enable it to interact with its sequel, Banjo-Tooie, opening up previously inaccessible areas and items. Regrettably, the feature was quietly scrapped, but newly unearthed correspondence from Nintendo has finally revealed why. But first a bit of background; when Banjo-Kazooie released in 1998, players that managed to 100% the game were treated to a special secret ending showing Banjo accessing three previously sealed-off areas &#8211; a mysterious risen island in Treasure Trove Cove, a frozen ice cave in Freezeezy Peak, and a sealed cliffside doorway in Gobi&#8217;s Valley. However, despite these tantalising teases, all three areas remained stubbornly inaccessible and it wasn&#8217;t until a few&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":85198,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-85197","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unearthed Nintendo missive reveals why Banjo-Kazooie&#039;s infamous Stop &#039;N&#039; Swop feature was ditched | Arcader News<\/title>\n<meta name=\"description\" content=\"Nintendo fans of a certain age might recall the excitement surrounding an innovative feature planned for Banjo-Kazooie on N64 which would enable it to\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unearthed Nintendo missive reveals why Banjo-Kazooie&#039;s infamous Stop &#039;N&#039; Swop feature was ditched | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Nintendo fans of a certain age might recall the excitement surrounding an innovative feature planned for Banjo-Kazooie on N64 which would enable it to\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-10T23:02:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"300\" \/>\n\t<meta property=\"og:image:height\" content=\"169\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/unearthed-nintendo-missive-reveals-why-banjo-kazooies-infamous-stop-n-swop-feature-was-ditched\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Unearthed Nintendo missive reveals why Banjo-Kazooie&#8217;s infamous Stop &#8216;N&#8217; 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