{"id":848096,"date":"2025-12-14T07:38:10","date_gmt":"2025-12-14T07:38:10","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5"},"modified":"2025-12-14T07:38:10","modified_gmt":"2025-12-14T07:38:10","slug":"ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5\/","title":{"rendered":"Ghost of Tsushima on PC delivers impressive upgrades over PS5"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5.jpg\" \/> <\/p>\n<p>\nFour years after its initial PS4 release, Sucker Punch&#8217;s Ghost of Tsushima arrives on PC, ported by Nixxes Software. Initial impressions of the port were favourable, but having now spent around a week with the game we&#8217;re able to give you a much more nuanced appraisal of the conversion, suggest some optimised settings and offer up those all-important PS5 comparisons.\n<\/p>\n<p>\nThis may be a new engine for Nixxes to deal with, but the overall framework of the game has much in common with its prior ports &#8211; which is generally a very positive thing. It means you get a settings menu that lets you tweak as you like, your changes reflected in the background in real-time &#8211; no restarts required! And as usual for Nixxes, there&#8217;s support for dynamic resolution scaling and all major upscaling technologies, along with both FSR 3 and DLSS 3 frame generation (though the new FSR 3.1 spatial upscaling upgrades are not included). Nixxes has also liberated FSR 3 frame-gen from requiring FSR 2 spatial upscaling, which is a welcome change. <\/p>\n<p>\nIn terms of the quality of the upscalers, we see the usual hierarchy, though DLSS has some issues in this title with depth of field effects, with some off-putting jitter. This manifests itself with XeSS but to a lesser extent, while it&#8217;s not a problem at all with FSR. It would be nice to see this remedied in due course. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Four years after its initial PS4 release, Sucker Punch&#8217;s Ghost of Tsushima arrives on PC, ported by Nixxes Software. Initial impressions of the port were favourable, but having now spent around a week with the game we&#8217;re able to give you a much more nuanced appraisal of the conversion, suggest some optimised settings and offer up those all-important PS5 comparisons. This may be a new engine for Nixxes to deal with, but the overall framework of the game has much in common with its prior ports &#8211; which is generally a very positive thing. It means you get a settings menu that lets you tweak as you like, your changes reflected in the background in real-time &#8211; no restarts required! And as usual for Nixxes,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ghost-of-tsushima-on-pc-delivers-impressive-upgrades-over-ps5\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":848097,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,1572,4983,65,5330,6881,8711,8673,59,44,45,34,54,46,4770,594,3987],"class_list":["post-848096","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-digital-foundry","tag-ghost-of-tsushima-directors-cut","tag-ghost-of-tsushima","tag-ghost-of-tsushima-legends","tag-hackslash","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-pc","tag-ps4","tag-ps5","tag-rpg","tag-single-player","tag-sony","tag-sony-computer-entertainment","tag-sucker-punch-productions","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghost of Tsushima on PC delivers impressive upgrades over PS5 | Arcader News<\/title>\n<meta name=\"description\" content=\"Four years after its initial PS4 release, Sucker Punch&#039;s Ghost of Tsushima arrives on PC, ported by Nixxes Software. 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