{"id":844542,"date":"2025-12-13T10:52:56","date_gmt":"2025-12-13T10:52:56","guid":{"rendered":"http:\/\/pJvAe62zaMbqxRGYnztQ9X"},"modified":"2025-12-13T10:52:56","modified_gmt":"2025-12-13T10:52:56","slug":"ghost-of-tsushima-directors-cut-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ghost-of-tsushima-directors-cut-review\/","title":{"rendered":"Ghost of Tsushima Director&#8217;s Cut review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> The PC-enhanced edition of Ghost of Tsushima Director&apos;s Cut, which includes the main game and the Iki Island DLC.<br \/>\n<strong>Release date<\/strong> May 18, 2024<br \/>\n<strong>Expect to pay<\/strong> $59.99\/\u00a349.99<br \/>\n<strong>Developer<\/strong> Sucker Punch Productions<br \/>\n<strong>Publisher<\/strong> PlayStation PC LLC<br \/>\n<strong>Reviewed on<\/strong> Nvidia RTX 3090 Ti, 32GB RAM (DDR4), AMD Ryzen 7 5700X, ASRock B450M Pro4<br \/>\n<strong>Steam Deck<\/strong> No<br \/>\n<strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2215430\/Ghost_of_Tsushima_DIRECTORS_CUT\/\" target=\"_blank\" rel=\"noopener\">Steam<\/a><\/p>\n<\/div>\n<\/div>\n<p>Good news: Unsurprisingly, Ghost of Tsushima remains an excellent third-person action-adventure game four years after its initial release. It&apos;s not suddenly become crap. Huzzah!<\/p>\n<p>Doing an Assassin&apos;s Creed-style game set in Japan <em>years<\/em> before Ubisoft decided to make <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/assassin-s-creed-shadows\/\" target=\"_blank\" rel=\"noopener\"><u>Assassin&apos;s Creed Shadows<\/u><\/a>, Sucker Punch delivers a gripping, beautiful, and often memorable samurai epic\u2014one loaded with tense sword fights, brutal assassinations, and plenty of story-telling class.<\/p>\n<p>So, yes, I rate the game and recommend you buy and play it if you haven&apos;t already, which it seems like plenty of PC gamers <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/ghost-of-tsushimas-pc-port-once-again-proves-that-playstation-should-do-this-sort-of-thing-sooner-as-player-counts-soar-past-every-major-sony-pc-release-except-helldivers-2\/\" target=\"_blank\" rel=\"noopener\"><u>have already done<\/u><\/a>. The Director&apos;s Cut also includes the Iki Island expansion, so you&apos;re getting the full Ghost of Tsushima experience.<\/p>\n<p>It does take a bit of time to find its feet, though, and, the early moments are quite slow and regimented. And it&apos;s still a four year old game, so despite its PC-specific graphical enhancements, the game&apos;s core engine is starting to look a bit dated by modern standards.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"YBycYdCoAXSzDKGDHfsGab\" name=\"Ghost of Tsushima Directors Cut Screenshot 2024.05.20 - 08.38.46.80.png\" alt=\"Ghost of Tsushima Director's Cut review\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/ghost-of-tsushima-directors-cut-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<h2 id=\"bringing-a-katana-to-a-knife-fight-6\">Bringing a katana to a knife fight<\/h2>\n<p>It might not be on the bleeding edge, but Ghost of Tsushima Director&apos;s Cut still delivers a number of improvements over the console edition, including unlocked framerates, support for Nvidia DLSS3, AMD FSR3, and Intel XeSS, as well as compatibility with Nvidia Reflex and image quality-enhancing Nvidia DLAA.<\/p>\n<p>On top of that, this version of the game also supports ultrawide (21:9), super Ultrawide (32:9), and even 48:9 Triple Monitor support, meaning the sweeping landscapes of Tsushima really can stretch out to your vision&apos;s periphery.<\/p>\n<p>There are also a few nice little extras thrown in, too, such as the ability for cinematics to be rendered in real-time, a fact that unlocks Japanese voice language lip sync. This sounds like a small thing, but this is <em>absolutely<\/em> a game you should play with Japanese audio, be that in Samurai Cinema mode (Japanese language, English subs, full-colour graphics) or Kurosawa (Japanese language, English subs, black and white, film grain heavy visuals) mode. As such, Japanese lip sync in cinematics adds to the immersion massively.<\/p>\n<p>Finally, there&apos;s adaptive haptic feedback, too, if you have a compatible controller. This means that you can get physical feedback when fighting with your blade, or shooting with your bow. A welcome addition.<\/p>\n<p>As for things that are <em>not <\/em>included with this PC edition, which I really would like to have seen, the most obvious is real time ray tracing, both in terms of global illumination and in terms of reflections. I&apos;ll come back to this later. For more info on the game&apos;s hardware demands, be sure to check out our <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/ghost-of-tsushima-pc-performance\/\" target=\"_blank\" rel=\"noopener\">performance analysis feature<\/a>.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"miqScsgm2rvg47ttz3ovCb\" name=\"Ghost of Tsushima Directors Cut Screenshot 2024.05.20 - 08.30.44.52.png\" alt=\"Ghost of Tsushima Director's Cut review\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/ghost-of-tsushima-directors-cut-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<h2 id=\"my-experience-with-the-pc-version-of-the-director-apos-s-cut-6\">My experience with the PC version of the Director&apos;s Cut<\/h2>\n<p>Playing the game on my primary rig, which is powered by an Nvidia RTX 3090 Ti, 32GB RAM (DDR4), and an AMD Ryzen 7 5700X, Ghost of Tsushima Director&apos;s Cut ran consistently at over 100 fps at FHD resolution. The RTX 3090Ti is only DLSS2 compatible, too, so I&apos;m confident that if you had a 40-series card from Nvidia you&apos;d likely achieve framerates of over 140fps. This game runs like butter, then, and even if you were using more dated hardware, I&apos;m still very confident you&apos;d get a locked framerate of 60fps or more.<\/p>\n<p>That high, stable framerate meant I found much of the combat easier and more natural compared to the console version. It&apos;s not quite as brutal and unforgiving as a soulslike, but timing sword counters and parries is key in this game, so the smoothness is a real benefit. It also helped when lining up swift bow shots, especially firing from on horseback, which require a good degree of precision.<\/p>\n<p>Swapping out the primary monitor for a 32:9 variant, the sweeping landscapes of Tsushima island do indeed look stunning. Wind rustling through the grasses and trees, shimmering lakes nestling up against war-torn rustic villages, majestic forts and pagodas breaking distant treelines\u2014all seem slightly more <em>real<\/em> with the wider, perspective-broadening aspect ratio. That said, Ghost of Tsushima remains really rather pretty at any aspect ratio.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zC6mnGeSFLXtH4ct8o8J5B\" name=\"Ghost of Tsushima DC PC_16x9 (2).jpg\" alt=\"Ghost of Tsushima Director's Cut review\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/ghost-of-tsushima-directors-cut-review.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Sucker Punch, Sony)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>While I think it&apos;s still stunning thanks to its fantastic art direction\u2014something that is absolutely enhanced by the PC version&apos;s bells and whistles\u2014 there&apos;s also no escaping that, four years after its original release, Ghost of Tsushima is not a visual tour-de-force anymore, and its engine allows limited environmental interactivity and, well, realistic clutter. Don&apos;t get me wrong, not every game needs Starfield-levels of interactable objects and environmental details, but aside from people, resources and collectibles, this is a pretty static world.<\/p>\n<p>It&apos;s also a world where, thanks to the lack of ray tracing, there are moments when the lightning looks pretty old hat and flat compared newer open-world third person action-adventure games like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/star-wars-jedi-survivor-review\/\" target=\"_blank\" rel=\"noopener\"><u>Star Wars Jedi: Survivor<\/u><\/a>.\u00a0<\/p>\n<p>While the character models, textures, and lightning aren&apos;t quite at 2024 standards, this doesn&apos;t hamper the story or the action, with it technically pretty darn faultless. I didn&apos;t experience a single crash, either, and the only visual glitch I saw was a distant pagoda not rendering properly once, with its angled rafters appearing to float in the air.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rQcwk89EPfpwKbT8ET5EYA\" name=\"Ghost of Tsushima DC PC.jpg\" alt=\"Ghost of Tsushima Director's Cut review\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/ghost-of-tsushima-directors-cut-review-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Sucker Punch, Sony)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<h2 id=\"a-great-pc-port-sony-should-replicate-6\">A great PC port Sony should replicate<\/h2>\n<p>Ghost of Tsushima Director&apos;s Cut on PC is a great all-round port of a very good game, and is now the definitive way to play it. Yes, I&apos;d have liked the options for more modern lighting effects to be enabled, but aside from that, Nixxes, who is responsible for the port, has done a great job here. Here&apos;s hoping Sony continues to port to PC in a similar fashion, and in a more timely manner, too, such as the Japanese firm did recently with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/helldivers-2\/\" target=\"_blank\" rel=\"noopener\">Helldivers 2<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/ghost-of-tsushima-directors-cut-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? The PC-enhanced edition of Ghost of Tsushima Director&apos;s Cut, which includes the main game and the Iki Island DLC. Release date May 18, 2024 Expect to pay $59.99\/\u00a349.99 Developer Sucker Punch Productions Publisher PlayStation PC LLC Reviewed on Nvidia RTX 3090 Ti, 32GB RAM (DDR4), AMD Ryzen 7 5700X, ASRock B450M Pro4 Steam Deck No Link Steam Good news: Unsurprisingly, Ghost of Tsushima remains an excellent third-person action-adventure game four years after its initial release. It&apos;s not suddenly become crap. Huzzah! Doing an Assassin&apos;s Creed-style game set in Japan years before Ubisoft decided to make Assassin&apos;s Creed Shadows, Sucker Punch delivers a gripping, beautiful, and often memorable samurai epic\u2014one loaded with tense sword fights, brutal assassinations, and plenty of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ghost-of-tsushima-directors-cut-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":844543,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-844542","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghost of Tsushima Director&#039;s Cut review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? 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The PC-enhanced edition of Ghost of Tsushima Director&apos;s Cut, which includes the main game and the Iki Island DLC. Release","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/ghost-of-tsushima-directors-cut-review\/","og_locale":"en_US","og_type":"article","og_title":"Ghost of Tsushima Director's Cut review | Arcader News","og_description":"Need to KnowWhat is it? The PC-enhanced edition of Ghost of Tsushima Director&apos;s Cut, which includes the main game and the Iki Island DLC. 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