{"id":836253,"date":"2025-12-11T20:20:40","date_gmt":"2025-12-11T20:20:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption"},"modified":"2025-12-11T20:20:40","modified_gmt":"2025-12-11T20:20:40","slug":"manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption\/","title":{"rendered":"Manor Lords patch makes &#8220;experimental&#8221; changes to tweak balance and reduce ale consumption"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption.jpg\" \/> <\/p>\n<p>\nA number of &#8220;experimental&#8221; changes have been made to Manor Lords to tweak the balance, including reduced ale consumption.\n<\/p>\n<p>\nAhead of the weekend, the game&#8217;s solo developer Greg Stycze&nacute; released a Steam blog post detailing a tonne of changes, which are available now for open testing.\n<\/p>\n<p>\nThe update fixes a number of commonly reported issues, including &#8220;None&#8221; people spawning and not working; the game being stuck at the summary screen after a victory; weak archer damage; and overly high ale consumption.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/manor-lords-patch-makes-experimental-changes-to-tweak-balance-and-reduce-ale-consumption\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A number of &#8220;experimental&#8221; changes have been made to Manor Lords to tweak the balance, including reduced ale consumption. Ahead of the weekend, the game&#8217;s solo developer Greg Stycze&nacute; released a Steam blog post detailing a tonne of changes, which are available now for open testing. The update fixes a number of commonly reported issues, including &#8220;None&#8221; people spawning and not working; the game being stuck at the summary screen after a victory; weak archer damage; and overly high ale consumption. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":836254,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[8712,11470,59,54,11469,516,9070],"class_list":["post-836253","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-bird-view-isometric","tag-manor-lords","tag-pc","tag-single-player","tag-slavic-magic","tag-strategy","tag-strategy-real-time-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Manor Lords patch makes &quot;experimental&quot; changes to tweak balance and reduce ale consumption | Arcader News<\/title>\n<meta name=\"description\" content=\"A number of &quot;experimental&quot; changes have been made to Manor Lords to tweak the balance, including reduced ale consumption. 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