{"id":832741,"date":"2025-12-11T09:11:40","date_gmt":"2025-12-11T09:11:40","guid":{"rendered":"http:\/\/n2bRL8pBKWEC7HEpqoroUU"},"modified":"2025-12-11T09:11:41","modified_gmt":"2025-12-11T09:11:41","slug":"solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times\/","title":{"rendered":"Solo players, it&#8217;s not just you: 1-player missions in Helldivers 2 currently have 4-player patrol spawn times"},"content":{"rendered":"<article>\n<p>Helldivers 2, despite being a co-op shooter, does have a respectable contingent of lone wolves. That&apos;s for a variety of reasons\u2014including (but not limited to) just <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/taking-on-helldiver-2s-missions-solo-is-like-playing-the-worlds-scariest-tower-defence-game\/\">liking the unique experience of it more<\/a>. As of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-players-decry-broken-ricochet-changes-then-realise-its-probably-just-shrapnel-from-the-now-deadly-eruptor\/\">patch 1.000.300<\/a>, however, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-devs-explain-why-solo-missions-have-more-patrols-now-the-intention-is-that-one-player-has-14th-of-the-patrols-they-had-16th\/\">solo missions have become a whole lot harder<\/a>, just likely not in the way its devs intended them to be.<\/p>\n<p>After the changes, players reported a sharp uptick in patrols that made solo play nigh-on impossible, to which Arrowhead Games responded that &#8220;the intention [of the patch] is that one player has 1\/4th of the patrols compared to four players, but it used to be that they had 1\/6th&#8221;.<\/p>\n<p>This makes sense on paper. However, in testing, Helldivers 2 players have found this design statement doesn&apos;t track at all. Solo players have roughly the same amount of patrol spawns as a full team, unless that team&apos;s operating in very specific circumstances\u2014in other words, it&apos;s not just you: something&apos;s borked.<\/p>\n<p>As discovered by sleuth and all-around <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/1Fu6ddHejh0\" target=\"_blank\" rel=\"noopener\">patrol expert Luchs<\/a>, part of a team who built out an excellent Reddit thread on the subject a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Helldivers\/comments\/1bdudf3\/lets_talk_about_patrols_an_in_depth_analysis_of\/\" target=\"_blank\" rel=\"noopener\">couple of months ago<\/a>, solo players are getting unduly shafted.<\/p>\n<p>Prior to the patch, your squad&apos;s size determined how <em>frequently <\/em>patrols would spawn. In a difficulty 4 bot match, one player would receive a patrol around every four minutes. Two players would receive patrols every three and a half minutes, and so on. For a squad of four, this timer was whittled down to two minutes, forty five seconds. \u00a0<\/p>\n<p>As discovered by Luchs and his Super Earth R&#038;D team, this new 2:45 number is now the same across the board.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1773px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:49.29%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hytdLcJbYsEWyLWZUz9BhQ\" name=\"Screenshot 2024-05-10 113036.png\" alt=\"An image showing a graph wherein Helldivers 2 solo players experience similar spawn times to those of a full group.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1773\" height=\"874\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Luchs on YouTube.)<\/span><\/figcaption><\/figure>\n<p>There are two options Luchs puts forward as to why this is the case. First off\u2014it&apos;s just bugged. Busted. Broken. I love Helldivers 2 to death, but this wouldn&apos;t exactly be the first time Arrowhead Games has enacted a change with major issues out the gate.<\/p>\n<p>The second option is far more concerning\u2014as Luchs &#038; Co. previously discovered, Helldivers 2&apos;s patrol-spawning code operates on what they call a &#8220;player group&#8221; system. Players who are a good distance away from each other create their own patrol spawns: &#8220;if 4 players were all over 75 metres away from any other player, you have essentially quadrupled the spawn rate because every Player Group is spawning their own separate Patrol.&#8221;<\/p>\n<p>The concern, as Luchs outlines, is that Arrowhead Games is working under the assumption that because it&apos;s <em>possible <\/em>to have four separate player groups in a game, that&apos;s the baseline for a full team&apos;s patrol rate. A solo player technically has 1\/4th of the patrol spawns, but only compared to a four-player group that&apos;s completely split off from each other.\u00a0<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/1Fu6ddHejh0\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I am severely hoping it isn&apos;t that, because that&apos;s a bizarre conclusion for any designer to reach about their own game. There are absolutely times in Helldivers 2 where splitting off from your team is fine and correct, but for the most part you&apos;re better off sticking together.\u00a0<\/p>\n<p>At the very least, Arrowhead Games dealing away with patrol spawn timers wholesale feels like a misstep, intentional or not. I wonder if it&apos;ll be fixed in due course\u2014though Arrowhead itself has an internal <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arrowhead-ceo-says-helldivers-2-balancing-patches-have-gone-too-far-recently-it-feels-like-every-time-someone-finds-something-fun-the-fun-is-removed\/\">overhaul of how it handles balance likely in the pipeline<\/a>, so who knows when this&apos;ll be addressed. Until then, solo play&apos;s gonna be its own special hell.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2, despite being a co-op shooter, does have a respectable contingent of lone wolves. That&apos;s for a variety of reasons\u2014including (but not limited to) just liking the unique experience of it more. As of patch 1.000.300, however, solo missions have become a whole lot harder, just likely not in the way its devs intended them to be. After the changes, players reported a sharp uptick in patrols that made solo play nigh-on impossible, to which Arrowhead Games responded that &#8220;the intention [of the patch] is that one player has 1\/4th of the patrols compared to four players, but it used to be that they had 1\/6th&#8221;. This makes sense on paper. However, in testing, Helldivers 2 players have found this design statement doesn&apos;t track&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":832742,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-832741","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Solo players, it&#039;s not just you: 1-player missions in Helldivers 2 currently have 4-player patrol spawn times | Arcader News<\/title>\n<meta name=\"description\" content=\"Helldivers 2, despite being a co-op shooter, does have a respectable contingent of lone wolves. 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