{"id":832204,"date":"2025-12-11T07:57:50","date_gmt":"2025-12-11T07:57:50","guid":{"rendered":"http:\/\/dAnQqP2Y9sJXEWbC2KDnyU"},"modified":"2025-12-11T07:57:50","modified_gmt":"2025-12-11T07:57:50","slug":"blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/","title":{"rendered":"Blizzard&#8217;s internal Diablo 4 playtests are a &#8216;cursed problem&#8217; where &#8216;to really test our game, you need to spend your life playing our game,&#8217; designer says"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/ciXtSFoV3O8?start=588\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours &#8220;a cursed problem&#8221; that would take &#8220;more hours than what you would normally expect someone to work at a job,&#8221; in an interview today with Diablo 4 streamer <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/ciXtSFoV3O8?t=588\">Raxxanterax<\/a>.<\/p>\n<p>Jackson was answering a question about how the team incorporates player feedback and internal playtesting into Diablo 4&apos;s development. He said the live team regularly monitors feedback from Reddit, streams, and the forums but also spends every day playing the game on their own, keeping a list of things that could be better.<\/p>\n<p>&#8220;We have the ability to see data all over the game of how many people are equipping different legendary aspects, how many people are engaging with certain types of content,&#8221; Jackson says. &#8220;We can see what&apos;s working, what&apos;s not working, what people are actually doing versus what they say.&#8221;<\/p>\n<p>But player feedback and data don&apos;t exist for new systems that haven&apos;t been added to the game yet, which is &#8220;where things get a lot harder,&#8221; Jackson says. He calls it a &#8220;cursed problem&#8221; trying to thoroughly test a game as complex as Diablo 4.<\/p>\n<figure>\n<blockquote>\n<p>We have to use our guts and existing ideas and telemetry to figure out if the decisions we make are right.<\/p><figcaption><cite>Adam Jackson, lead class designer<\/cite><\/figcaption><\/blockquote>\n<\/figure>\n<p>&#8220;Diablo is a freakin&apos; huge game that takes forever to play and really truly understand because our systems are so interconnected. So there is no substitute for actually going through that 80-hour experience and playing everything,&#8221; he explained. &#8220;The part that makes that really hard, and where I think the community gives us a hard time sometimes \u2026 is that to really test our game you need to spend your life playing our game.&#8221;<\/p>\n<p>That&apos;s why they need the help of data analysts and QA testers, he says. &#8220;I would love to play season 5 200 hours before it comes out [but] I only get it for 50 hours. We have to use our guts and existing ideas and telemetry to figure out if the decisions we make are right.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"oqD3svRR9jbxcdyZb5qgFB\" name=\"DIA_DIV_S04_UI_Masterworking_02 (Large).png\" alt=\"Diablo 4 season 4 masterworking menu\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<p>As an example, Jackson pointed to Diablo 4&apos;s new masterworking crafting system on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/diablo-4-season-4-ptr-impressions\/\">the season 4 public test realm<\/a> (PTR) last month. Every single time you upgraded an item, you were forced to watch a short animation of a circle filling up with molten metal. Players immediately revolted at the prospect of having to sit through it hundreds of times as they play.<\/p>\n<p>Blizzard has since fixed that issue by including a skip button, but Jackson says it&apos;s an example of the kind of thing that&apos;s hard to test internally. &#8220;That kind of stuff is where sometimes things fall through the cracks,&#8221; he said, and that you have to balance the feedback of &#8220;doing this thing 2000 times is actually terrible because you gotta wait forever versus well, we want to have a moment of celebration and for the cool thing to be cool.&#8221;<\/p>\n<p>Now, Jackson says, the team considers what every new feature should be like if you&apos;re doing it for 200 hours, while also thinking about the presentation of it for less-experienced players. &#8220;The answer is not always so obvious, but we are receptive to when the community tells us clearly &apos;hey, no, we want it this way,&apos; we&apos;re going to do it that way.&#8221;<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/diablo-4-season-4-loot-reborn-announcement-interview\/\">Diablo 4 season 4<\/a> launches on May 14 with one of its biggest updates ever.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours &#8220;a cursed problem&#8221; that would take &#8220;more hours than what you would normally expect someone to work at a job,&#8221; in an interview today with Diablo 4 streamer Raxxanterax. Jackson was answering a question about how the team incorporates player feedback and internal playtesting into Diablo 4&apos;s development. He said the live team regularly monitors feedback from Reddit, streams, and the forums but also spends every day playing the game on their own, keeping a list of things that could be better. &#8220;We have the ability to see data all over the game of how many people are equipping different legendary aspects, how many people&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":832205,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-832204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blizzard&#039;s internal Diablo 4 playtests are a &#039;cursed problem&#039; where &#039;to really test our game, you need to spend your life playing our game,&#039; designer says | Arcader News<\/title>\n<meta name=\"description\" content=\"Diablo 4&amp;apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours &quot;a cursed problem&quot; that would take &quot;more\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blizzard&#039;s internal Diablo 4 playtests are a &#039;cursed problem&#039; where &#039;to really test our game, you need to spend your life playing our game,&#039; designer says | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Diablo 4&amp;apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours &quot;a cursed problem&quot; that would take &quot;more\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-11T07:57:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/cropped-arcader-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"320\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Blizzard&#8217;s internal Diablo 4 playtests are a &#8216;cursed problem&#8217; where &#8216;to really test our game, you need to spend your life playing our game,&#8217; designer says\",\"datePublished\":\"2025-12-11T07:57:50+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/\"},\"wordCount\":616,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png\",\"keywords\":[\"games\",\"RPG\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/\",\"name\":\"Blizzard's internal Diablo 4 playtests are a 'cursed problem' where 'to really test our game, you need to spend your life playing our game,' designer says | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png\",\"datePublished\":\"2025-12-11T07:57:50+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours \\\"a cursed problem\\\" that would take \\\"more\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png\",\"caption\":\"Blizzard\u2019s internal Diablo 4 playtests are a \u2018cursed problem\u2019 where \u2018to really test our game, you need to spend your life playing our game,\u2019 designer says\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Blizzard&#8217;s internal Diablo 4 playtests are a &#8216;cursed problem&#8217; where &#8216;to really test our game, you need to spend your life playing our game,&#8217; designer says\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Blizzard's internal Diablo 4 playtests are a 'cursed problem' where 'to really test our game, you need to spend your life playing our game,' designer says | Arcader News","description":"Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours \"a cursed problem\" that would take \"more","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/","og_locale":"en_US","og_type":"article","og_title":"Blizzard's internal Diablo 4 playtests are a 'cursed problem' where 'to really test our game, you need to spend your life playing our game,' designer says | Arcader News","og_description":"Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours \"a cursed problem\" that would take \"more","og_url":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/","og_site_name":"Arcade News","article_published_time":"2025-12-11T07:57:50+00:00","og_image":[{"width":480,"height":320,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/cropped-arcader-1.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Blizzard&#8217;s internal Diablo 4 playtests are a &#8216;cursed problem&#8217; where &#8216;to really test our game, you need to spend your life playing our game,&#8217; designer says","datePublished":"2025-12-11T07:57:50+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/"},"wordCount":616,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png","keywords":["games","RPG"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/","url":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/","name":"Blizzard's internal Diablo 4 playtests are a 'cursed problem' where 'to really test our game, you need to spend your life playing our game,' designer says | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png","datePublished":"2025-12-11T07:57:50+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Diablo 4&apos;s lead class designer called trying to test an action RPG made to be played for hundreds of hours \"a cursed problem\" that would take \"more","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says.png","caption":"Blizzard\u2019s internal Diablo 4 playtests are a \u2018cursed problem\u2019 where \u2018to really test our game, you need to spend your life playing our game,\u2019 designer says"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/blizzards-internal-diablo-4-playtests-are-a-cursed-problem-where-to-really-test-our-game-you-need-to-spend-your-life-playing-our-game-designer-says\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Blizzard&#8217;s internal Diablo 4 playtests are a &#8216;cursed problem&#8217; where &#8216;to really test our game, you need to spend your life playing our game,&#8217; designer says"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/832204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=832204"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/832204\/revisions"}],"predecessor-version":[{"id":1422826,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/832204\/revisions\/1422826"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/832205"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=832204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=832204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=832204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}