{"id":826428,"date":"2025-12-10T09:08:41","date_gmt":"2025-12-10T09:08:41","guid":{"rendered":"https:\/\/www.eurogamer.net\/lets-go-climbing-in-some-games"},"modified":"2025-12-10T09:08:41","modified_gmt":"2025-12-10T09:08:41","slug":"lets-go-climbing-in-some-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/lets-go-climbing-in-some-games\/","title":{"rendered":"Let&#8217;s go climbing in some games"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/lets-go-climbing-in-some-games.jpg\" \/> <\/p>\n<p>It was Digital Foundry&#8217;s John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it&#8217;s a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you&#8217;re tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When you scan the side of a building in Crackdown&#8217;s Pacific City, you&#8217;re not really looking for platforms, but handholds.<\/p>\n<p>Funny it should take me so long to realise this. I&#8217;ve always been a fan of climbing &#8211; not doing it, although I have dabbled, skill-lessly, in my youth, but following it, reading about it, dreaming about it. I have friends who are climbers and I am always full of questions. I&#8217;ve read the complete works of people like Alex Honnold and Chris Bonington. Bonington was my mum&#8217;s childhood &#8211; and adulthood &#8211; hero, incidentally. I&#8217;m named after him, and on my desk at home I have a postcard of him as a young man, wearing a dark, surprisingly formal jacket, up somewhere high, and with a thick cord of ropes over his shoulder. It&#8217;s a picture of pure adventure. What a disappointment to him I must be.<\/p>\n<p>At that desk, though, I do quite a bit of climbing. I climbed through Crackdown, without realising it, and recently I climbed through Jusant. With the release of a new climbing game this week, I&#8217;ve been thinking about how it all fits together. Climbing feels, of all activities, uniquely physical to me, because it&#8217;s about rock and about hands and about clasping. It&#8217;s about connections, points of contact, cleaving to a part of the natural world and holding on tight. How do games do that?<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/lets-go-climbing-in-some-games\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/lets-go-climbing-in-some-games\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was Digital Foundry&#8217;s John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world blaster, is not a platform game so much as it&#8217;s a climbing game. Crackdown casts you as a supercop in a city in which you can race up skyscrapers as easily as if you&#8217;re tooling down the street in a sportscar. Crackdown is all about the window-ledge grip, followed by the boost, followed by the grip and so on until you hit the troposphere. When you scan the side of a building in Crackdown&#8217;s Pacific City, you&#8217;re not really looking for platforms, but handholds. Funny it should take me so long to realise this. I&#8217;ve always been a fan of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/lets-go-climbing-in-some-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":826429,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,8251,5823,2746,79,222,11810,75,11811,10013,134,2864,8711,8673,59,136,44,11813,11812,34,86,8773,137,54,169,516,11750,3987,273,9797,534],"class_list":["post-826428","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-crackdown","tag-dontnod-entertainment","tag-exploration","tag-fantasy","tag-fighting","tag-grow-home","tag-indie","tag-insurmountable","tag-jusant","tag-microsoft","tag-microsoft-studios","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-pc","tag-platformer","tag-ps4","tag-real-time-worlds","tag-realtime-worlds","tag-rpg","tag-shooter","tag-side-view","tag-simulation","tag-single-player","tag-sports","tag-strategy","tag-surmount","tag-third-person","tag-ubisoft","tag-ubisoft-reflections","tag-xbox-360"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Let&#039;s go climbing in some games | Arcader News<\/title>\n<meta name=\"description\" content=\"It was Digital Foundry&#039;s John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/lets-go-climbing-in-some-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Let&#039;s go climbing in some games | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It was Digital Foundry&#039;s John Linneman who first made me see the truth. The truth, in this case, being that Crackdown, the deliriously great open-world\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/lets-go-climbing-in-some-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-10T09:08:41+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/05\/lets-go-climbing-in-some-games.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Let&#8217;s go climbing in some games\",\"datePublished\":\"2025-12-10T09:08:41+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/\"},\"wordCount\":345,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/lets-go-climbing-in-some-games.jpg\",\"keywords\":[\"Action-Adventure\",\"Crackdown\",\"Dontnod Entertainment\",\"exploration\",\"fantasy\",\"fighting\",\"Grow Home\",\"indie\",\"Insurmountable\",\"Jusant\",\"Microsoft\",\"microsoft studios\",\"Multiplayer Competitive\",\"Multiplayer Cooperative\",\"PC\",\"Platformer\",\"PS4\",\"Real Time Worlds\",\"Realtime Worlds\",\"RPG\",\"Shooter\",\"Side view\",\"Simulation\",\"single-player\",\"Sports\",\"Strategy\",\"Surmount\",\"Third Person\",\"Ubisoft\",\"Ubisoft Reflections\",\"Xbox 360\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/\",\"name\":\"Let's go climbing in some games | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/lets-go-climbing-in-some-games\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/lets-go-climbing-in-some-games.jpg\",\"datePublished\":\"2025-12-10T09:08:41+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"It was Digital Foundry's John Linneman who first made me see the truth. 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