{"id":819269,"date":"2025-12-08T23:37:42","date_gmt":"2025-12-08T23:37:42","guid":{"rendered":"https:\/\/www.vg247.com\/no-rest-for-the-wicked-subverts-expectations?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-08T23:37:42","modified_gmt":"2025-12-08T23:37:42","slug":"i-went-into-no-rest-for-the-wicked-completely-blind-and-that-absolutely-worked-in-its-favour","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-went-into-no-rest-for-the-wicked-completely-blind-and-that-absolutely-worked-in-its-favour\/","title":{"rendered":"I went into No Rest for the Wicked completely blind, and that absolutely worked in its favour"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/i-went-into-no-rest-for-the-wicked-completely-blind-and-that-absolutely-worked-in-its-favour.jpg\" \/> <\/p>\n<p>I haven&#8217;t spent more than a few hours with <a href=\"https:\/\/store.steampowered.com\/app\/1371980\/No_Rest_for_the_Wicked\/\" target=\"_blank\" rel=\"noopener\">No Rest for the Wicked<\/a> yet, but it already feels like something special, and I wholeheartedly believe Moon Studios made the right call with an early access launch.<\/p>\n<p>Looking at <a href=\"https:\/\/www.vg247.com\/no-rest-for-the-wicked-missing-features-mixed-reviews\" target=\"_blank\" rel=\"noopener\">the Steam reviews<\/a>, this may be a bit of a hot take, but I&#8217;m not afraid to say it: <strong>No Rest for the Wicked could very well be the &#8216;big refresh&#8217; that <a href=\"https:\/\/www.vg247.com\/best-soulslikes-2024-not-fromsoftware\" target=\"_blank\" rel=\"noopener\">Soulslikes<\/a> (we&#8217;re in dire need of a proper name for these) have been needing for a while.<\/strong> Mainly because it&#8217;s both a ruthless follower of FromSoftware&#8217;s teachings and an isometric action RPG with crafting elements that isn&#8217;t just another riff on <a href=\"https:\/\/www.vg247.com\/games\/diablo-iv\" target=\"_blank\" rel=\"noopener\">Diablo<\/a>.<\/p>\n<p>I&#8217;d only really paid attention to <a href=\"https:\/\/www.youtube.com\/watch?v=l3Ozk5iBuH4\" target=\"_blank\" rel=\"noopener\">No Rest for the Wicked&#8217;s striking reveal trailer<\/a>, which painted a far more traditional (despite the unique visuals) picture of the game than the previews released in the lead-up to the big early access launch which I unconsciously avoided. The thing is that, despite the firm isometric view and some surface-level similarities, I never expected Moon Studios&#8217; post-<a href=\"https:\/\/www.vg247.com\/games\/ori-and-the-will-of-the-wisps\" target=\"_blank\" rel=\"noopener\">Ori<\/a> project to behave like a fast-and-furious action RPG.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/no-rest-for-the-wicked-subverts-expectations?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/no-rest-for-the-wicked-subverts-expectations?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t spent more than a few hours with No Rest for the Wicked yet, but it already feels like something special, and I wholeheartedly believe Moon Studios made the right call with an early access launch. Looking at the Steam reviews, this may be a bit of a hot take, but I&#8217;m not afraid to say it: No Rest for the Wicked could very well be the &#8216;big refresh&#8217; that Soulslikes (we&#8217;re in dire need of a proper name for these) have been needing for a while. Mainly because it&#8217;s both a ruthless follower of FromSoftware&#8217;s teachings and an isometric action RPG with crafting elements that isn&#8217;t just another riff on Diablo. I&#8217;d only really paid attention to No Rest for the Wicked&#8217;s striking&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-went-into-no-rest-for-the-wicked-completely-blind-and-that-absolutely-worked-in-its-favour\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":819270,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,2746,79,6881,2276,8673,8751,10553,59,3137,45,34,8822,8868,54,6810,3987,4616],"class_list":["post-819269","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-exploration","tag-fantasy","tag-hackslash","tag-moon-studios","tag-multiplayer-cooperative","tag-narrative-story-driven","tag-no-rest-for-the-wicked-2024","tag-pc","tag-private-division","tag-ps5","tag-rpg","tag-rpg-action","tag-rpg-hackslash","tag-single-player","tag-story-rich","tag-third-person","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I went into No Rest for the Wicked completely blind, and that absolutely 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