{"id":81856,"date":"2025-09-10T15:51:49","date_gmt":"2025-09-10T15:51:49","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2133569"},"modified":"2025-09-10T15:51:49","modified_gmt":"2025-09-10T15:51:49","slug":"cyberpunk-2077-gets-its-first-major-patch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077-gets-its-first-major-patch\/","title":{"rendered":"Cyberpunk 2077 gets its first major patch"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/cyberpunk-2077-gets-its-first-major-patch.jpg\" alt=\"\" \/><\/p>\n<p>The long road to recovery for Cyberpunk 2077 continues with the release of the game&#8217;s first major patch.<\/p>\n<p>This update, which brings Cyberpunk 2077 up to version 1.1, focuses on stability improvements as opposed to quality-of-life, balance or AI reworks. It&#8217;s under 10GB on PC, and just under 17GB on console.<\/p>\n<p>The patch improves the game&#8217;s memory usage within its various systems (characters, interactions, navigation, in-game videos, foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more), and makes various crash fixes related to loading saves, game opening and closing and the Point of No Return, among other aspects.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-23-cyberpunk-2077-gets-its-first-major-patch\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-23-cyberpunk-2077-gets-its-first-major-patch\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The long road to recovery for Cyberpunk 2077 continues with the release of the game&#8217;s first major patch. This update, which brings Cyberpunk 2077 up to version 1.1, focuses on stability improvements as opposed to quality-of-life, balance or AI reworks. It&#8217;s under 10GB on PC, and just under 17GB on console. The patch improves the game&#8217;s memory usage within its various systems (characters, interactions, navigation, in-game videos, foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more), and makes various crash fixes related to loading saves, game opening and closing and the Point of No Return, among other aspects. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":81857,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-81856","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 gets its first major patch | Arcader News<\/title>\n<meta name=\"description\" content=\"The long road to recovery for Cyberpunk 2077 continues with the release of the game&#039;s first major patch.This update, which brings Cyberpunk 2077 up to\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-gets-its-first-major-patch\/\" \/>\n<meta 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