{"id":816615,"date":"2025-12-08T06:00:40","date_gmt":"2025-12-08T06:00:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-08T06:00:40","modified_gmt":"2025-12-08T06:00:40","slug":"no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted\/","title":{"rendered":"No Rest for the Wicked dev defends early access, says Dark Souls would&#8217;ve benefitted"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted.jpg\" \/> <\/p>\n<p>\nMoon Studios CEO Thomas Mahler has defended the studio&#8217;s decision to launch its latest game No Rest for the Wicked in early access.\n<\/p>\n<p>\nThe dark fantasy game launched last week, but was criticised by players for its poor performance, which <a href=\"https:\/\/www.eurogamer.net\/no-rest-for-the-wicked-had-a-rocky-launch-but-fixes-are-coming\">Moon Studios pledged to improve<\/a>. <\/p>\n<p>\nIn a lengthy statement on social media platform X, Mahler discussed the benefits of an early access launch and said he&#8217;s &#8220;confident&#8221; more games will be released in this way in future.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/no-rest-for-the-wicked-dev-defends-early-access-says-dark-souls-wouldve-benefitted?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Moon Studios CEO Thomas Mahler has defended the studio&#8217;s decision to launch its latest game No Rest for the Wicked in early access. The dark fantasy game launched last week, but was criticised by players for its poor performance, which Moon Studios pledged to improve. In a lengthy statement on social media platform X, Mahler discussed the benefits of an early access launch and said he&#8217;s &#8220;confident&#8221; more games will be released in this way in future. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":816616,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,2746,79,6881,2276,8673,8751,10553,59,3137,45,34,8822,8868,54,6810,3987,4616],"class_list":["post-816615","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-exploration","tag-fantasy","tag-hackslash","tag-moon-studios","tag-multiplayer-cooperative","tag-narrative-story-driven","tag-no-rest-for-the-wicked-2024","tag-pc","tag-private-division","tag-ps5","tag-rpg","tag-rpg-action","tag-rpg-hackslash","tag-single-player","tag-story-rich","tag-third-person","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>No Rest for the Wicked dev defends early access, says Dark Souls would&#039;ve benefitted | Arcader News<\/title>\n<meta name=\"description\" content=\"Moon Studios CEO Thomas Mahler has defended the studio&#039;s decision to launch its latest game No Rest for the Wicked in early access. 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