{"id":813065,"date":"2025-12-07T16:12:47","date_gmt":"2025-12-07T16:12:47","guid":{"rendered":"https:\/\/www.eurogamer.net\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-07T16:12:47","modified_gmt":"2025-12-07T16:12:47","slug":"how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games\/","title":{"rendered":"How Street Fighter 6&#8217;s fighting fools helped me finally master fighting games"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games.jpg\" \/> <\/p>\n<p>Oh to be a fly on the wall when they pitched <a href=\"https:\/\/www.youtube.com\/watch?v=2i5_-698S7A\">the Street Fighter 6 intro movie<\/a>. See, there are rules for fighting game cinematics. You need a montage of assorted beefcakes, flexing and strutting for the camera, then coming to blows against the crescendo of a heavy rock track. These conventions are sacrosanct and cannot be broken. Everything from <a href=\"https:\/\/www.youtube.com\/watch?v=fzqvmFrV46c\">Tekken<\/a>, to <a href=\"https:\/\/www.youtube.com\/watch?v=TrhstElDoRg\">Guilty Gear<\/a>, to <a href=\"https:\/\/www.youtube.com\/watch?v=jfauQE0pM_M\">King of Fighters<\/a>, to <a href=\"https:\/\/www.youtube.com\/watch?v=0nFd7Iylj5A\">Street Fighter 5<\/a> follows the same recipe. Only this time Street Fighter 6 decided, no, let&#8217;s not do that, and instead how about we do a 1970s proto-rap-style piece of rhythmic poetry <em>a la<\/em> Gil Scott-Heron? With a neon graffiti aesthetic? And in lieu of a social message, let&#8217;s get really existential about the meaning of strength! Reader, I do not know how this got past upper management. I cannot imagine how they sold it to shareholders. I don&#8217;t understand why one of the biggest franchises decided to fiddle with the formula. But it&#8217;s a breath of fresh air and poses that crucial question: What is<em> <\/em>strength?<\/p>\n<p>This might seem trivial, but in the context of fighting games, it almost makes sense. These games are notoriously difficult. Many use motion inputs, which <a href=\"https:\/\/www.youtube.com\/watch?v=FxiogdaKbzM\">for newcomers<\/a> can take <em>days<\/em> to pull off reliably. <em>Then<\/em> you have to link them into tightly-timed, multi-hit combos. And <em>then<\/em> you have to whip out your combos <em>in the middle of a match<\/em>, all while blocking everything your opponent is hitting you with, desperately looking for an opening, and anticipating whatever sinister mind-game nonsense they&#8217;ll throw out next. And for what? So you can go online and, maybe, if you&#8217;re lucky, not get utterly eviscerated by some rando in their bedroom halfway across the planet. Why bother? The SF6 cinematic reaches the only obvious conclusion. &#8216;We&#8217;re all a bunch of fools&#8217;.<\/p>\n<p>I&#8217;m a bigger fool than most. For years, I&#8217;d get so hyped on fighting game trailers that I&#8217;d buy them all at launch. I paid full price for Tekken 7 and Injustice 2 and Samurai Shodown, and each time I&#8217;d enter ranked and just get humbled or humiliated or teabagged by Batman. When Street Fighter 5 came out, I wanted to get good so badly I even got a professional arcade stick, angrily rattling it while yet another Ken shoryu&#8217;d me in the face. So when I bought Street Fighter 6, I knew it was a mistake. Except, this time, miraculously, it clicked. I don&#8217;t 100 percent know why this was the one, but it has something to do with Street Fighter 6&#8217;s wonderful cast of fighting fools.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Oh to be a fly on the wall when they pitched the Street Fighter 6 intro movie. See, there are rules for fighting game cinematics. You need a montage of assorted beefcakes, flexing and strutting for the camera, then coming to blows against the crescendo of a heavy rock track. These conventions are sacrosanct and cannot be broken. Everything from Tekken, to Guilty Gear, to King of Fighters, to Street Fighter 5 follows the same recipe. Only this time Street Fighter 6 decided, no, let&#8217;s not do that, and instead how about we do a 1970s proto-rap-style piece of rhythmic poetry a la Gil Scott-Heron? With a neon graffiti aesthetic? And in lieu of a social message, let&#8217;s get really existential about the meaning of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-street-fighter-6s-fighting-fools-helped-me-finally-master-fighting-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":813066,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[132,209,222,8711,59,44,45,8773,54,6936,4616],"class_list":["post-813065","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-arcade","tag-capcom","tag-fighting","tag-multiplayer-competitive","tag-pc","tag-ps4","tag-ps5","tag-side-view","tag-single-player","tag-street-fighter-6","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Street Fighter 6&#039;s fighting fools helped me finally master fighting games | Arcader News<\/title>\n<meta name=\"description\" content=\"Oh to be a fly on the wall when they pitched the Street Fighter 6 intro movie. 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