{"id":810626,"date":"2025-12-07T08:33:41","date_gmt":"2025-12-07T08:33:41","guid":{"rendered":"http:\/\/8bB3KJEcEA7vLPZaTdQaAB"},"modified":"2025-12-07T08:33:41","modified_gmt":"2025-12-07T08:33:41","slug":"stardew-valleys-latest-patch-adds-two-inappropriate-names-to-the-list-to-exclude-from-the-name-generator-and-i-am-dying-to-know-what-they-are","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/stardew-valleys-latest-patch-adds-two-inappropriate-names-to-the-list-to-exclude-from-the-name-generator-and-i-am-dying-to-know-what-they-are\/","title":{"rendered":"Stardew Valley&#8217;s latest patch &#8216;adds two inappropriate names to the list to exclude from the name generator&#8217; and I am dying to know what they are"},"content":{"rendered":"<article>\n<p>The Stardew Valley 1.6.4 update is now live on PC and it is surprisingly beefy, including new content, balance changes, visual improvements, fixes, and gameplay tweaks.<\/p>\n<p>The 1.6.4 update was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/life-sim\/another-stardew-valley-patch-is-on-the-way-with-a-new-fishing-thing-and-some-new-mining-related-stuff\/\" target=\"_blank\" rel=\"noopener\">announced on April 10<\/a> with virtually no detail, as is the Eric Barone way, except that it would include &#8220;a new fishing thing, and some new mining-related stuff&#8221; and was expected to be ready &#8220;sometime next week,&#8221; which of course is now this week.<\/p>\n<p><a href=\"https:\/\/twitter.com\/ConcernedApe\/status\/1781056850471084160\" target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1056px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:88.73%;\"><img loading=\"lazy\" decoding=\"async\" id=\"nYmzCfWYMo9LSqCGPGUUEj\" name=\"star1.png\" alt=\"The 1.6.4 update is out for PC! This patch adds some new content, as well as many improvements, balance changes, and bug fixes. Patch notes can be found here: https:\/\/stardewvalley.net\/stardew-valley-\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/stardew-valleys-latest-patch-adds-two-inappropriate-names-to-the-list-to-exclude-from-the-name-generator-and-i-am-dying-to-know-what-they-are.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1056\" height=\"937\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Eric Barone (Twitter))<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>The mine stuff includes 20 new &#8220;alternate&#8221; mine layouts and 20 new volcano mine layouts, which appear after you&apos;ve met certain conditions, while the fishing thing is a &#8220;fish frenzy,&#8221; which I assume means something like a group of piranha going bonkers, minus any actual deboning of cows\u2014this is Stardew Valley, after all.<\/p>\n<p>There are also four new &#8220;fairy styles,&#8221; a new cutscene that will play after you&apos;ve helped your new neighbors expand their family, space for eight additional non-fish items in fish tanks, and more options in the Raccoon Shop. The Chinese, Russian, Portuguese, Hungarian, Turkish, and Korean translations of the game have undergone edits, and there are numerous fixes for mod makers and users.<\/p>\n<p>One of the more interesting items in the patch notes (for me, at least) is the addition of &#8220;two inappropriate names to the list to exclude from the name generator.&#8221; Call me a Nosy Nelly if you will, but I am <em>really<\/em> curious what those names are.<\/p>\n<p>Other bits in the patch notes, quite frankly I just do not understand, but I&apos;m glad everyone is having fun.<\/p>\n<p><a href=\"https:\/\/twitter.com\/verdski\/status\/1781057736471380368\" target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1056px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:36.74%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6RCt8oWR8RMfh7sCDfAat4\" name=\"star2.png\" alt=\"\"Crab pots now have a short time period after harvesting from them during which they can\u2019t be removed (750ms).\" Actually SO exciting - thank you!!! \ud83e\udd80\ud83e\udd80\ud83e\udd80\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/stardew-valleys-latest-patch-adds-two-inappropriate-names-to-the-list-to-exclude-from-the-name-generator-and-i-am-dying-to-know-what-they-are-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1056\" height=\"388\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: verdski (Twitter))<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>No one can accuse Barone of goofing off since the release of the big 1.6 update to Stardew Valley that landed in March, but some players are wondering about the status of 1.6 on consoles, which is still pending. Barone said earlier this month that work on the 1.6.4 update &#8220;will not slow down the console release&#8221; of the 1.6 update, nor will it have any impact on the mobile version, but there&apos;s been <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/ConcernedApe\/status\/1776672545699451169\" target=\"_blank\" rel=\"noopener\">no further word<\/a> on when they&apos;ll be out.<\/p>\n<p>The full Stardew Valley 1.6.4 patch notes are below.<\/p>\n<hr>\n<h2 id=\"new-content-amp-features-6\">New content &#038; features<\/h2>\n<p>\u2013 Added 20 new \u2018alternate\u2019 mine layouts, which can start appearing after reaching the bottom of the mines.<br \/>\n\u2013 Added 20 new volcano mines layouts, which can appear after you\u2019ve unlocked the shortcut between the caldera and the volcano entrance.<br \/>\n\u2013 Added fish frenzies.<br \/>\n\u2013 Added a special cutscene after you\u2019ve helped your new neighbors grow their family to the max.<br \/>\n\u2013 Added 4 new fairy styles.<br \/>\n\u2013 You can now place 8 additional non-fish items into fish tanks.<br \/>\n\u2013 Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.<br \/>\n\u2013 Vinegar can now be poured onto trees to stop them from ever growing moss.<br \/>\n\u2013 Shaving enchantment now causes tree-specific drops: (fern \u2192 fiddlehead fern, mushroom \u2192 red mushroom, mahogany \u2192 hardwood)<\/p>\n<h2 id=\"xa0-translation-changes-6\">\u00a0Translation changes<\/h2>\n<p>\u2013 Many edits and improvements to the Chinese version (<a data-analytics-id=\"inline-link\" href=\"https:\/\/zh.stardewvalleywiki.com\/User:Stevenlele\/Translation_changes\">\u4e2d\u6587\u7ffb\u8bd1\u95ee\u9898\u8bf4\u660e\u548c\u4fee\u6539\u65e5\u5fd7<\/a>)<br \/>\n\u2013 Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.<br \/>\n\u2013 Changed the Chinese fonts to make them more appealing and readable.<br \/>\n\u2013 Changed Hungarian number spacing character from a comma to a period.<br \/>\n\u2013 Some improvements to Russian font.<\/p>\n<h2 id=\"balance-changes-6\">Balance changes<\/h2>\n<p>\u2013 When you load a save, you\u2019ll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).<br \/>\n\u2013 Added mini-shipping bin as an expensive Qi gem shop purchase.<br \/>\n\u2013 Added more variety, and improvements, to Skull Cave treasure chests.<br \/>\n\u2013 Life elixirs now only restore health, and energy tonics now only restore energy.<br \/>\n\u2013 Wild seed spots are now rarer, but yield more seeds.<br \/>\n\u2013 Doubled the Iridium Golem\u2019s chance to drop iridium.<br \/>\n\u2013 The monsters in the volcano entry level are now randomized each day.<br \/>\n\u2013 Using a treasure totem indoors no longer works. This prevents them from being wasted.<br \/>\n\u2013 Going down a level in the mines now makes you invulnerable for 1 second.<br \/>\n\u2013 Increased raccoon mystery box reward from 4 to 5.<br \/>\n\u2013 Farming experience now contributes to mastery experience at a 50% rate.<br \/>\n\u2013 Ice orb will no longer freeze a spider while it is in the air jumping.<br \/>\n\u2013 Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.<br \/>\n\u2013 You will no longer get calico rating points from going down the normal mines.<br \/>\n\u2013 Golden mystery boxes now have a small chance to yield an auto petter.<br \/>\n\u2013 Slightly reduced chance to find mystery boxes.<br \/>\n\u2013 Mine barrels and coal carts will now \u201crefresh\u201d at the start of each year.<br \/>\n\u2013 The order of mystery box rewards is now randomized per-player instead of per-save.<\/p>\n<h2 id=\"visual-improvements-6\">Visual improvements<\/h2>\n<p>\u2013 Qi club coins now show up in the shop menu.<br \/>\n\u2013 Various map edits and fixes.<br \/>\n\u2013 Removed Maru\u2019s glasses from all beach portraits for consistency.<br \/>\n\u2013 Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian)<\/p>\n<h2 id=\"quality-of-life-changes-6\">Quality of life changes<\/h2>\n<p>\u2013 Added a 1.2-second delay after dropping an item, before it\u2019s picked back up by the same player.<br \/>\n\u2013 Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).<br \/>\n\u2013 Added ctrl + right-click as an alternate toolbar drop hotkey.<br \/>\n\u2013 Receiving a \u201cspecial notification\u201d (e.g. first geode message) will no longer cancel out player actions such as eating or warping.<br \/>\n\u2013 Flopping fish no longer fall back into fish ponds.<br \/>\n\u2013 Crab pots now have a short time period after harvesting from them during which they can\u2019t be removed (750ms).<br \/>\n\u2013 The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.<\/p>\n<h2 id=\"other-changes-6\">Other changes<\/h2>\n<p>\u2013 Minor optimizations.<br \/>\n\u2013 Added two inappropriate names to the list to exclude from the name generator.<br \/>\n\u2013 You can no longer give gifts to NPC\u2019s during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.<\/p>\n<h2 id=\"gameplay-fixes-6\">Gameplay fixes<\/h2>\n<p>\u2013 Fixed disappearing pets bug.<br \/>\n\u2013 Fishing splash zones and ore pan points are now removed overnight.<br \/>\n\u2013 The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.<br \/>\n\u2013 For the purposes of perfection, the level 100 mines stardrop now has a more robust way to check if it\u2019s been acquired.<br \/>\n\u2013 Fixed Monster Compendium not actually doubling all loot.<br \/>\n\u2013 Fixed geodes no longer dropping on the farm in normal circumstances.<br \/>\n\u2013 Fixed rare crash when spawning items overnight.<br \/>\n\u2013 Fixed player colliding with stuff during event cutscenes.<br \/>\n\u2013 Fixed pre-1.6 forged weapons having reduced stats.<br \/>\n\u2013 Fixed not being able to put a torch on the sprinkler you get as a CC reward.<br \/>\n\u2013 Fixed various bugs\/crashes related to building a cabin.<br \/>\n\u2013 Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.<br \/>\n\u2013 Fixed \u201clost and found\u201d chests (from night market and elsewhere) not working anymore in 1.6.<br \/>\n\u2013 Fixed a duplication bug with the \u201clost and found\u201d chests.<br \/>\n\u2013 Fixed slime hutch floors reverting to the default after reloading a game.<br \/>\n\u2013 Fixed malformed casino shop red fireworks ID.<br \/>\n\u2013 Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.<br \/>\n\u2013 Fixed \u2018use legacy randomization\u2019 option applied inconsistently when loading a save, which caused weird issues like broken green rain days.<br \/>\n\u2013 Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.<br \/>\n\u2013 Fixed issue with duplicated animals &#038; building interiors from pre ~1.3 saves.<br \/>\n\u2013 Fixed end tables not being rotateable.<br \/>\n\u2013 Fixed an issue where empty barns\/coops could not be removed by Robin on old saves.<br \/>\n\u2013 Fixed slime egg incubators letting you reclaim the egg before it hatches.<br \/>\n\u2013 Fixed farmhouse placement bounds to match the object placement restrictions around it.<\/p>\n<h2 id=\"multiplayer-fixes-6\">Multiplayer fixes<\/h2>\n<p>\u2013 Synced some NPC Gift data in other languages.<br \/>\n\u2013 Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.<br \/>\n\u2013 Fixed \u201cBuild a Silo\u201d quest not being completed for farmhands.<br \/>\n\u2013 Fixed Raccoon quest not being removed for all players.<br \/>\n\u2013 Fixed double trinket issue when a farmhand disconnects\/reconnects.<br \/>\n\u2013 Fixed double and\/or missing derby participants sprite issue in multiplayer.<\/p>\n<h2 id=\"display-text-and-localization-fixes-6\">Display text and localization fixes<\/h2>\n<p>\u2013 Many edits and fixes in translation text.<br \/>\n\u2013 Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.<br \/>\n\u2013 Fixed spacing issues in Asian languages.<br \/>\n\u2013 Fixed several localization issues<br \/>\n\u2013 Fixed Russian line break issue.<br \/>\n\u2013 Fixed events not consistently handling gender-dependent text.<\/p>\n<h2 id=\"cosmetic-fixes-6\">Cosmetic fixes<\/h2>\n<p>\u2013 Adjusted the draw order of basic objects so that debris will not be drawn underneath them as often.<br \/>\n\u2013 Placeable grass now offsets vertically a little if it would clip through a front-layer tile.<br \/>\n\u2013 Fixed seasonal world map not working for non-English players.<br \/>\n\u2013 Fixed flying monsters not being draw above things on the farm &#038; volcano.<br \/>\n\u2013 Fixed reward icon in completed quest menu being visually offset.<br \/>\n\u2013 Fixed george\u2019s TV clipping with farmer during green rain.<br \/>\n\u2013 Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).<br \/>\n\u2013 Fixed Qi club coins drawn below the lightmap.<br \/>\n\u2013 Fixed Qi coin overlay drawn during minigames.<br \/>\n\u2013 Fixed crane game audio not stopping when the game is forcefully closed.<br \/>\n\u2013 Fixed some tooltip padding issues.<br \/>\n\u2013 Fixed movie theater display issues on the world map.<br \/>\n\u2013 Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.<br \/>\n\u2013 Fixed quest reward icon input offset issue.<br \/>\n\u2013 Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).<br \/>\n\u2013 Fixed various map tile issues.<br \/>\n\u2013 Fixed a visual issue with a shadow in the farm house.<br \/>\n\u2013 Fixed able to swap two chests of the same type.<br \/>\n\u2013 Fixed machines sometimes wobbling when they\u2019re not processing anything.<\/p>\n<h2 id=\"changes-for-modded-players-6\">Changes for modded players<\/h2>\n<p>\u2013 Improved debug commands:<\/p>\n<p>\u2013 Added debug commands to change pet types\/breeds, to allow migrating older saves (<code>setPreferredPet<\/code> and <code>changePet<\/code>). This replaces the former <code>toggleCatPerson<\/code> command.<br \/>\n\u2013 The <code>filterLoadMenu <search><\/code>\u00a0command now keeps the original save slot numbers.<br \/>\n\u2013 Combined <code>removeNpc<\/code>\u00a0and <code>killNpc<\/code>\u00a0commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.<\/p>\n<h2 id=\"changes-for-mod-authors-6\">Changes for mod authors<\/h2>\n<p>\u2013 C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the <code>FarmAnimal.hideFromAnimalSocialMenu<\/code>\u00a0field.<br \/>\n\u2013 In <code>Data\/Buildings<\/code>, you can now add furniture via <code>IndoorItems<\/code>.<br \/>\n\u2013 In <code>Data\/FarmAnimals<\/code>, added fields to set the sleep sprite and whether they eat golden crackers.<br \/>\n\u2013 In <code>Data\/Locations<\/code>, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.<br \/>\n\u2013 In <code>Data\/Machines<\/code>, added option to only let the machine complete overnight.<br \/>\n\u2013 In <code>Data\/Powers<\/code>, added <code>CustomFields<\/code> field.<br \/>\n\u2013 Added missing Id fields in <code>Data\/FarmAnimals<\/code> and <code>Data\/Pets<\/code>.<br \/>\n\u2013 Added a warning when a farm animal\u2019s spritesheet size is invalid, which would previously lead to the animal silently freezing.<br \/>\n\u2013 You can now use tokenizable strings in event scripts and dialogue text.<br \/>\n\u2013 De-hardcoded forest waterfall fish into <code>Data\/Locations<\/code>.<\/p>\n<h2 id=\"fixes-for-modded-players-6\">Fixes for modded players<\/h2>\n<p>\u2013 Fixed some wallpapers and flooring not appearing in mod item lists.<br \/>\n\u2013 Fixed pre-1.6 farm maps having broken warps to the bus stop.<br \/>\n\u2013 Fixed errors and crashes due to mods adding items without a name.<br \/>\n\u2013 Fixed softlock when a warp leads to an invalid location.<br \/>\n\u2013 Fixed crash when playing events that use the <code>replaceWithClones<\/code> command.<br \/>\n\u2013 Fixed crash if an NPC has invalid temporary dialogue.<br \/>\n\u2013 Fixed world map showing a glitched texture for custom farm types which don\u2019t override it.<br \/>\n\u2013 Fixed another case of NPC duplication involving the movie theater.<br \/>\n\u2013 Fixed crash when loading a save if a farm Junimo wasn\u2019t properly removed before saving.<br \/>\n\u2013 Fixed crash if the lost &#038; found contains null items.<br \/>\n\u2013 Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.<br \/>\n\u2013 Fixed crash on save if shipping bin has empty slots.<br \/>\n\u2013 Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.<br \/>\n\u2013 Fix multiplayer crash if some players don\u2019t have the same NPC textures.<\/p>\n<h2 id=\"fixes-for-mod-authors-6\">Fixes for mod authors<\/h2>\n<p>\u2013 Fixed farmhands\u2019 cellars not applying cellar data from <code>Data\/Locations<\/code>.<br \/>\n\u2013 Fixed crash if a farm animal has no entry in <code>Data\/FarmAnimals<\/code>.<br \/>\n\u2013 Fixed festivals ignoring year suffixes for <code><setup>_additionalCharacters<\/code> and <code>name<\/code> fields.<br \/>\n\u2013 Fixed issues with farm animals which have a custom home building.<br \/>\n\u2013 Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/life-sim\/stardew-valley-164-update-patch-notes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Stardew Valley 1.6.4 update is now live on PC and it is surprisingly beefy, including new content, balance changes, visual improvements, fixes, and gameplay tweaks. The 1.6.4 update was announced on April 10 with virtually no detail, as is the Eric Barone way, except that it would include &#8220;a new fishing thing, and some new mining-related stuff&#8221; and was expected to be ready &#8220;sometime next week,&#8221; which of course is now this week. (Image credit: Eric Barone (Twitter)) The mine stuff includes 20 new &#8220;alternate&#8221; mine layouts and 20 new volcano mine layouts, which appear after you&apos;ve met certain conditions, while the fishing thing is a &#8220;fish frenzy,&#8221; which I assume means something like a group of piranha going bonkers, minus any actual deboning&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/stardew-valleys-latest-patch-adds-two-inappropriate-names-to-the-list-to-exclude-from-the-name-generator-and-i-am-dying-to-know-what-they-are\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":810627,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,10550],"class_list":["post-810626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-life-sim"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stardew Valley&#039;s latest patch &#039;adds two inappropriate names to the list to exclude from the name generator&#039; 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