{"id":810502,"date":"2025-12-07T07:37:24","date_gmt":"2025-12-07T07:37:24","guid":{"rendered":"http:\/\/Dah3YdqUzK9jzb22iDVpGR"},"modified":"2025-12-07T07:37:24","modified_gmt":"2025-12-07T07:37:24","slug":"the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/","title":{"rendered":"&#8216;The concerns about claustrophobia were a major aspect&#8217; of desiging World of Warcraft: The War Within&#8217;s underground zones, says director"},"content":{"rendered":"<article>\n<p>When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth, there was one big worry.<\/p>\n<p>&#8220;The concerns about claustrophobia were a major aspect coming into this, from the very earliest planning,&#8221; game director Ion Hazzikostas said in a recent group interview with PC Gamer.<\/p>\n<p>It wasn&apos;t just the confined internal spaces developers were worried about: It was the dark. Players have historically responded poorly to zones that were unrelentingly monochromatic, dark or grim. The hellish Maw zone in the afterlife-themed Shadowlands expansion, for example, was reviled by players for ticking all three of those boxes.<\/p>\n<p>So developers were determined that Azeroth&apos;s underground zones shouldn&apos;t feel that way.<\/p>\n<p>&#8220;The theme of going underground can be pretty dark. So how do we navigate that sense of oppression?&#8221; asked Gabriel Gonzalez, lead visual development artist, in a group interview I attended. &#8220;What we did was really lean into a lot of story elements that could help us find ways to bring some interesting lighting, beautiful scenery, interesting atmospheric effects, that play into this fantasy of being underground&#8211;of discovering this wonderful world beneath our feet.&#8221;<\/p>\n<p>The end result was zones that didn&apos;t feel like they were underground, even when they were.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tKvLqu9mA77aDQwpE7MVQf\" name=\"WoW_11_ClosedAlphaPK_Hallowfall_002.jpg\" alt=\"World of Warcraft The War Within screenshot of a purple crystal far above ground shining down on a small building\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<figure>\n<blockquote>\n<p>Players tend to prefer zones that feel a bit more natural<\/p><figcaption><cite>Lead visual development Gabriel Gonzalez<\/cite><\/figcaption><\/blockquote>\n<\/figure>\n<p>&#8220;It&apos;s really not at all what you would normally expect from a cave environment,&#8221; Gonzalez said.<\/p>\n<p>Take Hallowfall, for example. The zone is completely underground, but lit by a gigantic glowing crystal in the cave ceiling, so far above the floor that it&apos;s like a distant star.<\/p>\n<p>&#8220;It is vast. There&apos;s a ceiling, but it&apos;s far out of your line of sight the vast majority of the time,&#8221; Hazzikostas said. &#8220;There aren&apos;t a lot of sight-blockers. It&apos;s a space that was built from the outset that if you&apos;re walking around on the ground, it doesn&apos;t feel like you&apos;re underground. You have to remind yourself.&#8221;<\/p>\n<p>In the end, that should contribute to more rewarding gameplay, Gonzalez said.<\/p>\n<p>&#8220;Players tend to prefer zones that feel a bit more natural, a bit more pleasant with the lighting,&#8221; he said.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4039px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:53.48%;\"><img loading=\"lazy\" decoding=\"async\" id=\"BVvrhMi6YcxgRLGTWHMTj5\" name=\"WoW_11_ClosedAlphaPK_Ringing_Deeps_005.jpg\" alt=\"An underground zone in World of Warcraft: The War Within\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4039\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"DHo5YiotsUhbpKJ6VF2Rb6\" name=\"WoW_11_ClosedAlphaPK_Delves_005.jpg\" alt=\"An underground zone in World of Warcraft: The War Within\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qCb6jzbEqqsFjNvYscekJ5\" name=\"WoW_11_ClosedAlphaPK_Nerub-ar_Palace_004.jpg\" alt=\"An underground zone in World of Warcraft: The War Within\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4039px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:53.48%;\"><img loading=\"lazy\" decoding=\"async\" id=\"7MLi8izkQo3RaTz5DixCx4\" name=\"WoW_11_ClosedAlphaPK_Azj-kahet_001.jpg\" alt=\"An underground zone in World of Warcraft: The War Within\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director-4.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4039\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth, there was one big worry. &#8220;The concerns about claustrophobia were a major aspect coming into this, from the very earliest planning,&#8221; game director Ion Hazzikostas said in a recent group interview with PC Gamer. It wasn&apos;t just the confined internal spaces developers were worried about: It was the dark. Players have historically responded poorly to zones that were unrelentingly monochromatic, dark or grim. The hellish Maw zone in the afterlife-themed Shadowlands expansion, for example, was reviled by players for ticking all three of those boxes. So developers were determined that Azeroth&apos;s underground zones shouldn&apos;t feel that way. &#8220;The theme of going&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":810503,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135,1080],"class_list":["post-810502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo","tag-world-of-warcraft"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;The concerns about claustrophobia were a major aspect&#039; of desiging World of Warcraft: The War Within&#039;s underground zones, says director | Arcader News<\/title>\n<meta name=\"description\" content=\"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;The concerns about claustrophobia were a major aspect&#039; of desiging World of Warcraft: The War Within&#039;s underground zones, says director | Arcader News\" \/>\n<meta property=\"og:description\" content=\"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-07T07:37:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"&#8216;The concerns about claustrophobia were a major aspect&#8217; of desiging World of Warcraft: The War Within&#8217;s underground zones, says director\",\"datePublished\":\"2025-12-07T07:37:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/\"},\"wordCount\":434,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\",\"keywords\":[\"games\",\"MMO\",\"World of Warcraft\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/\",\"name\":\"'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\",\"datePublished\":\"2025-12-07T07:37:24+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg\",\"width\":480,\"height\":270,\"caption\":\"\u2018The concerns about claustrophobia were a major aspect\u2019 of desiging World of Warcraft: The War Within\u2019s underground zones, says director\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"&#8216;The concerns about claustrophobia were a major aspect&#8217; of desiging World of Warcraft: The War Within&#8217;s underground zones, says director\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director | Arcader News","description":"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/","og_locale":"en_US","og_type":"article","og_title":"'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director | Arcader News","og_description":"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,","og_url":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/","og_site_name":"Arcade News","article_published_time":"2025-12-07T07:37:24+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"&#8216;The concerns about claustrophobia were a major aspect&#8217; of desiging World of Warcraft: The War Within&#8217;s underground zones, says director","datePublished":"2025-12-07T07:37:24+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/"},"wordCount":434,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg","keywords":["games","MMO","World of Warcraft"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/","url":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/","name":"'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg","datePublished":"2025-12-07T07:37:24+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"When Blizzard first conceived of The War Within, the next World of Warcraft expansion that would literally take players inside the planet of Azeroth,","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director.jpg","width":480,"height":270,"caption":"\u2018The concerns about claustrophobia were a major aspect\u2019 of desiging World of Warcraft: The War Within\u2019s underground zones, says director"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/the-concerns-about-claustrophobia-were-a-major-aspect-of-desiging-world-of-warcraft-the-war-withins-underground-zones-says-director\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"&#8216;The concerns about claustrophobia were a major aspect&#8217; of desiging World of Warcraft: The War Within&#8217;s underground zones, says director"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/810502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=810502"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/810502\/revisions"}],"predecessor-version":[{"id":1418177,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/810502\/revisions\/1418177"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/810503"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=810502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=810502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=810502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}