{"id":807286,"date":"2025-12-06T10:16:42","date_gmt":"2025-12-06T10:16:42","guid":{"rendered":"https:\/\/www.eurogamer.net\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-06T10:16:42","modified_gmt":"2025-12-06T10:16:42","slug":"penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality\/","title":{"rendered":"Penrose is a haunted interactive novella that&#8217;s happy for you to mess with causality"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality.jpg\" \/> <\/p>\n<p>Before I started playing Penrose, I had begun to fear I was losing my capacity to read. When I&#8217;d sit down to work each morning, I&#8217;d already be drowning in unread text from the day before &#8211; 85 open browser tabs, a dozen PDFs, and stacks of half-read books spread across the floor, coffee table, and sofa arms. Some days, all the open tabs and files would crash my laptop as soon as I opened the lid. Other days, my brain would crash before I could even make it through a paragraph, short-circuited by my own greedy desire to learn about anything other than what I was already reading &#8211; the history of Roman coins, the speculative links between Moebius Syndrome and schizophrenia, the geologic history of Antarctica, a neuroscientist who tried to teach animals to play musical instruments.<\/p>\n<p>Michael Townsend, who developed Penrose through his Toronto-based studio Doublespeak Games, describes it as a 50,000-word &#8220;non-linear, interactive novella.&#8221; To me that sounded like another brick in the wall of the text-based tomb I had interred myself in, being slowly embalmed by the fruitless fluids of my own curiosity. But I also liked Townsend&#8217;s work, including A Dark Room, the cryptic survival clicker game that had become an unexpected hit on the App Store in 2013. In the years since, he&#8217;d pursued a career of studied minimalist game design, tinkering with unassuming ideas that quietly morph into elaborate arboreal contraptions. He uses games as a medium for thinking more than doing, which can sometimes make his work seem formless and withholding, and other times startlingly immersive and urgent.<\/p>\n<p>Penrose tells the story of a brother and sister searching for clues about their mother, a scientist who disappeared under mysterious circumstances when they were children. In practice, it&#8217;s less of a narrative than a kind of open-world puzzle game that uses text as a scrollable landscape. It has more in common with memento mori-style games &#8211; like Her Story, Return of the Obra Dinn, Myst, or even Metroid Prime &#8211; a linguistic peephole into some tragic set of past events that have insisted on spilling over into the present.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before I started playing Penrose, I had begun to fear I was losing my capacity to read. When I&#8217;d sit down to work each morning, I&#8217;d already be drowning in unread text from the day before &#8211; 85 open browser tabs, a dozen PDFs, and stacks of half-read books spread across the floor, coffee table, and sofa arms. Some days, all the open tabs and files would crash my laptop as soon as I opened the lid. Other days, my brain would crash before I could even make it through a paragraph, short-circuited by my own greedy desire to learn about anything other than what I was already reading &#8211; the history of Roman coins, the speculative links between Moebius Syndrome and schizophrenia, the geologic&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":807287,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[2746,75,9436,11445,6810],"class_list":["post-807286","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-exploration","tag-indie","tag-interactive-drama","tag-penrose","tag-story-rich"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Penrose is a haunted interactive novella that&#039;s happy for you to mess with causality | Arcader News<\/title>\n<meta name=\"description\" content=\"Before I started playing Penrose, I had begun to fear I was losing my capacity to read. When I&#039;d sit down to work each morning, I&#039;d already be drowning in\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/penrose-is-a-haunted-interactive-novella-thats-happy-for-you-to-mess-with-causality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Penrose is a haunted interactive novella that&#039;s happy for you to mess with causality | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Before I started playing Penrose, I had begun to fear I was losing my capacity to read. 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