{"id":802717,"date":"2025-12-05T15:37:01","date_gmt":"2025-12-05T15:37:01","guid":{"rendered":"https:\/\/www.eurogamer.net\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persiautm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-05T15:37:01","modified_gmt":"2025-12-05T15:37:01","slug":"theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persia","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persia\/","title":{"rendered":"There&#8217;s a lot of Dead Cells in The Rogue Prince of Persia"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persia.jpg\" \/> <\/p>\n<p>My half-hour spent playing The Rogue Prince of Persia felt a bit like coming home. And not particularly because of the Prince of Persia bit, if I&#8217;m honest. I still love the Prince, but I also appreciate that they feel like Ubisoft&#8217;s new minister without portfolio at the moment: they&#8217;re a little unmoored, and they go where they&#8217;re needed. They&#8217;re willing to drop into a Metroidvania for The Lost Crown or, in the case of The Rogue, a roguelike or roguelite. The Prince sits around at Ubi HQ, possibly in one of the nicer cubicles, and bounces from one project to another, with no idea of what&#8217;s next. Probably not a bad life, really.<\/p>\n<p>No, The Rogue Prince of Persia felt like coming home because it&#8217;s the new game from Evil Empire. I&#8217;ve had a quick dig through the clippings this morning and from what I can gather, this was the studio spun-off by Motion Twin to look after its own roguelite Dead Cells while the core studio got on with the next thing &#8211; which is, unhelpfully if you&#8217;re hoping for a clear, uncluttered narrative, <a href=\"https:\/\/www.eurogamer.net\/dead-cells-developers-next-game-is-lightning-fast-combat-roguelite-windblown\">another roguey game called Windblown<\/a>. After handling Dead Cells for a few years, Evil Empire apparently had a bit of a road map left for it, but then this February it was announced that work had ended on the game &#8211; <a href=\"https:\/\/www.eurogamer.net\/dead-cells-abrupt-termination-was-a-bid-to-promote-publishers-new-game-ex-dev-says\">a move that former Dead Cells lead S&eacute;bastien Benard suggested was Motion Twin trying to give Windblown a bit of roomAct for itself.<\/a><\/p>\n<p>Follow that? The important thing is that Evil Empire is back with The Rogue of Prince of Persia, and if you&#8217;re coming to this game from Dead Cells you&#8217;re going to feel very comfortable. The flow of the game feels similar, with procedurally generated levels &#8211; they&#8217;re 2D and often come with a lot of verticality &#8211; regularly studded with unlockable fast travel points. And combat feels familiar, too. It&#8217;s fast and sharp, and your big challenge is frequently management of three or four enemies, meaning you have to have a keen sense of when to run straight in, and when to slip past someone and attack the person behind them.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persiautm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persiautm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My half-hour spent playing The Rogue Prince of Persia felt a bit like coming home. And not particularly because of the Prince of Persia bit, if I&#8217;m honest. I still love the Prince, but I also appreciate that they feel like Ubisoft&#8217;s new minister without portfolio at the moment: they&#8217;re a little unmoored, and they go where they&#8217;re needed. They&#8217;re willing to drop into a Metroidvania for The Lost Crown or, in the case of The Rogue, a roguelike or roguelite. The Prince sits around at Ubi HQ, possibly in one of the nicer cubicles, and bounces from one project to another, with no idea of what&#8217;s next. Probably not a bad life, really. No, The Rogue Prince of Persia felt like coming home because&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/theres-a-lot-of-dead-cells-in-the-rogue-prince-of-persia\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":802718,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[529,136,1518,11359],"class_list":["post-802717","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-historical","tag-platformer","tag-roguelike","tag-the-rogue-prince-of-persia"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>There&#039;s a lot of Dead Cells in The Rogue Prince of Persia | Arcader News<\/title>\n<meta name=\"description\" content=\"My half-hour spent playing The Rogue Prince of Persia felt a bit like coming home. 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