{"id":79846,"date":"2026-04-24T13:50:10","date_gmt":"2026-04-24T13:50:10","guid":{"rendered":"https:\/\/arcader.org\/gi-show-hitman-3-resident-evil-village-and-io-interactive-interview\/"},"modified":"2026-04-24T13:50:10","modified_gmt":"2026-04-24T13:50:10","slug":"gi-show-hitman-3-resident-evil-village-and-io-interactive-interview","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/gi-show-hitman-3-resident-evil-village-and-io-interactive-interview\/","title":{"rendered":"GI Show \u2013 Hitman 3, Resident Evil Village, And IO-Interactive Interview"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/gi-show-hitman-3-resident-evil-village-and-io-interactive-interview.jpg\" width=\"800\" height=\"450\" alt=\"hitman 3\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>On this week&#8217;s episode of\u00a0<em>The Game Informer Show,<\/em>\u00a0we discuss a handful of the games we&#8217;ve been playing recently, including\u00a0<a href=\"https:\/\/www.gameinformer.com\/review\/hitman-3\/hitman-3-review-a-killer-conclusion\" target=\"_blank\" rel=\"noopener\">Hitman 3<\/a>, <a href=\"https:\/\/store.steampowered.com\/app\/1240210\/There_Is_No_Game_Wrong_Dimension\/\" target=\"_blank\" rel=\"noopener\">There Is No Game: Wrong Dimension<\/a>, <a href=\"https:\/\/www.gameinformer.com\/product\/when-the-past-was-around\" target=\"_blank\" rel=\"noopener\">When the Past Was Around<\/a>, and\u00a0<a href=\"https:\/\/www.gameinformer.com\/review\/valorant\/valorant-review-the-old-is-new-again\" target=\"_blank\" rel=\"noopener\">Valorant<\/a>. We also run down all of the recent\u00a0<a href=\"https:\/\/www.gameinformer.com\/2021\/01\/19\/resident-evil-village-trailer-reveals-more-plot-details-locations-monsters\" target=\"_blank\" rel=\"noopener\">Resident Evil Village<\/a>\u00a0news. At the end of the show,\u00a0we interview IO-Interactive&#8217;s game director Mattias Engstr\u00f6m and\u00a0executive producer Forest Swartout Large about their work on <a href=\"https:\/\/www.gameinformer.com\/hitman3\" target=\"_blank\" rel=\"noopener\">Hitman 3 <\/a>and how they design levels with comedy in mind.\u00a0It&#8217;s a full show, but we make time for another\u00a0fantastic round of community emails in there somewhere. So please join Jeff Cork, Liana Ruppert, Alex Van Aken, and myself for another wild and ever-entertaining episode!<\/p>\n<p>Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me <a href=\"https:\/\/twitter.com\/benjaminreeves?lang=en\" target=\"_blank\" rel=\"noopener\">@benjaminreeves<\/a>\u00a0to let me know what you think. You can watch the video above, <a href=\"http:\/\/www.gameinformer.com\/b\/news\/archive\/2016\/02\/22\/subscribe-to-the-game-informer-show-on-itunes.aspx\">subscribe and listen to the audio on iTunes\u00a0or Google Play<\/a>,\u00a0<a href=\"https:\/\/soundcloud.com\/game-informer\">listen\u00a0on SoundCloud<\/a>,\u00a0<a href=\"https:\/\/open.spotify.com\/show\/2EWTEHrbZpNRAboYLimAhu\">stream it on Spotify<\/a>, or download the MP3 at the bottom of the page.\u00a0Also, be sure to send your questions to\u00a0<a href=\"mailto:podcast@gameinformer.com\">podcast@gameinformer.com<\/a>\u00a0for a chance to have them answered on the show!<\/p>\n<p><i>Our thanks to The Rapture Twins\u00a0for\u00a0<\/i><em>The Game Informer Show&#8217;s<\/em>\u00a0<i>intro song.\u00a0<a href=\"https:\/\/www.therapturetwins.com\/\">You can hear more of their\u00a0music\u00a0at their website.<\/a><\/i><\/p>\n<hr \/>\n<p><em>To jump to a particular point in the discussion, check out the time stamps below.<\/em><\/p>\n<p>00:00 \u2013 Introduction<\/p>\n<p>00:02:20 &#8211; Hitman 3<\/p>\n<p>00:12:30 \u2013 Valorant<\/p>\n<p>00:17:20 \u2013 When the Past Was Around<\/p>\n<p>00:23:00 \u2013 There is No Game Wrong Dimension<\/p>\n<p>00:25:53 \u2013 Resident Evil Village Showcase News<\/p>\n<p>00:39:51 \u2013 Community Emails<\/p>\n<p>00:59:12 \u2013 Required Reading<\/p>\n<p>01:09:50 \u2013 Get Rekt<\/p>\n<p>01:14:44 \u2013 Hitman 3 Developer Interview<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2021\/01\/21\/gi-show-hitman-3-resident-evil-village-and-io\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On this week&#8217;s episode of\u00a0The Game Informer Show,\u00a0we discuss a handful of the games we&#8217;ve been playing recently, including\u00a0Hitman 3, There Is No Game: Wrong Dimension, When the Past Was Around, and\u00a0Valorant. We also run down all of the recent\u00a0Resident Evil Village\u00a0news. At the end of the show,\u00a0we interview IO-Interactive&#8217;s game director Mattias Engstr\u00f6m and\u00a0executive producer Forest Swartout Large about their work on Hitman 3 and how they design levels with comedy in mind.\u00a0It&#8217;s a full show, but we make time for another\u00a0fantastic round of community emails in there somewhere. So please join Jeff Cork, Liana Ruppert, Alex Van Aken, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/gi-show-hitman-3-resident-evil-village-and-io-interactive-interview\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":79847,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-79846","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>GI Show \u2013 Hitman 3, Resident Evil Village, And IO-Interactive Interview | Arcader News<\/title>\n<meta name=\"description\" content=\"On this week&#039;s episode of\u00a0The Game Informer Show,\u00a0we discuss a handful of the 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