{"id":796783,"date":"2025-12-04T10:35:59","date_gmt":"2025-12-04T10:35:59","guid":{"rendered":"http:\/\/qBVErdYiK6KSMcqEMSijSM"},"modified":"2025-12-04T10:35:59","modified_gmt":"2025-12-04T10:35:59","slug":"battahl-in-dragons-dogma-2-is-an-utter-nightmare-but-its-taught-me-that-sometimes-giving-up-is-also-the-best-way-to-keep-going","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battahl-in-dragons-dogma-2-is-an-utter-nightmare-but-its-taught-me-that-sometimes-giving-up-is-also-the-best-way-to-keep-going\/","title":{"rendered":"Battahl in Dragon&#8217;s Dogma 2 is an utter nightmare, but it&#8217;s taught me that sometimes, giving up is also the best way to keep going"},"content":{"rendered":"<article>\n<p>Dragon&apos;s Dogma 2 has a very weird take on difficulty. Things aren&apos;t too hard while you&apos;re running around Vermund\u2014there&apos;s some goblins, some asps, and a couple of ogres. Once you get a handle on the combat system, you might even start feeling confident. Then Battahl happens.\u00a0<\/p>\n<p>Anyone who has been there knows what I&apos;m talking about, but for the uninitiated, here&apos;s a rundown.<\/p>\n<p>Two experiences come to mind when I think of Battahl. Experience one: I am entering this zone for the first time, desperately trying to get to the city so I can tick off this main quest. I&apos;m getting knocked around by goddamn everything\u2014see, I made the mistake of showing up as a Fighter with the augment that increases enemy aggro, and everything staggers you in Battahl. Everything.<\/p>\n<p>I see what I can only describe as the world&apos;s crappiest ski lift. Two of them, to be exact, linking to the same island, heading towards the city I need to get to. I think to myself, drowning in hubris: &#8220;Ah, okay. The enemy density&apos;s meant to encourage you to use this travel system, that&apos;s neat.&#8221; I claw my way up to the first station and call the lift over. It&apos;s a slow and uneventful journey.<\/p>\n<p>I arrive at the first pitstop and fight some bandits who&apos;d claimed dibs on that pillar of stone. I kill them, and moments later a griffin shows up. I scare it off. I get on the next lift and my pawns, as if seeing the writing on the wall, refuse to accompany me. A harpy shows up, grabs me, and hurls me off for having the audacity to try and go somewhere in a videogame.<\/p>\n<p>The second experience was when I was trying to get out of fantasy Australia. I elect to take the oxcart, but we get ambushed. My sorcerer pawn thinks &#8220;Hey, this is a great time to cast Seism!&#8221; and obliterates my only mode of transport, leaving us stranded in the exact middle of where I was coming from and where I was trying to go. I spend about five minutes fighting off choppers (and also a cyclops, who shows up mid-brawl). We win. Then a griffin happens. I try to climb on its back and it immediately takes off.<\/p>\n<p>At this point I am fully surrendered to the whims of fate. I mean\u2014look, I had plans, but clearly Dragon&apos;s Dogma 2 doesn&apos;t care what I think, want, or feel. Unless I&apos;m willing to burn a Ferrystone, no journey is assured.<\/p>\n<p>And it&apos;s not just me\u2014here&apos;s a couple of clips from my fellow arisen that really drive home both how enemy-dense Battahl is, and how utterly useless its ski lifts are.<\/p>\n<blockquote class=\"reddit-card\" ><p><a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1br7087\/average_battahl_exploration_experience\">Average Battahl exploration experience<\/a> from <a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\">r\/DragonsDogma<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/embed.redditmedia.com\/widgets\/platform.js\" charset=\"UTF-8\"><\/script><\/p>\n<blockquote class=\"reddit-card\" ><p><a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1buryza\/is_that_awell_shit\">&#8220;Is that a&#8230;&#8230;well shit&#8221; <\/a> from <a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\">r\/DragonsDogma<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/embed.redditmedia.com\/widgets\/platform.js\" charset=\"UTF-8\"><\/script><\/p>\n<p>Yes, you can out-level Battahl. But if you have the audacity to go there before your time, the zone transcends &apos;git good&apos; and veers into &apos;the universe hates you&apos;. I remember Elden Ring&apos;s hellscape of Caelid, and that place is downright relaxing in comparison. In fact, Battahl is like a mini-Caelid with the exact same enemy density. In a word, it sucks. It&apos;s a bad place to be at.<\/p>\n<p>But when that oxcart trip was thoroughly interrupted, something snapped. My frustrated grumbling crumbled away and I just started laughing\u2014maybe I&apos;d had one too many concussions from red wolves and angry choppers, but I was starting to actually have fun.<\/p>\n<p>Dragon&apos;s Dogma 2 is an infuriating video game, but only in the sense that players\u2014myself included\u2014are used to getting what they want. And I don&apos;t even mean that in a &apos;I needed to git good&apos;, souls-adjacent, delayed gratification way. Sekiro: Shadows Die Twice is hard, but if you keep hitting the wall it&apos;ll crumble. You can still climb that mountain, and if you persist, you&apos;ll get where you were headed.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"F4kpDEnh9VLs7QKTeqWenU\" name=\"dragonsdogma2-griffin.jpg\" alt=\"A Dragon's Dogma 2 party fights off again'st a griffin atop a grassy hill\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/battahl-in-dragons-dogma-2-is-an-utter-nightmare-but-its-taught-me-that-sometimes-giving-up-is-also-the-best-way-to-keep-going.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>Dragon&apos;s Dogma 2 isn&apos;t a mountain, it&apos;s the adventuring equivalent of Russian Roulette. Anything short of burning a Ferrystone has a non-zero chance of becoming a drawn-out nightmare. When I got on that oxcart, I <em>wanted <\/em>to get to the Checkpoint Rest Town, but a bullet was in the chamber when I squeezed the trigger\u2014so instead, I was shot with 20 goblins, a cyclops, and a one-way ticket to nest town.<\/p>\n<p>In the same way that, say, Genichiro Ashina forces you to learn Sekiro: Shadows Die Twice&apos;s combat system or quit, I think Battahl forces you to learn how to simply go limp in the jaws of the game when it clamps down on you. Dragon&apos;s Dogma 2 and its interruptions aren&apos;t tests of your skill or patience, they&apos;re testing your reflex to fight the current of a river when you&apos;re pushed into it.<\/p>\n<p>This game really isn&apos;t for everyone. Heck, Battahl almost made me lose interest, so it&apos;s barely even for me. The zone itself also feels emblematic of the game&apos;s flaws. Quests feel thin, incomplete, or needlessly cruel (I have fully given up on being poisoned by a harpy for that one guy). The enemy density\u2014even when you outscale it\u2014feels downright noisy. But it&apos;s also pretty great once you stop caring and just let the river carry you where it may.\u00a0<\/p>\n<p>The next time a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-award-for-dragons-dogma-2s-biggest-jerks-goes-to-the-griffins\/\">griffin divebombs your oxcart<\/a> or ski lift, the next time a cyclops punts you into a chasm with no clear exit, the next time you realise that the map lied to you and that there&apos;s actually no route to your destination, I want you repeat these words: &#8220;It is what it is&#8221;. See if it works.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/battahl-in-dragons-dogma-2-is-an-utter-nightmare-but-its-also-taught-me-that-giving-up-is-also-the-best-way-to-keep-going\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon&apos;s Dogma 2 has a very weird take on difficulty. Things aren&apos;t too hard while you&apos;re running around Vermund\u2014there&apos;s some goblins, some asps, and a couple of ogres. Once you get a handle on the combat system, you might even start feeling confident. Then Battahl happens.\u00a0 Anyone who has been there knows what I&apos;m talking about, but for the uninitiated, here&apos;s a rundown. Two experiences come to mind when I think of Battahl. Experience one: I am entering this zone for the first time, desperately trying to get to the city so I can tick off this main quest. I&apos;m getting knocked around by goddamn everything\u2014see, I made the mistake of showing up as a Fighter with the augment that increases enemy aggro, and everything&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battahl-in-dragons-dogma-2-is-an-utter-nightmare-but-its-taught-me-that-sometimes-giving-up-is-also-the-best-way-to-keep-going\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":796784,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-796783","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battahl in Dragon&#039;s Dogma 2 is an utter nightmare, but it&#039;s taught me that sometimes, giving up is also the best way to keep going | Arcader News<\/title>\n<meta name=\"description\" content=\"Dragon&amp;apos;s Dogma 2 has a very weird take on difficulty. 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