{"id":794789,"date":"2025-12-04T01:37:56","date_gmt":"2025-12-04T01:37:56","guid":{"rendered":"http:\/\/nBCmX3iovQ6emYZker9svZ"},"modified":"2025-12-04T01:37:57","modified_gmt":"2025-12-04T01:37:57","slug":"the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool\/","title":{"rendered":"The winners and losers of today&#8217;s Helldivers 2 patch: Snipers rule, Sluggers drool"},"content":{"rendered":"<article>\n<p>Amidst all the wild stuff happening with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arrowhead-sneaks-two-huge-enemies-into-helldivers-2s-latest-patch-gigantic-at-at-walkers-and-swarming-gunships\/\" target=\"_blank\" rel=\"noopener\">AT-AT walkers<\/a> that spawn robots and cloaked ships hiding in plain sight, Arrowhead decided today was a good day to drop a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2s-new-balance-update-softens-those-annoying-civilian-defences-and-stratagem-cooldown-modifiers-buffs-heavy-armour-and-increases-the-level-cap-to-150\/\" target=\"_blank\" rel=\"noopener\">huge Helldivers 2 balancing patch<\/a>. The changes aren&apos;t as dramatic as last month&apos;s divisive Railgun nerf, but for this diver, they&apos;re already more meaningful.<\/p>\n<p>Arrowhead put a few weapon types under the microscope that didn&apos;t see any changes last time around\u2014namely sniper rifles, heavy armor, the Arc Thrower, and the ballistic shield. We&apos;re looking at largely buffs across the board with only one big nerf (sorry Slugger). After testing most of these changes for a few hours today, here&apos;s what I see as the bigger winners and losers of Patch 01.000.200.<\/p>\n<h2 id=\"winners-6\">Winners<\/h2>\n<p><strong>Sniper likers<\/strong><\/p>\n<ul>\n<li><em>Anti-Materiel Rifle: damage increased by 30%.<\/em><\/li>\n<li><em>Diligence Counter Sniper: increased armor penetration from light to medium.<\/em><\/li>\n<\/ul>\n<p>The sniper rifles of Helldivers 2 have been understandably ignored up to this point, but I&apos;m here to tell you not to sleep on them after today&apos;s patch. Both snipers got major buffs, but I particularly want to call out the Anti-Materiel Rifle damage buff\u2014this thing annihilates medium-sized enemies now, so much that lining up headshots is optional. Automaton Walkers? Couple pops to the body and it&apos;s dead. Devastators? Knock off those arms in a jiffy. The AMR finally feels like it has a role next to other support weapons. It&apos;s best used in the back of the pack to pick off patrols, but in a pinch it can blow off body parts like a mini Autocannon.<\/p>\n<p>Consider the Diligence Counter Sniper the ARM&apos;s much smaller brother. The medium armor penetration means it can now target Walker limbs and Hunter legs. It&apos;s not a headshots-only gun anymore, which is good considering its high rapid-fire recoil.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1024px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"PMpuoDXbkFLJGkqZJSPXaP\" name=\"HD2 blog 1.jpg\" alt=\"helldivers 2 balancing\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1024\" height=\"576\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Arrowhead Game Studios)<\/span><\/figcaption><\/figure>\n<p><strong>Fire enthusiasts<\/strong><\/p>\n<ul>\n<li><em>Fire damage per tick increased by 50% (from all sources).<\/em><\/li>\n<li><em>Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.<\/em><\/li>\n<\/ul>\n<p>The flamethrower didn&apos;t really need a buff after its triumphant damage boost in last month&apos;s balancing pass, but the damage-over-time of burning targets is much appreciated. Before today, I would rarely ever see enemies die from lingering fire damage\u2014only ever direct flamethrower damage\u2014so hopefully now setting enemies on fire and then backing off until they die is a viable tactic.<\/p>\n<p><strong>Heavy armor wearers<\/strong><\/p>\n<ul>\n<li><em>Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.<\/em><\/li>\n<\/ul>\n<p>This rules. I&apos;ve been a heavy armor fan since Arrowhead fixed the armor values last month, but the armor bonus wasn&apos;t really worth moving so slowly. Now, I think it is. Using heavy armor today, I could tank at least a dozen laser shots before popping a stim. Automaton rockets, which got a nerf of their own, are also way less of a threat in thick armor. It takes 4-5 to take you down (though they can still knock you over all the same).<\/p>\n<p><strong>Ballistic Shield bros<\/strong><\/p>\n<ul>\n<li><em>Collision mesh has been slightly increased in size for more forgiveness<\/em><\/li>\n<li><em>Changed shield poses so that less of the helldiver is exposed<\/em><\/li>\n<li><em>Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person.<\/em><\/li>\n<\/ul>\n<p>The Ballistic Shield might rank among the most ignored stratagems in Helldivers 2. After today, you should really give it a chance. That larger &#8220;collision mesh&#8221; basically means it&apos;ll block any regular laser shot, bug spit, or melee attack from the front, and using it today, I noticed fewer instances of my legs or arms taking damage when they shouldn&apos;t. A ballistic shield and SMG is one of my new favorite playstyles.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1024px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"fNkHBhPC5SYavLeLwmFEiP\" name=\"HD2 blog 2.jpg\" alt=\"helldivers 2 balancing\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1024\" height=\"576\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Arrowhead Game Studios)<\/span><\/figcaption><\/figure>\n<h2 id=\"losers-6\">Losers<\/h2>\n<p><strong>Sluggers<\/strong><\/p>\n<ul>\n<li><em>Slugger: reduced stagger.<\/em><\/li>\n<li><em>Slugger: reduced damage from 280 to 250.<\/em><\/li>\n<li><em>Slugger: reduced demolition force.<\/em><\/li>\n<li><em>Slugger: fixed armor penetration tag in the menu.<\/em><\/li>\n<\/ul>\n<p>The Slugger took a beating in today&apos;s patch. The slug shot variant of the Punisher shotgun has been a dominant pick since launch, largely because of its ability to stagger anything and kill most things in a headshot or two, but those days might be over. I&apos;ve yet to test this one, but my hope is the Slugger is at least still <em>pretty<\/em> good at staggering big enemies\u2014I think its hard-hitting slugs were balanced by its low velocity and long reload time.<\/p>\n<p><strong>Heavy Machine Gunners<\/strong><\/p>\n<ul>\n<li><em>Heavy Machine Gun: the highest fire rate mode reduced from 1200 RPM to a more moderate 950<\/em><\/li>\n<\/ul>\n<p>The Heavy Machine Gun has been pretty underwhelming since it <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/3-days-after-helldivers-2-devs-ceo-denied-the-existence-of-heavy-machine-guns-they-now-exist-introducing-the-las-99-quasar-cannon-and-the-mg-101-heavy-machine-gun\/\" target=\"_blank\" rel=\"noopener\">debuted with the Quasar Cannon<\/a> last week, so today&apos;s patch has me wondering why it got a technical nerf. The HMG eats up its ammo so quickly (on top of being so hard to control) that I tend to set its rate-of-fire to the lowest already.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"uuHf9d3S4VVe85ffZjmFdU\" name=\"Helldivers 2 Cutting Edge.png\" alt=\"An image of three helldivers, posed in heroic fashion, advertising Helldivers 2's latest Warbond: Cutting Edge.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/04\/the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Arrowhead Games)<\/span><\/figcaption><\/figure>\n<h2 id=\"jury-apos-s-out-6\">Jury&apos;s out<\/h2>\n<p><strong>Arc Thrower faithfuls<\/strong><\/p>\n<ul>\n<li><em>Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.<\/em><\/li>\n<li><em>Arc Thrower: reduced distance from 50m to 35m.<\/em><\/li>\n<li><em>Arc Thrower: increased stagger force.<\/em><\/li>\n<\/ul>\n<p>I love the Arc Thrower, even if the unwieldy shock gun can sometimes be more trouble than it&apos;s worth. Today&apos;s patch has me very curious to pick it up again\u2014the reduced range is a bummer, but &#8220;increased stagger force&#8221; might be a big deal. Arc weapons have the unique ability to chain damage between multiple targets, so if you&apos;re telling me a fully-charged Arc blast can momentarily stun some of the biggest enemies around, that&apos;s huge. Reddit user <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Helldivers\/comments\/1btv5xx\/quick_test_of_postrebalance_arc_thrower_it_is_not\/?utm_source=share&#038;utm_medium=web3x&#038;utm_name=web3xcss&#038;utm_term=1&#038;utm_content=share_button\" target=\"_blank\" rel=\"noopener\">Bird_0f_Prey<\/a> has conducted some early tests of that stagger force and it looks impressive.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/the-winners-and-losers-of-todays-helldivers-2-balancing-patch-snipers-rule-sluggers-drool\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amidst all the wild stuff happening with AT-AT walkers that spawn robots and cloaked ships hiding in plain sight, Arrowhead decided today was a good day to drop a huge Helldivers 2 balancing patch. The changes aren&apos;t as dramatic as last month&apos;s divisive Railgun nerf, but for this diver, they&apos;re already more meaningful. Arrowhead put a few weapon types under the microscope that didn&apos;t see any changes last time around\u2014namely sniper rifles, heavy armor, the Arc Thrower, and the ballistic shield. We&apos;re looking at largely buffs across the board with only one big nerf (sorry Slugger). After testing most of these changes for a few hours today, here&apos;s what I see as the bigger winners and losers of Patch 01.000.200. Winners Sniper likers Anti-Materiel Rifle:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-winners-and-losers-of-todays-helldivers-2-patch-snipers-rule-sluggers-drool\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":794790,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-794789","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The winners and losers of today&#039;s Helldivers 2 patch: Snipers rule, Sluggers drool | Arcader News<\/title>\n<meta name=\"description\" content=\"Amidst all the wild stuff happening with AT-AT walkers that 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