{"id":788654,"date":"2025-12-03T04:45:53","date_gmt":"2025-12-03T04:45:53","guid":{"rendered":"https:\/\/www.eurogamer.net\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-12-03T04:45:53","modified_gmt":"2025-12-03T04:45:53","slug":"how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects\/","title":{"rendered":"How Super Mario Bros. Wonder&#8217;s devs narrowed down 2000 ideas for its effects"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects.jpg\" \/> <\/p>\n<p>It&#8217;s not often we get to hear a senior developer of a Super Mario Bros. game philosophise about game design. At gamescom last year, Takashi Tezuka, executive officer at Nintendo and producer on Super Mario Bros. Wonder, and Shiro Mouri, the game&#8217;s director, gave us a glimpse, as they <a href=\"https:\/\/www.eurogamer.net\/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula\">spoke with Eurogamer about their intentions for Super Mario Bros. Wonder<\/a>.<\/p>\n<p>At the time, Tezuka said &#8220;There was a lot of feeling about creating something else, something new,&#8221; with Mouri adding that &#8220;in terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets&#8221;.<\/p>\n<p>Much of that was echoed by the pair&#8217;s talk at GDC last week: Tezuka noted the team&#8217;s mantra this time was &#8220;Big Changes,&#8221; while Mouri mentioned the sense of lingering familiarity again, and the desire to evolve things in light of it. Only this time they opened up a little further, offering detail on cut ideas, development approaches and more &#8211; but they began with the same point they made to us.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s not often we get to hear a senior developer of a Super Mario Bros. game philosophise about game design. At gamescom last year, Takashi Tezuka, executive officer at Nintendo and producer on Super Mario Bros. Wonder, and Shiro Mouri, the game&#8217;s director, gave us a glimpse, as they spoke with Eurogamer about their intentions for Super Mario Bros. Wonder. At the time, Tezuka said &#8220;There was a lot of feeling about creating something else, something new,&#8221; with Mouri adding that &#8220;in terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets&#8221;. Much of that was echoed by the pair&#8217;s talk at GDC last week: Tezuka noted the team&#8217;s mantra this time was &#8220;Big Changes,&#8221; while&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-super-mario-bros-wonders-devs-narrowed-down-2000-ideas-for-its-effects\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":788655,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[9297,8711,8673,13,21,136,8773,54,8698],"class_list":["post-788654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-gdc-2024","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-nintendo","tag-nintendo-switch","tag-platformer","tag-side-view","tag-single-player","tag-super-mario-bros-wonder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Super Mario Bros. 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