{"id":773882,"date":"2025-11-30T05:12:53","date_gmt":"2025-11-30T05:12:53","guid":{"rendered":"http:\/\/bJwdUXTZ7n2MxuwbDcX7Mk"},"modified":"2025-11-30T05:12:53","modified_gmt":"2025-11-30T05:12:53","slug":"critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd\/","title":{"rendered":"Critical Role&#8217;s homebrew TTRPG Daggerheart is now in open beta, and the good news is it&#8217;s nothing like D&amp;D"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/nYVrzqTPHRA\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>When I heard Critical Role was making a fantasy TTRPG, I was a touch sceptical\u2014Darrington Press&apos; other project, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/critical-roles-homegrown-rpg-candela-obscura-is-a-spooky-secret-society-simulator-that-wears-its-influences-on-its-sleeveand-thats-a-good-thing\/\">Candela Obscura<\/a>, branched out from sword and sorcery, adamant in doing its own thing.\u00a0<\/p>\n<p>But when a group of dice celebrities known for playing D&#038;D announce they&apos;re making something D&#038;D-adjacent, you wonder why they&apos;re even bothering\u2014beyond the looming danger of a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dungeons-and-dragons-has-walked-back-its-huge-ogl-mistake-but-the-damage-is-already-done\/\">second OGL catastrophe<\/a> putting your suddenly-major company at risk. Fortunately, that&apos;s not at all what Matthew Mercer and co have done, here.<\/p>\n<p>Daggerheart, which is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.daggerheart.com\/play\" target=\"_blank\" rel=\"noopener\">available for playtesting right now<\/a>, at first glance looks like it&apos;s trying to don its best robe and wizard hat. Its classes are basically your standard gamut\u2014even &apos;Guardian&apos; and &apos;Seraph&apos; are just secret code for Barbarian and Cleric-flavoured adventurers. But the more you look at it, the more you realise: that&apos;s not a wizard, that&apos;s a bunch of narrative systems in a trenchcoat.<\/p>\n<p>The core thrust of Daggerheart is its 2d12 (two 12-sided die) rolling system\u2014which saws D&#038;D&apos;s vaunted d20 in half. You still add both of your results together, but one of them&apos;s a &#8220;hope&#8221; die and the other&apos;s a &#8220;fear&#8221; die.\u00a0<\/p>\n<p>If your hope die is higher than your fear die, you get a point of &apos;hope&apos;\u2014a resource you can spend on stuff like aiding a teammate, much like Masks: A New Generation&apos;s &#8220;team&#8221; mechanic (a system the book mentions as an inspiration).\u00a0<\/p>\n<p>On the other hand, if your fear die is higher than your hope die, you get a mixed success. Or\u2014if you flubbed the roll overall\u2014something extra bad happens, and the GM gets a fear point to stab you with later.<\/p>\n<p>I thought &apos;okay, so far, so good. This is like D&#038;D with some extra zest, that&apos;s fine.&apos; Then I looked at hit points, and realised I didn&apos;t know what the hell I was looking at.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1310px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.34%;\"><img loading=\"lazy\" decoding=\"async\" id=\"S4AjXGPnwmtk4Mha2yprkL\" name=\"Screenshot 2024-03-13 163323.png\" alt=\"An image showing the health system of Daggerheart, a new TTRPG by Critical Role and Darrington Press.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1310\" height=\"738\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Darrington Press \/ Critical Role YouTube channel)<\/span><\/figcaption><\/figure>\n<p>Players compare incoming damage to their three damage thresholds. In the example above, a character taking 14 damage marks three pips of hit points, but only two pips if they took 9-13 damage. Where this gets interesting is in how Daggerheart handles armour\u2014while the &#8220;evasion&#8221; mechanic works very much like your standard D&#038;D AC, <em>armour <\/em>is a limited resource you burn to reduce damage by a flat amount, potentially knocking you below those aforementioned thresholds. It&apos;s all very Blades in the Dark.\u00a0<\/p>\n<p>By far my favourite shake-up, however, is how Daggerheart&apos;s combat scraps initiative entirely. Instead, players often go first\u2014though the DM can spend those fear tokens to say otherwise. They can then take actions in any configuration they&apos;d like, but every time they do, they plonk a token on a combat tracker. Players can choose who takes an action willy-nilly.<\/p>\n<p>Whenever one of the players fails a roll (or rolls and their fear die is higher) the GM gets to sweep up all of those tokens like a card shark winning big at a casino, transforming them into either enemy actions or even more fear tokens. They can also burn two fear tokens to act out-of-order.<\/p>\n<p>This basically means that the action economy is always balanced, but players can go on winning streaks. Streaks which put a swinging sword of Damocles over their head\u2014because the better they do, the more pain is coming their way when things trade hands.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Hf2YzrXYzTNSWsMhFKpsmX\" name=\"Daggerheart 2.png\" alt=\"An image of a beautiful ocean vista from Darrington Press's Daggerheart, a TTRPG from the makers of Critical Role.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Darrington Press \/ Art by Samantha Joanne Key)<\/span><\/figcaption><\/figure>\n<p>Honestly? I&apos;m all for scrapping the shackles of Initiative. I&apos;ve been playing a lot of Massif Press&apos;s excellent <a data-analytics-id=\"inline-link\" href=\"https:\/\/massif-press.itch.io\/icon\" target=\"_blank\" rel=\"noopener\">ICON RPG<\/a> lately, where players always alternate with monsters\u2014but they get to decide which order they act in. Letting players negotiate turns among themselves makes combat way more engaging for just about everybody.<\/p>\n<p>Granted, Daggerheart&apos;s novel combat system could cause table arguments. If the game doesn&apos;t do enough to distinguish its classes from each other, you could wind up in a situation where power-gamer Steve hogs all the actions because that&apos;s what&apos;s best for the group. Although, this could blow the door wide open for more support-oriented characters, who can simply chime in when they want to help with buffing spells and healing.<\/p>\n<p>The only thing I&apos;m not immediately excited by is the way Daggerheart does range and movement. While I think Daggerheart is doing something cool by creating a narrative TTRPG with a bit of crunch, it occasionally feels like it&apos;s trying to have its cake and eat it too\u2014as is the case here.\u00a0<\/p>\n<p>Range is clearly geared towards &#8220;theatre of the mind play&#8221; with vague measurements like close, very close, and far\u2014but the playtest tries to say &apos;no no, you can use miniatures if you&apos;d like, far is a sheet of A4 paper&apos;. I promise I&apos;m not trying to be mean here, but for &#8220;close&#8221; measurements, Daggerheart recommends a standard pencil\u2014you know, the thing that gets shorter the more you write with it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1919px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.23%;\"><img loading=\"lazy\" decoding=\"async\" id=\"uJXVsjyRsvZunyxBe35kGb\" name=\"Screenshot 2024-03-13 173912.png\" alt=\"An image showing range measurements in Darrington Press's Daggerheart TTRPG.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1919\" height=\"1079\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Darrington Press \/ Critical Role YouTube channel)<\/span><\/figcaption><\/figure>\n<p>But hey, it&apos;s a playtest for a reason. If you want to see how Daggerheart actually plays out\u2014Critical Role <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=8vXe48xQSoo\" target=\"_blank\" rel=\"noopener\">ran a live shot<\/a> yesterday. Even if the game doesn&apos;t hit its mark when it eventually hits game shops, it&apos;s at the very least <em>interesting, <\/em>and the system being a D&#038;D-adjacent snoozefest is the only real worry I had.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/board-games\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dandd\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I heard Critical Role was making a fantasy TTRPG, I was a touch sceptical\u2014Darrington Press&apos; other project, Candela Obscura, branched out from sword and sorcery, adamant in doing its own thing.\u00a0 But when a group of dice celebrities known for playing D&#038;D announce they&apos;re making something D&#038;D-adjacent, you wonder why they&apos;re even bothering\u2014beyond the looming danger of a second OGL catastrophe putting your suddenly-major company at risk. Fortunately, that&apos;s not at all what Matthew Mercer and co have done, here. Daggerheart, which is available for playtesting right now, at first glance looks like it&apos;s trying to don its best robe and wizard hat. Its classes are basically your standard gamut\u2014even &apos;Guardian&apos; and &apos;Seraph&apos; are just secret code for Barbarian and Cleric-flavoured adventurers. But the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/critical-roles-homebrew-ttrpg-daggerheart-is-now-in-open-beta-and-the-good-news-is-its-nothing-like-dd\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":773883,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[2323,748],"class_list":["post-773882","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-board-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Critical Role&#039;s homebrew TTRPG Daggerheart is now in open beta, and the good news is it&#039;s nothing like D&amp;D | Arcader News<\/title>\n<meta name=\"description\" content=\"When I heard Critical Role was making a fantasy TTRPG, I was a touch sceptical\u2014Darrington Press&amp;apos; 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