{"id":771723,"date":"2025-11-29T17:17:53","date_gmt":"2025-11-29T17:17:53","guid":{"rendered":"http:\/\/8NeqgivGJKnZFkTeZp36og"},"modified":"2025-11-29T17:17:53","modified_gmt":"2025-11-29T17:17:53","slug":"seized-by-the-spirit-of-democracy-helldivers-2-ceo-holds-an-impromptu-workshop-on-how-to-improve-the-games-host-based-kick-system-theres-always-a-better-solution","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/seized-by-the-spirit-of-democracy-helldivers-2-ceo-holds-an-impromptu-workshop-on-how-to-improve-the-games-host-based-kick-system-theres-always-a-better-solution\/","title":{"rendered":"Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game&#8217;s host-based kick system: &#8216;there&#8217;s always a better solution&#8217;"},"content":{"rendered":"<article>\n<p>Helldivers 2&apos;s systems aren&apos;t perfect\u2014and while I&apos;ve not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement.<\/p>\n<p>In case you&apos;re unaware, the game&apos;s current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs.<\/p>\n<p>When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers\u2014the slow process of a vote kick can take a while, during which a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/some-helldivers-2-players-are-inexplicably-killing-each-other-for-resources-despite-a-dozen-different-ui-elements-telling-you-theyre-shared\/\">team-killing menace<\/a> could set your whole crew on the backfoot, or lock in an extraction before your squad&apos;s ready to depart.\u00a0<\/p>\n<p>On the negative side, this system lets draconic dictators punt folks who don&apos;t deserve it, moments before extraction. It also lets the host play judge, jury, and executioner, kicking their fellow helldivers based on arbitrary nonsense like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-meta-controversy-explained\/\">meta stratagems and weapons<\/a>. CEO Johan Pilestedt says as much, retweeting a pettily-kicked victim late last week (thanks, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/helldivers-2-director-turns-to-community-for-advice-on-how-to-get-meta-enthusiasts-to-stop-kicking-other-players\/\" target=\"_blank\" rel=\"noopener\">GamesRadar<\/a>).<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:588px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:78.74%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Fjoic7BEyJTWqFtvWKhcnG\" name=\"Screenshot 2024-03-11 173847.png\" alt=\"A quote tweet that reads: \"This is so shitty. Also very hard to solve - we have some ideas but no conclusion. You know what, let's try this: Hive Mind - do you have a design suggestion for how to improve this experience?\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/seized-by-the-spirit-of-democracy-helldivers-2-ceo-holds-an-impromptu-workshop-on-how-to-improve-the-games-host-based-kick-system-theres-always-a-better-solution.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"588\" height=\"463\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: @Pilestedt on Twitter\/X.)<\/span><\/figcaption><\/figure>\n<p>&#8220;This is so shitty,&#8221; writes Pilestedt. &#8220;Also very hard to solve\u2014we have some ideas but no conclusion.&#8221; In a move that would make me question his allegiance with the bugs, were I not assured of his patriotism by this point, Pilestedt then calls upon the &#8220;hive mind \u2026 do you have a design suggestion for how to improve this experience?&#8221;<\/p>\n<p>Here&apos;s a few suggestions by players which got the nod of approval from the man himself:<\/p>\n<ul>\n<li>Having a <a href=\"https:\/\/twitter.com\/Gothalion\/status\/1766569150686671088\">match preference<\/a> set to either hardcore or &#8220;we ball&#8221; styles of play.<\/li>\n<li><a href=\"https:\/\/twitter.com\/experquisite\/status\/1766573586502848670\">Highlighting the player who just kicked you<\/a> in the &#8220;recent teammates&#8221; screen.<\/li>\n<li><a href=\"https:\/\/twitter.com\/AidanCunny_\/status\/1766571383046189092\">Filters for matchmaking<\/a> based on playstyle.<\/li>\n<li><a href=\"https:\/\/twitter.com\/NNinjet\/status\/1766570802202263750\">Penalties for rapid-fire kicks<\/a>.<\/li>\n<li>Making kicks <a href=\"https:\/\/twitter.com\/GreyFalcon_OW\/status\/1766571731970310331\">boot players to a different &#8216;instance&#8217; of the same match<\/a>.<\/li>\n<li>A &#8216;conditional&#8217; instant-kick <a href=\"https:\/\/twitter.com\/poklaneNL\/status\/1766569196006019494\">based on recent team kills<\/a>.<\/li>\n<li>Giving <a href=\"https:\/\/twitter.com\/Pilestedt\/status\/1766573357032456349\">partial rewards to kicked players<\/a>.<\/li>\n<\/ul>\n<p>All in all, a lot of very tasty spaghetti is being thrown at the wall, here.<\/p>\n<p>Still, Pilestedt does acknowledge that the current system has its perks. When speaking to a <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/Pilestedt\/status\/1766571948627169630\" target=\"_blank\" rel=\"noopener\">player voicing their concern<\/a> over teams of trolling players, who would be naturally immune to a vote kick system with a two-person majority, Pilested notes: &#8220;that&apos;s why we have the system we have. The host is the owner of the game. It&apos;s their operation and they decide. Kinda like coming over to someone&apos;s house.&#8221;<\/p>\n<p>I personally don&apos;t see much of a problem with the system as-is, but I think plenty of these suggestions could be layered on top of it. In particular, highlighting a player who recently kicked you and partial rewards could be added to the current system, augmenting the &#8220;my house, my rules&#8221; approach.\u00a0<\/p>\n<p>Matchmaking filters, meanwhile, are a great idea on paper, but they tend to split the player pool in ways that can ramp up queue times\u2014not something Helldivers 2 needs to worry about right now, of course, but it&apos;s good to keep an eye on the future.<\/p>\n<p>Pilestedt ended the impromptu town hall by <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/Pilestedt\/status\/1766574908308435428\" target=\"_blank\" rel=\"noopener\">thanking everyone who chipped in<\/a>: &#8220;This is a pretty cool thing, the entire community coming together to discuss a hard to solve problem. Even though vote kick is the easiest, it has some downsides and there is always a better solution.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/seized-by-the-spirit-of-democracy-helldivers-2-ceo-holds-an-impromptu-workshop-on-how-to-improve-the-games-host-based-kick-system-theres-always-a-better-solution\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2&apos;s systems aren&apos;t perfect\u2014and while I&apos;ve not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement. In case you&apos;re unaware, the game&apos;s current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs. When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers\u2014the slow process of a vote kick can take a while, during which a team-killing menace could set your whole crew on the backfoot, or lock in an extraction before your squad&apos;s ready to depart.\u00a0 On the negative side, this&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/seized-by-the-spirit-of-democracy-helldivers-2-ceo-holds-an-impromptu-workshop-on-how-to-improve-the-games-host-based-kick-system-theres-always-a-better-solution\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":771724,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-771723","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game&#039;s host-based kick system: &#039;there&#039;s always a better solution&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Helldivers 2&amp;apos;s systems aren&amp;apos;t perfect\u2014and while I&amp;apos;ve not had this problem often myself, enough players have complained about receiving\" \/>\n<meta name=\"robots\" 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