{"id":771537,"date":"2025-11-29T14:50:55","date_gmt":"2025-11-29T14:50:55","guid":{"rendered":"http:\/\/ExfmoWoUiFRUVyG4joJ3Zc"},"modified":"2025-11-29T14:50:55","modified_gmt":"2025-11-29T14:50:55","slug":"former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that\/","title":{"rendered":"Former PlayStation boss calls exclusivity the industry&#8217;s &#8216;Achilles&#8217; heel \u2026 Helldivers 2 has shown that&#8217;"},"content":{"rendered":"<article>\n<p>As PC players, we&apos;ve had ample reason to gripe about the culture of console exclusivity for some time\u2014these games are running on hardware that&apos;s often a smidge outdated by the time it hits the shelves, yet we can&apos;t get our grubby little mitts on them?\u00a0<\/p>\n<p>Granted, there&apos;s plenty of reasons as to why a dev team would want to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/a-former-grand-theft-auto-dev-weighs-in-on-gta-6s-delayed-pc-version-its-hard-to-do-that-as-a-developer-because-the-team-isnt-big-enough\/\">optimise something for a specific loadout<\/a>\u2014the PC&apos;s breadth of potential compatibility issues are a complete nightmare, especially as games get bigger in scope.<\/p>\n<p>PlayStation has been a particular pain point over the past few years, with some genuinely excellent games like Final Fantasy 7 Remake, 2018&apos;s God of War, and Insomniac&apos;s Spider-Man taking their sweet time to mosey on over to Steam. Trends have continued with Rebirth, God of War: Ragnar\u00f6k, and Spider-Man 2 respectively.\u00a0<\/p>\n<p>But worry not, fair keyboard warrior\u2014it seems like the tide is largely turning according to both <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-on-pc-is-the-future-of-playstation-exclusives\/\">PlayStation&apos;s current president<\/a>, and now its former one too. That&apos;s according to an interview with ex-head honcho Shawn Layden, courtesy of <a data-analytics-id=\"inline-link\" href=\"https:\/\/venturebeat.com\/games\/how-former-playstation-boss-views-gamings-tumultuous-time-shawn-layden-interview\/\" target=\"_blank\" rel=\"noopener\">GamesBeat<\/a>.<\/p>\n<p>&#8220;When your costs for a game exceed $200 million,&#8221; Layden says, &#8220;Exclusivity is your Achilles&apos; heel. It reduces your addressable market. Particularly when you&apos;re in the world of live service gaming or free-to-play. Another platform is just another way of opening the funnel, getting more people in.&#8221;<\/p>\n<p>Layden&apos;s reasoning here\u2014that console exclusivity primarily hurts live service games\u2014is a smidge corporate, especially considering many of the PlayStation exclusives I&apos;ve been drooling over are single-player. Still, when he notes that &#8220;in a free-to-play world, as we know, 95% percent of those people will never spend a nickel \u2026 You have to improve your odds by cracking the funnel open&#8221;, he&apos;s not necessarily wrong.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5FAaLRP39pwVb6usnoNKTM\" name=\"God of War Ragnarok.png\" alt=\"An image of Kratos from God of War Ragnarok sat in a frigid cave, while his son enters stage left with a deer.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Santa Monica Studio)<\/span><\/figcaption><\/figure>\n<p>The recent wave of live service games has followed a very similar pattern to the wave of MMORPGs in 2010-2020. As I pointed out <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/well-never-get-another-big-blockbuster-mmo-while-the-industrys-still-drooling-over-live-service-games\/\">last year<\/a>, the problem is still very much the same: A big thing becomes popular, companies want to make their own version of the big thing, spend a bunch of money to do so, then watch it collapse under its own weight. The gaming ecosystem can only support a few of these giants before the whole thing buckles and breaks.<\/p>\n<p>While a live service golden goose is still being chased by many developers, it&apos;s actually <em>really hard <\/em>to get one off the ground. Layden adds: &#8220;Helldivers 2 has shown that for PlayStation, coming out on PC at the same time. Again, you get that funnel wider. You get more people in.&#8221; I do think part of Helldivers 2&apos;s success is down to its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-is-an-important-reminder-that-live-service-games-arent-always-the-enemy\/\">fairer premium currency system<\/a>, but the wider player pool doesn&apos;t hurt.<\/p>\n<p>As for single-player titles, Layden says there&apos;s grounds to benefit there too: &#8220;For single-player games it&apos;s not the same exigency. But if you&apos;re spending $250 million, you want to be able to sell it to as many people as possible, even if it&apos;s just 10% more.&#8221; He notes that while the console user base has increased its raw spending over time, &#8220;I look at that and see that we\u2019re just taking more money from the same people.&#8221;<\/p>\n<p>This is mostly just further evidence to stack onto the pile that\u2014no, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/no-matter-how-many-times-theyve-declared-pc-gaming-dead-over-the-last-30-years-its-kept-on-kicking\/\">PC gaming isn&apos;t dead<\/a>. It&apos;s also cause to cross my fingers even harder that we&apos;ll eventually see the end of these year-long waits\u2014though whether we&apos;ll see more day-one releases like Helldivers 2 is another question entirely. The prestige of &#8220;Only on PlayStation&#8221; games is still a huge part of the company&apos;s strategy, so we could just be looking at a shorter window, rather than a closed one.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As PC players, we&apos;ve had ample reason to gripe about the culture of console exclusivity for some time\u2014these games are running on hardware that&apos;s often a smidge outdated by the time it hits the shelves, yet we can&apos;t get our grubby little mitts on them?\u00a0 Granted, there&apos;s plenty of reasons as to why a dev team would want to optimise something for a specific loadout\u2014the PC&apos;s breadth of potential compatibility issues are a complete nightmare, especially as games get bigger in scope. PlayStation has been a particular pain point over the past few years, with some genuinely excellent games like Final Fantasy 7 Remake, 2018&apos;s God of War, and Insomniac&apos;s Spider-Man taking their sweet time to mosey on over to Steam. Trends have continued with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":771538,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-771537","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former PlayStation boss calls exclusivity the industry&#039;s &#039;Achilles&#039; heel \u2026 Helldivers 2 has shown that&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"As PC players, we&amp;apos;ve had ample reason to gripe about the culture of console exclusivity for some time\u2014these games are running on hardware that&amp;apos;s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/former-playstation-boss-calls-exclusivity-the-industrys-achilles-heel-helldivers-2-has-shown-that\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Former PlayStation boss calls exclusivity the industry&#039;s &#039;Achilles&#039; 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