{"id":770825,"date":"2025-11-29T13:09:54","date_gmt":"2025-11-29T13:09:54","guid":{"rendered":"https:\/\/www.eurogamer.net\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-29T13:09:54","modified_gmt":"2025-11-29T13:09:54","slug":"final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/","title":{"rendered":"Final Fantasy 7 Rebirth dev team admits it wasn&#8217;t sure it could &#8220;put it all together in time&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\" \/> <\/p>\n<p>Several of Final Fantasy 7 Rebirth&#8217;s most senior developers have admitted it was &#8220;tough&#8221; to make the highly-anticipated sequel.<\/p>\n<p>In a lengthy and candid <a href=\"https:\/\/www.square-enix-games.com\/en_GB\/news\/final-fantasy-vii-rebirth-developer-comments\">interview<\/a> with several of Rebirth&#8217;s most senior developers &ndash; including its director, producers, and key designers &ndash; the team pulled back the covers about the highs and lows of development, admitting that at times, the studio &#8220;honestly wasn&#8217;t sure that [it] could put it all together in time&#8221;.<\/p>\n<p>&#8220;When I first saw how much content would need to be created for this game, even just for the combat, I honestly wasn&#8217;t sure that we could put it all together in time &#8211; from the huge amount of character abilities to the summons and the systems that allow you to fight alongside them, to the rich variety of enemy types that keeps the game feeling fresh whenever players enter a new location, to the boss battles that we crafted to have their own distinctive feel, and each and every one of these elements featuring its own rich variety of gameplay and visual elements,&#8221; explained battle director, Teruki Endo.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Several of Final Fantasy 7 Rebirth&#8217;s most senior developers have admitted it was &#8220;tough&#8221; to make the highly-anticipated sequel. In a lengthy and candid interview with several of Rebirth&#8217;s most senior developers &ndash; including its director, producers, and key designers &ndash; the team pulled back the covers about the highs and lows of development, admitting that at times, the studio &#8220;honestly wasn&#8217;t sure that [it] could put it all together in time&#8221;. &#8220;When I first saw how much content would need to be created for this game, even just for the combat, I honestly wasn&#8217;t sure that we could put it all together in time &#8211; from the huge amount of character abilities to the summons and the systems that allow you to fight alongside&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":770826,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,8482,8192,42,8734,45,34,8822,54,268,3987],"class_list":["post-770825","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-behind-the-scenes","tag-dev-diary","tag-development","tag-final-fantasy-vii-rebirth","tag-ps5","tag-rpg","tag-rpg-action","tag-single-player","tag-square-enix","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy 7 Rebirth dev team admits it wasn&#039;t sure it could &quot;put it all together in time&quot; | Arcader News<\/title>\n<meta name=\"description\" content=\"Several of Final Fantasy 7 Rebirth&#039;s most senior developers have admitted it was &quot;tough&quot; to make the highly-anticipated sequel.In a lengthy and candid\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Final Fantasy 7 Rebirth dev team admits it wasn&#039;t sure it could &quot;put it all together in time&quot; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Several of Final Fantasy 7 Rebirth&#039;s most senior developers have admitted it was &quot;tough&quot; to make the highly-anticipated sequel.In a lengthy and candid\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-29T13:09:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Final Fantasy 7 Rebirth dev team admits it wasn&#8217;t sure it could &#8220;put it all together in time&#8221;\",\"datePublished\":\"2025-11-29T13:09:54+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/\"},\"wordCount\":205,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/03\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\",\"keywords\":[\"Action-Adventure\",\"behind the scenes\",\"dev diary\",\"Development\",\"Final Fantasy VII Rebirth\",\"PS5\",\"RPG\",\"RPG: Action\",\"single-player\",\"square enix\",\"Third Person\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/\",\"name\":\"Final Fantasy 7 Rebirth dev team admits it wasn't sure it could \\\"put it all together in time\\\" | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/03\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\",\"datePublished\":\"2025-11-29T13:09:54+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Several of Final Fantasy 7 Rebirth's most senior developers have admitted it was \\\"tough\\\" to make the highly-anticipated sequel.In a lengthy and candid\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/03\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/03\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg\",\"width\":480,\"height\":270,\"caption\":\"Final Fantasy 7 Rebirth dev team admits it wasn\u2019t sure it could \u201cput it all together in time\u201d\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Final Fantasy 7 Rebirth dev team admits it wasn&#8217;t sure it could &#8220;put it all together in time&#8221;\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Final Fantasy 7 Rebirth dev team admits it wasn't sure it could \"put it all together in time\" | Arcader News","description":"Several of Final Fantasy 7 Rebirth's most senior developers have admitted it was \"tough\" to make the highly-anticipated sequel.In a lengthy and candid","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/","og_locale":"en_US","og_type":"article","og_title":"Final Fantasy 7 Rebirth dev team admits it wasn't sure it could \"put it all together in time\" | Arcader News","og_description":"Several of Final Fantasy 7 Rebirth's most senior developers have admitted it was \"tough\" to make the highly-anticipated sequel.In a lengthy and candid","og_url":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/","og_site_name":"Arcade News","article_published_time":"2025-11-29T13:09:54+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Final Fantasy 7 Rebirth dev team admits it wasn&#8217;t sure it could &#8220;put it all together in time&#8221;","datePublished":"2025-11-29T13:09:54+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/"},"wordCount":205,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg","keywords":["Action-Adventure","behind the scenes","dev diary","Development","Final Fantasy VII Rebirth","PS5","RPG","RPG: Action","single-player","square enix","Third Person"],"articleSection":["Eurogamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/","url":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/","name":"Final Fantasy 7 Rebirth dev team admits it wasn't sure it could \"put it all together in time\" | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg","datePublished":"2025-11-29T13:09:54+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Several of Final Fantasy 7 Rebirth's most senior developers have admitted it was \"tough\" to make the highly-anticipated sequel.In a lengthy and candid","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time.jpg","width":480,"height":270,"caption":"Final Fantasy 7 Rebirth dev team admits it wasn\u2019t sure it could \u201cput it all together in time\u201d"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirth-dev-team-admits-it-wasnt-sure-it-could-put-it-all-together-in-time\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Final Fantasy 7 Rebirth dev team admits it wasn&#8217;t sure it could &#8220;put it all together in time&#8221;"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/770825","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=770825"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/770825\/revisions"}],"predecessor-version":[{"id":1408562,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/770825\/revisions\/1408562"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/770826"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=770825"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=770825"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=770825"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}