{"id":768281,"date":"2025-11-29T02:58:53","date_gmt":"2025-11-29T02:58:53","guid":{"rendered":"http:\/\/SdfpmxncMHkYHzhVSg5yqa"},"modified":"2025-11-29T02:58:53","modified_gmt":"2025-11-29T02:58:53","slug":"f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals\/","title":{"rendered":"&#8216;F*** it, let&#8217;s go all the way with this:&#8217; How a side project for Dusk snowballed into a complete overhaul of the beloved boomer shooter&#8217;s visuals"},"content":{"rendered":"<article>\n<p>Dusk wasn&apos;t originally supposed to get a full graphical remaster just five years after launch\u2060. In its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gloomwood-finally-has-an-early-access-release-date\/\" target=\"_blank\" rel=\"noopener\">initial reveal at the 2022 PC Gaming show<\/a>, New Blood head honcho Dave Oshry called it an update &#8220;nobody asked for, so we&apos;re doing it anyway,&#8221; and the &#8220;HD&#8221; moniker for the tastefully updated weapon and enemy models was really more of a bit. Hell, the guy who made most of it wasn&apos;t even a professional developer at that point: &#8220;I saw <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gloomwood-finally-has-an-early-access-release-date\/\" target=\"_blank\" rel=\"noopener\">the trailer for Dusk HD<\/a> and was like, &apos;Oh, haha, Dusk but HD, what a joke,&apos;&#8221; David &#8220;Garumin&#8221; Bonin told me in a recent interview.\u00a0<\/p>\n<p>&#8220;But then I just had this gut feeling:\u00a0what if it wasn&apos;t a joke? What if it was more than just a tech demo for an SDK? What if we went all in, and that started this weird little obsession where I set aside my own personal projects, and I just started digging through.&#8221;<\/p>\n<p>Dusk HD had a far simpler mandate to start with: New Blood just wanted to include some mods of its own alongside Dusk&apos;s long awaited Steam Workshop support and that modder-friendly SDK. &#8220;It had been so long since we promised Workshop support that we&apos;re like, we need to make this really robust,&#8221; Oshry said. &#8220;We should put some mods on it ourselves.&#8221;<\/p>\n<p>After being inspired by the 2022 teaser for Dusk HD\u2060\u2014which at that point mostly featured the work of New Blood developer Cody Lambert\u2060\u2014Garumin began producing more hi-fi takes on assets from the famously lo-fi shooter\u2060, treating it like almost like a second job. &#8220;After 100+ objects and textures I was like, &apos;I should probably just contact the team and see what they think.&apos;&#8221;<\/p>\n<p>The response from New Blood, as you might guess at this point, was extremely positive. &#8220;Garu approached us and he was like, &apos;Hey, I&apos;ve actually been making HD versions of every single asset in the game, would you like to take a look?&apos;&#8221; said Dave Oshry. &#8220;Like most people that ended up working in New Blood he just kind of bothered us until we said yes\u2060\u2014it&apos;s literally how everybody&apos;s gotten a job here.&#8221;<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2339px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:72.42%;\"><img loading=\"lazy\" decoding=\"async\" id=\"v8KsYFoBbiEDSTYoXqG4zD\" name=\"image (1).jpg\" alt=\"Dusk screenshot showing off newer, high-poly HD models\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2339\" height=\"1694\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: New Blood)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"uTXxziQKzXLiMq4GkNMaqB\" name=\"DUSK HD - Official Teaser Trailer 00-00-14 (1).jpg\" alt=\"Dusk screenshot showing off newer, high-poly HD models\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: New Blood)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3440px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:41.86%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6imbLvwgobt44VPN9BaAUC\" name=\"F4crBmnbcAAdJzM.jpg\" alt=\"Dusk screenshot showing off newer, high-poly HD models\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"3440\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: New Blood)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Garumin began assessing each individual model and texture in Dusk for a revamp, either working directly on creator David Szymanski&apos;s original assets, or starting from scratch with the original on hand as reference. It&apos;s a process that demanded constant revision, with Szymanski offering critique along the way. New Blood developer Ben &#8220;Zombie&#8221; Moir said they ended up with a &#8220;model graveyard&#8221; from all the changes\u2060\u2014something else that might eventually make it to Dusk&apos;s Steam Workshop.<\/p>\n<p>&#8220;We all kind of agreed: &apos;Fuck it, let&apos;s go all the way with this,&apos;&#8221; Oshry said. After that PCGS teaser of Dusk HD in 2022, the add-on didn&apos;t make its way into players&apos; hands until December 2023, but commitment to quality and meticulous evolution of Dusk&apos;s original art style means that the HD version avoids the pitfalls of so many bad FPS remaster projects\u2060.<\/p>\n<p>We&apos;re on the other side of the planet from the infamous <a data-analytics-id=\"inline-link\" href=\"https:\/\/half-life.fandom.com\/wiki\/FakeFactory%27s_Cinematic_Mod\" target=\"_blank\" rel=\"noopener\">FakeFactory Cinematic Mod<\/a> for Half-Life 2 here. PCG contributor Noa Smith <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/it-was-another-great-year-for-boomer-shooters-but-can-we-call-them-something-else-now\/\" target=\"_blank\" rel=\"noopener\">likened the jump from Dusk to HD<\/a> to the difference between 1997 graphics and 2004 graphics, and that almost equally retro reinterpretation of Dusk&apos;s look makes for a perfect companion to the original art.<\/p>\n<p>&#8220;We could have stopped at so many points and people would have been like, &apos;Oh, that&apos;s pretty cool,&apos;&#8221; Oshry said. &#8220;But we decided to go all the way, and that&apos;s how Dusk HD grew into this beast.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/f-it-lets-go-all-the-way-with-this-how-a-small-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-games-visuals\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dusk wasn&apos;t originally supposed to get a full graphical remaster just five years after launch\u2060. In its initial reveal at the 2022 PC Gaming show, New Blood head honcho Dave Oshry called it an update &#8220;nobody asked for, so we&apos;re doing it anyway,&#8221; and the &#8220;HD&#8221; moniker for the tastefully updated weapon and enemy models was really more of a bit. Hell, the guy who made most of it wasn&apos;t even a professional developer at that point: &#8220;I saw the trailer for Dusk HD and was like, &apos;Oh, haha, Dusk but HD, what a joke,&apos;&#8221; David &#8220;Garumin&#8221; Bonin told me in a recent interview.\u00a0 &#8220;But then I just had this gut feeling:\u00a0what if it wasn&apos;t a joke? What if it was more than just a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/f-it-lets-go-all-the-way-with-this-how-a-side-project-for-dusk-snowballed-into-a-complete-overhaul-of-the-beloved-boomer-shooters-visuals\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":768282,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-768281","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;F*** it, let&#039;s go all the way with this:&#039; How a side project for Dusk snowballed into a complete overhaul of the beloved boomer shooter&#039;s visuals | Arcader News<\/title>\n<meta name=\"description\" content=\"Dusk wasn&amp;apos;t originally supposed to get a full graphical remaster just five years after launch\u2060. 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