{"id":761664,"date":"2025-11-27T21:37:55","date_gmt":"2025-11-27T21:37:55","guid":{"rendered":"http:\/\/XeKcbnq7PnhH5A7gCCFCJo"},"modified":"2025-11-27T21:37:55","modified_gmt":"2025-11-27T21:37:55","slug":"pennys-big-breakaway-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/pennys-big-breakaway-review\/","title":{"rendered":"Penny&#8217;s Big Breakaway review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">NEED TO KNOW<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A colorful 3D platformer from much of the team behind Sonic Mania<br \/>\n<strong>Expect to pay<\/strong> \u00a324.99\/$29.99<br \/>\n<strong>Developer<\/strong> Evening Star<br \/>\n<strong>Publisher<\/strong> Private Division<br \/>\n<strong>Reviewed on<\/strong> Windows 11, Nvidia 3070 (Laptop), AMD Ryzen 7 5800H, 16gb DDR5 RAM<br \/>\n<strong>Steam Deck<\/strong> Playable<br \/>\n<strong>Multiplayer?<\/strong> Online Leaderboards<br \/>\n<strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.privatedivision.com\/game\/pennys-big-breakaway\" target=\"_blank\" rel=\"noopener\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>When Sonic Mania\u2019s dev team reformed as indie studio Evening Star, it would have been easy for them to play it safe and deliver another speedy, Sonic-styled 2D platformer. Instead, Penny\u2019s Big Breakaway is a deeply compelling, replayable experiment drawing equal inspiration from modern Sonic, 3D Mario and more than a bit of Tony Hawk\u2019s Pro Skater. Just sub the skateboard for world-class yo-yo tricks.<\/p>\n<p>This unfamiliar blend of mechanics does take some time to get used to, with a steep learning curve as you memorize each level\u2019s racing line and figure out the optimal moves to navigate it. It\u2019s good, breezy fun the first time through (around six hours long), but repeat playthroughs are where Penny shines brightest thanks to a trick-chain scoring system that channels the best of Tony Hawk, encouraging obsessive mastery of each map.<\/p>\n<h2 id=\"clown-about-town-6\">Clown about town<\/h2>\n<p>Without any looming franchise history, Penny\u2019s Big Breakaway opts for a light and fluffy premise. On a strange cartoon planet, aspiring clownlet Penny aims to make it big at the Imperial Gala, a talent showcase dominated by incumbent sumo overlord Emperor Eddie. After her mischievous magic yo-yo strips the Emperor of his clothes (hate when that happens), Penny goes on the lam, platforming round the planet pursued by the Emperor\u2019s Penguin guards, possibly the least intimidating antagonists in recent gaming memory.<\/p>\n<p>That\u2019s not a criticism. The penguins (which make up about 90% of the enemies encountered, bosses aside) are a silly, charming swarm of waddling critters that make everything feel like a big cartoon chase sequence. You\u2019ll only lose a life if five manage to cling to Penny at once, and they\u2019re easily shaken off by a quick dash or attack, but they\u2019re ubiquitous enough\u2014often pouring out of walls or pipes\u2014to encourage maintaining momentum. Not quite speedrunning, but always a brisk jog, punctuated by a little razzle-dazzle showmanship.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zAYuaGqXBH9Erfo3GVwsHL\" name=\"1.jpg\" alt=\"penny's big breakaway\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/pennys-big-breakaway-review.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Evening Star)<\/span><\/figcaption><\/figure>\n<p>Aside from a couple power-ups introduced later in the game, Penny\u2019s entire moveset is available from the start, and it\u2019s surprisingly extensive despite using one analogue stick plus jump, attack and ride buttons. Because the game has a much stronger focus on forward movement, it\u2019s not as intricate as Mario Odyssey, but it doesn&apos;t need to be.<\/p>\n<p>There\u2019s no crouching or backflips that would kill momentum, but Penny has a lot of contextual ways to chain double-jumps, yo-yo swings, air-dashes and unicycle rides into an unbroken chain of momentum-conserving actions, each scored and multiplied by how long you keep the chain running. There\u2019s a similar feel to Mario Odyssey\u2019s faster segments when you\u2019re swoocing through the air from point to point, but everything here is about keeping that pace high.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"XAPcFkYhbTDRJMBew6Ko8P\" name=\"19.jpg\" alt=\"penny's big breakaway\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/pennys-big-breakaway-review-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Evening Star)<\/span><\/figcaption><\/figure>\n<h2 id=\"your-name-in-lights-6\">Your name in lights<\/h2>\n<figure>\n<blockquote>\n<p>Penny has a lot of contextual ways to chain double-jumps, yo-yo swings, air-dashes, and unicycle rides into an unbroken chain of momentum-conserving actions.<\/p>\n<\/blockquote>\n<\/figure>\n<p>Why aim for score? For funsies, and because the theme of the game is showmanship. It\u2019s possible to finish while barely engaging with the scoring mechanics, but every level tempts you to hit the score targets with concept art, three semi-hidden collectibles and three little sidequests to do for the chatty townsfolk around each otherwise-linear route.<\/p>\n<p>It\u2019s fun to gently meander around Penny\u2019s world (including an industrial bathhouse zone, volcanic restaurant and cosmic library) and listen to every sassy bit of dialogue, but it\u2019s hard not to spot the racing lines. Downhill stretches to maximize riding, gaps <em>just <\/em>narrow enough to sequence-break with a bit of airborne acrobatics, and optional bonuses that you can reach with <em>just<\/em> enough momentum. It\u2019s immediately tempting to try to optimize, and by the end of my first run I was seldom just running from point A to point B anymore. Flashy is almost always faster.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"VhwoH5TtWTvrHdMNHFqfpQ\" name=\"10.jpg\" alt=\"penny's big breakaway\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/pennys-big-breakaway-review-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Evening Star)<\/span><\/figcaption><\/figure>\n<p>For maximum bragging rights, each map can be cleared in a single combo. A feat I\u2019ve still yet to pull off, but watching recordings of those who have is witnessing poetry in motion, like the scoring of Tony Hawk paired with Mario\u2019s expressive, technical movement and Sonic\u2019s flow-state momentum. And when you\u2019re on one of those runs, the penguins suddenly become a menace; even one can break your combo, making them a smartly scaling threat depending on how committed you are.<\/p>\n<p>One other interesting quirk is that there\u2019s almost no camera control, potentially a perk depending on how aggravating you find manual camera-wrangling. The D-pad allows you to slightly pivot it, but it\u2019s of little practical use. While you can control the game with a single stick and the face buttons on a gamepad, more advanced players can fling Penny\u2019s yo-yo in any direction with the right stick, dashing and attacking parallel to movement. These advanced controls lead to the occasional moment where I misread the level\u2019s perspective and missed jumps, but seem key to speedrunning.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"uBQmeMuYaxZ35pTNHVo3pP\" name=\"21.jpg\" alt=\"penny's big breakaway\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/pennys-big-breakaway-review-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Evening Star)<\/span><\/figcaption><\/figure>\n<h2 id=\"a-spectacular-bonanza-6\">A spectacular bonanza<\/h2>\n<p>Perhaps it\u2019s nostalgia speaking, but Penny&apos;s art reminds me of Sega\u2019s mostly forgotten arcade gem Bonanza Bros., with similar color palettes and worlds populated by chunky cylindrical people. There\u2019s no hardware limitations forcing Evening Star\u2019s hand here, just a love for the vivid palettes and simple construction of early Sega games. Even if Evening Star has left Sega, part of Sega has stuck with them.<\/p>\n<figure>\n<blockquote>\n<p>Flashy is almost always faster.<\/p>\n<\/blockquote>\n<\/figure>\n<p>Every world is blocked out in a clear, readable language of colors: One for basic platforms, one for sloped roads, one for moving elements, all shaded neatly, palettes shifting between environments. Between decent camera placement and smartly readable routes, I was easily navigating through the levels and their varied structures and map gimmicks.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6NchcCCCcMqyiZHcGMsraL\" name=\"2.jpg\" alt=\"penny's big breakaway\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/03\/pennys-big-breakaway-review-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Evening Star)<\/span><\/figcaption><\/figure>\n<p>Whether red rocky basalt pillars linked with icy glaciers, long sunset-shaded beaches with rolling dunes or vertically stacked industrial towers of moving platforms (each backed with their own catchy tunes, ranging from fairground ambiance to toe-tapping electro-swing), it\u2019s all readable. Distant architecture also fades gracefully into the background thanks to an impressionistic depth of field effect, turning distant geometry into a watercolor backdrop.<\/p>\n<p>Penny\u2019s Big Breakaway has been a joy, and there&apos;s plenty more for me to learn, corners to cut and technical tricks to master. Through my first playthrough I did hit the occasional minor glitch, like rare semi-solid walls or spots where the camera gets wonky, but nothing a patch or two can\u2019t hammer out. It\u2019s also worth noting that the game runs like a dream on the Steam Deck at max settings. Unsurprising, considering it\u2019s on Switch too, but good to know if you\u2019ve a lower spec machine.<\/p>\n<p>A strong, replayable and clever debut for a team that Sega really shouldn\u2019t have let slip away.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/pennys-big-breakaway-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>NEED TO KNOW What is it? A colorful 3D platformer from much of the team behind Sonic Mania Expect to pay \u00a324.99\/$29.99 Developer Evening Star Publisher Private Division Reviewed on Windows 11, Nvidia 3070 (Laptop), AMD Ryzen 7 5800H, 16gb DDR5 RAM Steam Deck Playable Multiplayer? Online Leaderboards Link Official site When Sonic Mania\u2019s dev team reformed as indie studio Evening Star, it would have been easy for them to play it safe and deliver another speedy, Sonic-styled 2D platformer. Instead, Penny\u2019s Big Breakaway is a deeply compelling, replayable experiment drawing equal inspiration from modern Sonic, 3D Mario and more than a bit of Tony Hawk\u2019s Pro Skater. Just sub the skateboard for world-class yo-yo tricks. This unfamiliar blend of mechanics does take some time&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/pennys-big-breakaway-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":761665,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748],"class_list":["post-761664","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Penny&#039;s Big Breakaway review | Arcader News<\/title>\n<meta name=\"description\" content=\"NEED TO KNOWWhat is it? 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