{"id":760150,"date":"2025-11-27T13:14:54","date_gmt":"2025-11-27T13:14:54","guid":{"rendered":"https:\/\/www.vg247.com\/elden-ring-shadow-of-the-erdtree-dlc-scaling-sekiro?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-27T13:14:54","modified_gmt":"2025-11-27T13:14:54","slug":"elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\/","title":{"rendered":"Elden Ring Shadow of the Erdtree might have actually solved Souls DLC\u2019s scaling problem, and it\u2019s all thanks to Sekiro"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro.jpg\" \/> <\/p>\n<p>FromSoftware has always had a certain design challenge that persisted across all of the DLC and expansions it created for its games. It has nothing to do with the quality of the content itself, or in the way it is accessed. The problem has always been that the studio has never quite found a good solution for where what&#8217;s new should sit, in terms of its difficulty and challenge.<\/p>\n<p>Usually, DLC difficulty is on par with the main game&#8217;s end-game. If you took the time to optimise your build, you&#8217;d have the best shot at experiencing the new content at a fair level of challenge. I&#8217;ve never really been one to min-max, so I would always feel underpowered upon facing the first enemy in the DLC. That never felt good, and the climb to reclaim power felt arbitrary at best, and betrayed the time investment I&#8217;d made in my character at worst.<\/p>\n<p>Considering how much of <a href=\"https:\/\/www.vg247.com\/games\/elden-ring\"><strong>Elden Ring<\/strong><\/a>&#8216;s design was <a href=\"https:\/\/www.vg247.com\/wo-long-elden-ring-accessible-souls-like-clever-design-open-world-vs-linear\">in response to the studio&#8217;s classic tendencies<\/a>, I am simultaneously not surprised, and also elated, to learn that <a href=\"https:\/\/www.vg247.com\/elden-ring-shadow-of-the-erdtree-dlc-first-trailer-drops\"><strong>Shadow of the Erdtree<\/strong><\/a>, the game&#8217;s upcoming expansion, will itself evolve the long-standing problem of balance for DLCs.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/elden-ring-shadow-of-the-erdtree-dlc-scaling-sekiro?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/elden-ring-shadow-of-the-erdtree-dlc-scaling-sekiro?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FromSoftware has always had a certain design challenge that persisted across all of the DLC and expansions it created for its games. It has nothing to do with the quality of the content itself, or in the way it is accessed. The problem has always been that the studio has never quite found a good solution for where what&#8217;s new should sit, in terms of its difficulty and challenge. Usually, DLC difficulty is on par with the main game&#8217;s end-game. If you took the time to optimise your build, you&#8217;d have the best shot at experiencing the new content at a fair level of challenge. I&#8217;ve never really been one to min-max, so I would always feel underpowered upon facing the first enemy in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":760151,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,963,47,964,965,8711,8673,59,44,45,34,8822,54,6810,3987,60,4616],"class_list":["post-760150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-bandai-namco-entertainment","tag-blockbuster","tag-elden-ring","tag-fromsoftware","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-pc","tag-ps4","tag-ps5","tag-rpg","tag-rpg-action","tag-single-player","tag-story-rich","tag-third-person","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Elden Ring Shadow of the Erdtree might have actually solved Souls DLC\u2019s scaling problem, and it\u2019s all thanks to Sekiro | Arcader News<\/title>\n<meta name=\"description\" content=\"FromSoftware has always had a certain design challenge that persisted across all of the DLC and expansions it created for its games. It has nothing to do\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Elden Ring Shadow of the Erdtree might have actually solved Souls DLC\u2019s scaling problem, and it\u2019s all thanks to Sekiro | Arcader News\" \/>\n<meta property=\"og:description\" content=\"FromSoftware has always had a certain design challenge that persisted across all of the DLC and expansions it created for its games. It has nothing to do\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-27T13:14:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Elden Ring Shadow of the Erdtree might have actually solved Souls DLC\u2019s scaling problem, and it\u2019s all thanks to Sekiro\",\"datePublished\":\"2025-11-27T13:14:54+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/\"},\"wordCount\":229,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro.jpg\",\"keywords\":[\"Action-Adventure\",\"Bandai Namco Entertainment\",\"blockbuster\",\"Elden Ring\",\"FromSoftware\",\"Multiplayer Competitive\",\"Multiplayer Cooperative\",\"PC\",\"PS4\",\"PS5\",\"RPG\",\"RPG: Action\",\"single-player\",\"Story Rich\",\"Third Person\",\"Xbox One\",\"Xbox Series X\\\/S\"],\"articleSection\":[\"VG24\\\/7\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/\",\"name\":\"Elden Ring Shadow of the Erdtree might have actually solved Souls DLC\u2019s scaling problem, and it\u2019s all thanks to Sekiro | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/elden-ring-shadow-of-the-erdtree-might-have-actually-solved-souls-dlcs-scaling-problem-and-its-all-thanks-to-sekiro.jpg\",\"datePublished\":\"2025-11-27T13:14:54+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"FromSoftware has always had a certain design challenge that persisted across all of the DLC and expansions it created for its games. 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