{"id":759335,"date":"2025-11-27T08:54:54","date_gmt":"2025-11-27T08:54:54","guid":{"rendered":"http:\/\/zjhmMJj3hZA7irfWpVr6pX"},"modified":"2025-11-27T08:54:54","modified_gmt":"2025-11-27T08:54:54","slug":"call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm\/","title":{"rendered":"Call of Duty veteran David Vonderhaar wants to make a &#8216;more intimate and relatable&#8217; game, so he named his new studio BulletFarm"},"content":{"rendered":"<article>\n<p>Veteran Call of Duty designer David Vonderhaar <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/one-of-call-of-dutys-best-known-developers-has-left-treyarch-after-nearly-20-years\/\" target=\"_blank\" rel=\"noopener\">left Treyarch<\/a> in 2023 after nearly 20 years at the studio, a stint that took him from Call of Duty 2 all the way through Call of Duty: Black Ops \u2013 Cold War. He said at the time that wasn&apos;t ready to talk about what he&apos;d be getting up to next, but now he is: He&apos;s heading up a new NetEase studio called BulletFarm, which is working on &#8220;an ambitious new AAA game set in an original universe with an emphasis on co-operative gameplay.&#8221;<\/p>\n<p>The announcement doesn&apos;t specify that BulletFarm&apos;s first game is a shooter\u2014in fact, it doesn&apos;t use the word &#8220;shooter&#8221; at all\u2014but it&apos;s probably a fair assumption. Vonderhaar does have a certain history with that particular genre, after all:<\/p>\n<p><a href=\"https:\/\/www.mobygames.com\/person\/15858\/david-vonderhaar\/credits\/\" target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2165px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:43.70%;\"><img loading=\"lazy\" decoding=\"async\" id=\"RzuMaxebzLQDiby55XdPWg\" name=\"vondermoby.png\" alt=\"David Vonderhaar's design credits page from Mobygames\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2165\" height=\"946\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Mobygames)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>There&apos;s also the fact that BulletFarm&apos;s creative director is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.mobygames.com\/person\/210341\/chris-cowell\/credits\/\" target=\"_blank\" rel=\"noopener\">Chris Cowell<\/a>, himself a veteran of numerous Call of Duty games. And let&apos;s be honest, when you name your studio &#8220;BulletFarm,&#8221; you&apos;re planting at least one very clear and obvious flag. Expectations are immediately set.<\/p>\n<p>That said, Vonderhaar does seem to be looking to distance himself from the Call of Duty fracas that&apos;s defined his career thus far. BulletFarm&apos;s debut project aims to deliver &#8220;a more intimate and relatable experience while offering a fresh take on first-person gameplay,&#8221; and Vonderhaar described it as &#8220;something entirely new and different&#8221; from what he&apos;s worked on in the past:<\/p>\n<p>&#8220;This is a departure from the games I\u2019ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling, and plenty of action.&#8221;<\/p>\n<p>So, what is it? The <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bulletfarm.com\/\" target=\"_blank\" rel=\"noopener\">BulletFarm<\/a> website leads with the words &#8220;organically hardcore&#8221; in very large, all-caps letters, and commits to avoiding battle passes and &#8220;annualized releases,&#8221; saying its games will be &#8220;standalone entertainment designed to be played with your friends.&#8221;<\/p>\n<p>In what I assume is an acknowledgement of the current <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-impact-of-16000-games-industry-layoffs-in-one-chart\/\" target=\"_blank\" rel=\"noopener\">catastrophic state of the videogame industry<\/a>, the site also says BulletFarm&apos;s games &#8220;will be made in a reasonable amount of time and using an appropriate number of developers.&#8221;<\/p>\n<p>There are also a couple of promotional images: One of a farm, which seems appropriate, and the other of a small, rustic workshop containing some outdated, but very prominently placed, video equipment.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"V5PcV83of2DpfRo8bmejbG\" name=\"BF_PR2.jpg\" alt=\"BulletFarm promo image - a farm\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BulletFarm)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"VFmqLXMPsubWAi36iVwq6H\" name=\"BF_PR3.jpg\" alt=\"BulletFarm promo image - a rustic workshop with an old TV on a workbench\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BulletFarm)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>NetEase has been on quite a roll over the past couple years: Along with Vonderhaar&apos;s BulletFarm, it&apos;s also launched new studios headed up by high-profile industry veterans including former Daybreak Games chief <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/former-dc-universe-online-chief-is-heading-up-the-creation-of-a-brand-new-warhammer-mmo\/\" target=\"_blank\" rel=\"noopener\">Jack Emmert<\/a>, Control lead designer <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/former-control-lead-designer-launches-a-new-studio-with-netease\/\" target=\"_blank\" rel=\"noopener\">Paul Ehreth<\/a>, former Riot Games VP <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/greg-street-who-quit-working-on-the-league-of-legends-mmo-to-do-something-new-has-revealed-that-the-new-thing-is-another-mmo\/\" target=\"_blank\" rel=\"noopener\">Greg Street<\/a>, and Mass Effect writer and creative director <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/mass-effect-veteran-mac-walters-is-heading-up-a-new-studio-with-netease\/\" target=\"_blank\" rel=\"noopener\">Mac Walters<\/a>.<\/p>\n<p>BulletFarm&apos;s first game will be built in Unreal Engine 5, but there&apos;s no sign of a release target or platforms at this point.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Veteran Call of Duty designer David Vonderhaar left Treyarch in 2023 after nearly 20 years at the studio, a stint that took him from Call of Duty 2 all the way through Call of Duty: Black Ops \u2013 Cold War. He said at the time that wasn&apos;t ready to talk about what he&apos;d be getting up to next, but now he is: He&apos;s heading up a new NetEase studio called BulletFarm, which is working on &#8220;an ambitious new AAA game set in an original universe with an emphasis on co-operative gameplay.&#8221; The announcement doesn&apos;t specify that BulletFarm&apos;s first game is a shooter\u2014in fact, it doesn&apos;t use the word &#8220;shooter&#8221; at all\u2014but it&apos;s probably a fair assumption. Vonderhaar does have a certain history with that particular&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":759336,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1434],"class_list":["post-759335","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-netease"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Call of Duty veteran David Vonderhaar wants to make a &#039;more intimate and relatable&#039; game, so he named his new studio BulletFarm | Arcader News<\/title>\n<meta name=\"description\" content=\"Veteran Call of Duty designer David Vonderhaar left Treyarch in 2023 after nearly 20 years at the studio, a stint that took him from Call of Duty 2 all\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/call-of-duty-veteran-david-vonderhaar-wants-to-make-a-more-intimate-and-relatable-game-so-he-named-his-new-studio-bulletfarm\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Call of Duty veteran David Vonderhaar wants to make a &#039;more intimate and relatable&#039; 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