{"id":757870,"date":"2025-11-26T17:49:56","date_gmt":"2025-11-26T17:49:56","guid":{"rendered":"http:\/\/bHfsrwpquKaVVkr58mcPMB"},"modified":"2025-11-26T17:49:56","modified_gmt":"2025-11-26T17:49:56","slug":"helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy\/","title":{"rendered":"Helldivers 2 CEO talks DLSS and FSR: &#8216;When you are in a prio meeting and it&#8217;s more awesome content vs more tech the decision is easy\u2026&#8217;"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2\/\" target=\"_blank\" rel=\"noopener\">Helldivers 2<\/a> is probably been the biggest surprise hit of 2024 so far but not everyone has been happy with it. A response by Arrowhead&apos;s CEO Johan Pilestedt, to criticism over the lack of the option to use DLSS\/FSR upscaling, was first interpreted as meaning that it wouldn&apos;t be implemented at all. Pilesedt quickly shot that notion right down, simply replying that &#8220;gameplay > cool tech&#8221;.<\/p>\n<p>All of these shenanigans took place over at X, of course, with it <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/blackops2008\/status\/1760687554922496268\" target=\"_blank\" rel=\"noopener\">all starting with one run-of-the-mill spot of negative criticism<\/a>. That particular person appears to believe that upscalers, such as like DLSS and FSR, are &#8220;basic features&#8221; in today&apos;s PC games, but Pilestedt responded by calling it &#8220;cool tech but not necessary&#8221; before going on to expand that he&apos;d prefer to use the coding time required to improve the game&apos;s fundamental gameplay.<\/p>\n<p>Naturally, that was completely misconstrued to <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/Pilestedt\/status\/1761776720963621091\" target=\"_blank\" rel=\"noopener\">imply that Helldivers 2 was never going to get DLSS<\/a>. Cue yet another reply from Pilestedt to shoot <em>that <\/em>idea out of the sky.<\/p>\n<p>Helldivers 2 isn&apos;t an especially graphically-demanding game, compared to the likes of Alan Wake 2. The <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-confirms-crossplay-and-pleasingly-modest-system-requirements\/\" target=\"_blank\" rel=\"noopener\">PC hardware requirements are very modest<\/a> and it will run perfectly fine on systems that are quite a few years old or even mid-range gaming laptops, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-review\/\" target=\"_blank\" rel=\"noopener\">as used to test it in our review<\/a>. In short, the game doesn&apos;t specifically need upscaling.<\/p>\n<p>Pilestedt, who is the CEO and Creative Director at Arrowhead, the developer of Helldivers 2, explained why. It partly comes down to the fact that the game is mostly CPU-limited, as the engine &#8220;simulate(s) everything.&#8221; But more importantly, <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/Pilestedt\/status\/1761984033041400140\" target=\"_blank\" rel=\"noopener\">it was about prioritising the tasks for the programmers to focus on<\/a>, saying &#8220;I love DLSS and other performance boosting tech. But when you are in a prio meeting and it&apos;s &apos;more awesome content&apos; vs &apos;more tech&apos; the decision is easy&#8230;&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">That&#8217;s not what I said! \ud83d\ude02I only said &#8220;gameplay > cool tech&#8221;.<a href=\"https:\/\/twitter.com\/Pilestedt\/status\/1761776720963621091\">February 25, 2024<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\" role=\"button\" tabindex=\"0\" aria-label=\"See more\">See more<\/span><\/div>\n<\/div>\n<p>I like upscaling and frame generation: To me, they&apos;re incredibly useful tools for boosting a game&apos;s performance without losing too much visual quality. However, if a game runs perfectly well without them being enabled, I never use them. I&apos;m not someone who wants hundreds of frames per second in my games. No issue with anybody who does, but it&apos;s just not important to me.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Your next machine<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"xXhrEsP3nMY9e43WUFUxSC\" name=\"gaming-pc-group-shot.jpg\" caption=\"\" alt=\"Gaming PC group shot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-gaming-pc\/\" target=\"_blank\" rel=\"noopener\"><strong>Best gaming PC<\/strong><\/a>: The top pre-built machines.<br \/>\n<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-gaming-laptop\/\" target=\"_blank\" rel=\"noopener\"><strong>Best gaming laptop<\/strong><\/a>: Great devices for mobile gaming.<\/p>\n<\/div>\n<\/div>\n<p>So I get exactly where Pilestedt is coming from with his comments and I&apos;ll go one step further: Give me gameplay and cool content over graphics any day of the week. Before I&apos;m labelled as being a miserable old goat who constantly harks back to the 16-bit era, I&apos;m very much a fan of modern graphics. I spend a fair amount of my free time messing about with Unreal Engine 5 and ray tracing.<\/p>\n<p>Helldivers 2&apos;s graphics are perfectly acceptable as they are and it fits the overall vibe of the game brilliantly. And because they&apos;re not bogged down with ray tracing or billions of compute shaders, you just don&apos;t need upscaling if you have a reasonable enough graphics card. I guess for some people, the option would be really handy to have, but developers have to allocate their time properly.<\/p>\n<p>And in the case of Helldivers 2, the gameplay you get is way better than any cool upscaling tech.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2 is probably been the biggest surprise hit of 2024 so far but not everyone has been happy with it. A response by Arrowhead&apos;s CEO Johan Pilestedt, to criticism over the lack of the option to use DLSS\/FSR upscaling, was first interpreted as meaning that it wouldn&apos;t be implemented at all. Pilesedt quickly shot that notion right down, simply replying that &#8220;gameplay > cool tech&#8221;. All of these shenanigans took place over at X, of course, with it all starting with one run-of-the-mill spot of negative criticism. That particular person appears to believe that upscalers, such as like DLSS and FSR, are &#8220;basic features&#8221; in today&apos;s PC games, but Pilestedt responded by calling it &#8220;cool tech but not necessary&#8221; before going on to expand&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/helldivers-2-ceo-talks-dlss-and-fsr-when-you-are-in-a-prio-meeting-and-its-more-awesome-content-vs-more-tech-the-decision-is-easy\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":757871,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1113,7375,790,1058,66,10142],"class_list":["post-757870","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-dlss","tag-fsr","tag-gpu","tag-graphics","tag-hardware","tag-upscaler"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Helldivers 2 CEO talks DLSS and FSR: &#039;When you are in a prio meeting and it&#039;s more awesome content vs more tech the decision is easy\u2026&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Helldivers 2 is probably been the biggest surprise hit of 2024 so far but not everyone has been happy with it. 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