{"id":756359,"date":"2025-11-26T14:36:54","date_gmt":"2025-11-26T14:36:54","guid":{"rendered":"https:\/\/www.vg247.com\/2xko-rollback-netcode-server-based-interview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-26T14:36:54","modified_gmt":"2025-11-26T14:36:54","slug":"2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\/","title":{"rendered":"2XKO will have &#8220;server-based rollback netcode&#8221;, but how will that impact the game and its players?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players.jpg\" \/> <\/p>\n<p>Late last week, senior director of <a href=\"https:\/\/www.vg247.com\/everything-we-know-2xko\">2XKO<\/a> Tom Cannon announced something intriguing on X (formerly Twitter). He announced that <strong>2XKO will have server-based Rollback netcode<\/strong>, that you could throw out your fears of protecting yourself against Wi-Fi warriors and their sub-standard connections and rest easy. But this short but sweet statement begs the question: what does server-based rollback netcode actually mean?\n<\/p>\n<p>Because while rollback netcode is a known quantity at this point in fighting games as a bit of technical wizardry that synchronizes game states through predictions while rolling back any miscalculations, the addition of servers to the mix may be a curveball to the uninitiated. What does this mean for the player? Could using servers at a latency factor that is otherwise absent in peer-to-peer fighting games? <\/p>\n<p>While we can&#8217;t be sure of the exact recipe for what Riot Games is cooking here, we can dig into server-based rollback netcode in a more general sense. To help with that, I spoke to Adam &#8220;Keits&#8221; Heart. FGC illumni and part of the Iron Galaxy team, Heart has worked as a designer on Killer Instinct, Divekick, and more recently Rumbleverse. He also was an interviewee in <a href=\"https:\/\/words.infil.net\/w02-netcode.html\">Infil.net&#8217;s excellent rollback article<\/a>, which we recommend you read later if you want a comprehensive breakdown on how it works.\n<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/2xko-rollback-netcode-server-based-interview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/2xko-rollback-netcode-server-based-interview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Late last week, senior director of 2XKO Tom Cannon announced something intriguing on X (formerly Twitter). He announced that 2XKO will have server-based Rollback netcode, that you could throw out your fears of protecting yourself against Wi-Fi warriors and their sub-standard connections and rest easy. But this short but sweet statement begs the question: what does server-based rollback netcode actually mean? Because while rollback netcode is a known quantity at this point in fighting games as a bit of technical wizardry that synchronizes game states through predictions while rolling back any miscalculations, the addition of servers to the mix may be a curveball to the uninitiated. What does this mean for the player? Could using servers at a latency factor that is otherwise absent in&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":756360,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[10303,222,1445],"class_list":["post-756359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-2xko-project-l","tag-fighting","tag-riot-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>2XKO will have &quot;server-based rollback netcode&quot;, but how will that impact the game and its players? | Arcader News<\/title>\n<meta name=\"description\" content=\"Late last week, senior director of 2XKO Tom Cannon announced something intriguing on X (formerly Twitter). He announced that 2XKO will have server-based\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2XKO will have &quot;server-based rollback netcode&quot;, but how will that impact the game and its players? | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Late last week, senior director of 2XKO Tom Cannon announced something intriguing on X (formerly Twitter). He announced that 2XKO will have server-based\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-26T14:36:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"2XKO will have &#8220;server-based rollback netcode&#8221;, but how will that impact the game and its players?\",\"datePublished\":\"2025-11-26T14:36:54+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/\"},\"wordCount\":237,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players.jpg\",\"keywords\":[\"2XKO (Project L)\",\"fighting\",\"riot games\"],\"articleSection\":[\"VG24\\\/7\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/\",\"name\":\"2XKO will have \\\"server-based rollback netcode\\\", but how will that impact the game and its players? | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/2xko-will-have-server-based-rollback-netcode-but-how-will-that-impact-the-game-and-its-players.jpg\",\"datePublished\":\"2025-11-26T14:36:54+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Late last week, senior director of 2XKO Tom Cannon announced something intriguing on X (formerly Twitter). 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