{"id":755004,"date":"2025-11-26T11:56:55","date_gmt":"2025-11-26T11:56:55","guid":{"rendered":"https:\/\/www.vg247.com\/new-star-gp-hands-off-preview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-26T11:56:55","modified_gmt":"2025-11-26T11:56:55","slug":"new-star-gp-preview-a-v12-roar-infused-f1-racer-riding-the-racing-line-between-arcade-and-sim","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/new-star-gp-preview-a-v12-roar-infused-f1-racer-riding-the-racing-line-between-arcade-and-sim\/","title":{"rendered":"New Star GP preview &#8211; A V12 roar-infused F1 racer riding the racing line between arcade and sim"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/new-star-gp-preview-a-v12-roar-infused-f1-racer-riding-the-racing-line-between-arcade-and-sim.jpg\" \/> <\/p>\n<p>&ldquo;We tried to make something that we were going to enjoy,&rdquo; New Star Games Design Director John Dennis says of New Star GP &#8211; the F1-style racing game from the studio behind the likes of <a href=\"https:\/\/www.vg247.com\/games\/retro-bowl\">Retro Bowl<\/a> and New Star Manager that&#8217;s <a href=\"https:\/\/twitter.com\/newstargames\/status\/1760684083901071638\">finally set to emerge from Early Access via a full release on March 7<\/a>. <\/p>\n<p>He goes on to outline that the studio&#8217;s original vision for its racer arced a little more towards the arcadey end of the great arcade-sim spectrum all modern racing games seem to sit somewhere on.<\/p>\n<p>While New Star GP was always planned to have some more sim-style aspects to it, such as tyre wear, a lot of the extra features that have a similar effect on the experience to that one have been added to the game based on feedback from players who&#8217;ve been jumping into the early access and beta versions of it since August last year. For example, an entire new difficulty setting, Pro Mode, has been dropped in alongside the default difficulty setting the game started off with, in order to offer some extra realism and challenge for those who fancy it.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/new-star-gp-hands-off-preview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/new-star-gp-hands-off-preview?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&ldquo;We tried to make something that we were going to enjoy,&rdquo; New Star Games Design Director John Dennis says of New Star GP &#8211; the F1-style racing game from the studio behind the likes of Retro Bowl and New Star Manager that&#8217;s finally set to emerge from Early Access via a full release on March 7. He goes on to outline that the studio&#8217;s original vision for its racer arced a little more towards the arcadey end of the great arcade-sim spectrum all modern racing games seem to sit somewhere on. While New Star GP was always planned to have some more sim-style aspects to it, such as tyre wear, a lot of the extra features that have a similar effect on the experience to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/new-star-gp-preview-a-v12-roar-infused-f1-racer-riding-the-racing-line-between-arcade-and-sim\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":755005,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[75,8711,10315,168,54,169],"class_list":["post-755004","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-indie","tag-multiplayer-competitive","tag-new-star-gp","tag-racing","tag-single-player","tag-sports"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Star GP preview - A V12 roar-infused F1 racer riding the racing line between arcade and sim | Arcader News<\/title>\n<meta name=\"description\" content=\"&ldquo;We tried to make something that we were going to enjoy,&rdquo; 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