{"id":751326,"date":"2025-11-25T10:19:54","date_gmt":"2025-11-25T10:19:54","guid":{"rendered":"https:\/\/www.eurogamer.net\/assassins-creed-mirage-adds-permadeath-mode?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-25T10:19:54","modified_gmt":"2025-11-25T10:19:54","slug":"assassins-creed-mirage-adds-permadeath-mode","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-mirage-adds-permadeath-mode\/","title":{"rendered":"Assassin&#8217;s Creed Mirage adds permadeath mode"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/assassins-creed-mirage-adds-permadeath-mode.jpg\" \/> <\/p>\n<p>\nThere&#8217;s no room for mistakes in Assassin&#8217;s Creed Mirage&#8217;s new Full Synchronisation Challenge mode, which arrives in the game via a fresh update due today. <\/p>\n<p>\nThe option essentially lets you try a permadeath run of the full game, which will end if main character Basim dies or commits any illegal actions (ie. killing civilians) that would normally see you kicked out of the Animus. <\/p>\n<p>\nFull Synchronisation Mode will become available when you install today&#8217;s patch 1.0.7 for Mirage, which launches at around 1pm UK time.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/assassins-creed-mirage-adds-permadeath-mode?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/assassins-creed-mirage-adds-permadeath-mode?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s no room for mistakes in Assassin&#8217;s Creed Mirage&#8217;s new Full Synchronisation Challenge mode, which arrives in the game via a fresh update due today. The option essentially lets you try a permadeath run of the full game, which will end if main character Basim dies or commits any illegal actions (ie. killing civilians) that would normally see you kicked out of the Animus. Full Synchronisation Mode will become available when you install today&#8217;s patch 1.0.7 for Mirage, which launches at around 1pm UK time. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":751327,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,8629,529,424,59,44,45,54,3987,10174,8801,60,4616],"class_list":["post-751326","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-assassins-creed-mirage","tag-historical","tag-open-world","tag-pc","tag-ps4","tag-ps5","tag-single-player","tag-third-person","tag-ubisoft-bordeaux","tag-ubisoft-entertainment","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin&#039;s Creed Mirage adds permadeath mode | Arcader News<\/title>\n<meta name=\"description\" content=\"There&#039;s no room for mistakes in Assassin&#039;s Creed Mirage&#039;s new Full Synchronisation Challenge mode, which arrives in the game via a fresh update due today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/assassins-creed-mirage-adds-permadeath-mode\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Assassin&#039;s Creed Mirage adds permadeath mode | Arcader News\" \/>\n<meta property=\"og:description\" content=\"There&#039;s no room for mistakes in Assassin&#039;s Creed Mirage&#039;s new Full Synchronisation Challenge mode, which arrives in the game via a fresh update due today.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/assassins-creed-mirage-adds-permadeath-mode\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" 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