{"id":750377,"date":"2025-11-25T08:57:55","date_gmt":"2025-11-25T08:57:55","guid":{"rendered":"http:\/\/kueebbKukedAsVXJHju7tk"},"modified":"2025-11-25T08:57:55","modified_gmt":"2025-11-25T08:57:55","slug":"capcom-celebrates-the-8th-anniversary-of-street-fighter-v-by-saying-sorry-for-street-fighter-v","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/capcom-celebrates-the-8th-anniversary-of-street-fighter-v-by-saying-sorry-for-street-fighter-v\/","title":{"rendered":"Capcom celebrates the 8th anniversary of Street Fighter V by saying sorry for Street Fighter V"},"content":{"rendered":"<article>\n<p>It&apos;s been eight years since Street Fighter V first appeared on the scene, and to celebrate the big birthday Capcom took to Twitter to say thanks for sticking with it\u2014and, y&apos;know, sorry for the whole thing.<\/p>\n<p>Street Fighter V has a &#8220;mostly positive&#8221; user rating on <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/310950\/Street_Fighter_V\/\" target=\"_blank\" rel=\"noopener\">Steam<\/a> and a respectable 77 aggregate score on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.metacritic.com\/game\/street-fighter-v\/\" target=\"_blank\" rel=\"noopener\">Metacritic<\/a>, so it&apos;s easy to forget that it was not exactly in fighting shape at launch. We found the underlying game <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/street-fighter-v-review\/\" target=\"_blank\" rel=\"noopener\">quite good for experienced players<\/a> but &#8220;miserably light on content,&#8221; and &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/street-fighter-v-is-a-long-disappointing-way-from-being-finished\/\" target=\"_blank\" rel=\"noopener\">simply abysmal<\/a>&#8221; for newcomers to the series. Server issues (which Capcom also <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/capcoms-yoshinori-ono-apologises-for-sfv-server-issues\/\" target=\"_blank\" rel=\"noopener\">apologized for<\/a>) and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/capcom-vows-to-punish-street-fighter-v-rage-quitters\/\" target=\"_blank\" rel=\"noopener\">rage quitters<\/a> were big problems too.\u00a0<\/p>\n<p>It was all eventually sorted out but those early days were not great, and Capcom has not forgotten.<\/p>\n<p>&#8220;From the beginning to the middle of the release, there were network issues, lack of content, etc,&#8221; the StreetfighterJA account <a data-analytics-id=\"inline-link\" href=\"https:\/\/twitter.com\/StreetFighterJA\/status\/1759198714332406176\" target=\"_blank\" rel=\"noopener\">tweeted<\/a> (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.rockpapershotgun.com\/capcom-apologise-for-not-meeting-expectations-with-street-fighter-v-say-self-reflection-made-sf6-better?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\" target=\"_blank\" rel=\"noopener\">RPS<\/a>). &#8220;We are truly sorry for the content that did not meet the expectations of many of you.<\/p>\n<p>&#8220;From the middle to the end of the game, the Street Fighter V development team did a lot of self-reflection and worked hard to resolve the issues as much as possible.&#8221;<\/p>\n<p><a href=\"https:\/\/twitter.com\/StreetFighterJA\/status\/1759198714332406176\" target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1020px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:176.27%;\"><img loading=\"lazy\" decoding=\"async\" id=\"4kP5bA352XgDjYdhAhD9TA\" name=\"sf.jpg\" alt=\"Street Fighter V has celebrated its 8th anniversary since its release \ud83d\ude4c From the beginning to the middle of the release, there were network issues, lack of content, etc... We are truly sorry for the content that did not meet the expectations of many of you. From the middle to the end of the game, the Street Fighter V development team did a lot of self-reflection and worked hard to resolve the issues as much as possible. In the end, there were 45 playable characters, and the battle system was able to add V Skills\/Trigger II, V Shift, etc. Thanks to you, the number of players playing Street Fighter V has increased significantly since Season 4. I still remember how happy I was. Even now, hundreds of thousands of people are playing Street Fighter V. I'm really happy about this too! Above all, the most important point was that I was able to apply this reflection to Strike 6. I once again feel that the past eight years have been spent together with everyone. thank you very much!\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/capcom-celebrates-the-8th-anniversary-of-street-fighter-v-by-saying-sorry-for-street-fighter-v.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1020\" height=\"1798\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: StreetfighterJA (Twitter))<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Of course, the ending was happy: Fixes were made, more characters and content were added, and player counts went up &#8220;significantly&#8221; after the launch of season 4. Lessons learned from Street Fighter V were applied to Street Fighter 6, and it showed: We said in our <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/street-fighter-6-review\/\" target=\"_blank\" rel=\"noopener\">89% review<\/a> that the newest game in the series is &#8220;one of the best fighting games we&apos;ve seen in the last decade,&#8221; and it was a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/street-fighter-6-smashes-2m-sales-in-just-5-weeks\/\" target=\"_blank\" rel=\"noopener\">big sales hit<\/a> too.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/capcom-celebrates-the-8th-anniversary-of-street-fighter-v-by-saying-sorry-for-street-fighter-v\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&apos;s been eight years since Street Fighter V first appeared on the scene, and to celebrate the big birthday Capcom took to Twitter to say thanks for sticking with it\u2014and, y&apos;know, sorry for the whole thing. Street Fighter V has a &#8220;mostly positive&#8221; user rating on Steam and a respectable 77 aggregate score on Metacritic, so it&apos;s easy to forget that it was not exactly in fighting shape at launch. We found the underlying game quite good for experienced players but &#8220;miserably light on content,&#8221; and &#8220;simply abysmal&#8221; for newcomers to the series. Server issues (which Capcom also apologized for) and rage quitters were big problems too.\u00a0 It was all eventually sorted out but those early days were not great, and Capcom has not forgotten.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/capcom-celebrates-the-8th-anniversary-of-street-fighter-v-by-saying-sorry-for-street-fighter-v\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":750378,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[209,222],"class_list":["post-750377","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-capcom","tag-fighting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Capcom celebrates the 8th anniversary of Street Fighter 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