{"id":746001,"date":"2025-11-24T18:07:50","date_gmt":"2025-11-24T18:07:50","guid":{"rendered":"https:\/\/www.vg247.com\/xbox-bigwigs-every-screen-an-xbox-company-update-podcast?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-24T18:07:50","modified_gmt":"2025-11-24T18:07:50","slug":"xbox-stands-by-its-hardware-while-pushing-its-games-can-be-accessed-across-any-screen","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/xbox-stands-by-its-hardware-while-pushing-its-games-can-be-accessed-across-any-screen\/","title":{"rendered":"Xbox stands by its hardware while pushing its games can be &#8220;accessed across any screen&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/xbox-stands-by-its-hardware-while-pushing-its-games-can-be-accessed-across-any-screen.jpg\" \/> <\/p>\n<p>Update: In a official Xbox podcast featuring Phil Spencer, Matt Booty, and Sarah Bond, the trio stood by the companies&#8217; hardware, while stating that games built for Xbox will &#8220;also be able to be accessed any screen because of all the other investments we make.&#8221; <\/p>\n<p>This follows prior statements made by Xbox staff last week in an internal meeting, in which they reportedly stated that &#8220;Every screen is an Xbox&#8221;. While these words weren&#8217;t said verbatim in today&#8217;s podcast, the messaging lines up.\n<\/p>\n<p>When promoted to speak on Xbox&#8217;s approach to hardware, Sarah Bond (president of xbox) stated the following, &#8220;When we look at our hardware, it&#8217;s where you get the most flagship seminal experience of Xbox. It also represents a developer target. Our developers can build to the specs of our hardware, and we invest to make sure when they do that, that the games will run great on our hardware, but they&#8217;ll also be able to be accessed any screen because of all the other investments we make. We&#8217;re giving them an easy way to access as many players as possible.\n<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/xbox-bigwigs-every-screen-an-xbox-company-update-podcast?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/xbox-bigwigs-every-screen-an-xbox-company-update-podcast?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Update: In a official Xbox podcast featuring Phil Spencer, Matt Booty, and Sarah Bond, the trio stood by the companies&#8217; hardware, while stating that games built for Xbox will &#8220;also be able to be accessed any screen because of all the other investments we make.&#8221; This follows prior statements made by Xbox staff last week in an internal meeting, in which they reportedly stated that &#8220;Every screen is an Xbox&#8221;. While these words weren&#8217;t said verbatim in today&#8217;s podcast, the messaging lines up. When promoted to speak on Xbox&#8217;s approach to hardware, Sarah Bond (president of xbox) stated the following, &#8220;When we look at our hardware, it&#8217;s where you get the most flagship seminal experience of Xbox. It also represents a developer target. Our developers&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/xbox-stands-by-its-hardware-while-pushing-its-games-can-be-accessed-across-any-screen\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":746002,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,773,6881,9403,134,2864,8711,8673,1022,59,8524,136,865,7202,34,866,8773,137,54,3210,8871,3987,99,649,60,4616],"class_list":["post-746001","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-first-person","tag-hackslash","tag-hi-fi-rush","tag-microsoft","tag-microsoft-studios","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-obsidian-entertainment","tag-pc","tag-pentiment","tag-platformer","tag-rare","tag-rhythm","tag-rpg","tag-sea-of-thieves","tag-side-view","tag-simulation","tag-single-player","tag-tango-gameworks","tag-text","tag-third-person","tag-xbox","tag-xbox-game-studios","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the 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