{"id":743094,"date":"2025-11-23T23:01:53","date_gmt":"2025-11-23T23:01:53","guid":{"rendered":"http:\/\/pZzHX3npcfqApEj3dJ9gGT"},"modified":"2025-11-23T23:01:53","modified_gmt":"2025-11-23T23:01:53","slug":"banishers-ghosts-of-new-eden-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/banishers-ghosts-of-new-eden-review\/","title":{"rendered":"Banishers: Ghosts of New Eden review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A story-focused action RPG where you play as a ghost-hunter and his spectral partner.<br \/>\n<strong>Release date<\/strong> February 13, 2024<br \/>\n<strong>Expect to pay<\/strong> $50\/\u00a345<br \/>\n<strong>Developer<\/strong> DON&apos;T NOD<br \/>\n<strong>Publisher<\/strong> Focus Entertainment<br \/>\n<strong>Reviewed on<\/strong> GeForce RTX 2060, Intel Core i7-10750H, 16GB RAM<br \/>\n<strong>Steam Deck<\/strong> TBA<br \/>\n<strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.focus-entmt.com\/en\/games\/banishers-ghosts-of-new-eden\" target=\"_blank\" rel=\"noopener\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>Banishers imagines a world where the restless dead are a common occurrence, be they wisps, giant monsters or chatty ghosts bearing unfinished business. Much as you\u2019d call a plumber to fix a leaky pipe, here you send for a Banisher to remove a troublesome spirit, either by hacking it to bits or peacefully ascending it to another plane of existence. They\u2019re basically Witchers, but without the genetic experiments that leave them emotionally bereft.<\/p>\n<p>If anything, Banishers is a game that goes the other way, practically wallowing in the full emotional palette as you aid a landscape that has been torn apart by trauma. There\u2019s the trauma of the resident ghosts \u2013 many of which are literal manifestations of anger or sorrow \u2013 but also the trauma of the two main characters, Antea Duarte and Red mac Raith, who have recently been separated (in a manner of speaking) by Antea\u2019s death.<\/p>\n<p>That death occurs shortly after the couple arrive at New Eden, a colony in 17th century North America that has been beset by a terrible curse. A permanent winter has taken hold of the place, and the veil between life and death is wafer-thin, resulting in intrusions by violent spectres and the sudden death of their old friend, Charles Davenport. He has been killed by a powerful spirit that resides at the town meetinghouse, and so it\u2019s there that the Banishers head to, well, banish it.<\/p>\n<p>Alas, it doesn\u2019t go to plan and poor Antea is killed by the vengeful spirit, leaving Red alone on the outskirts of town, where he comes to after being heaved into the sea. So begins the long journey to both find the means to destroy the spirit, and return to town to reclaim Antea\u2019s body, which Red will need before he can send her spirit onwards.<\/p>\n<p>Of course, in such a world, Antea\u2019s death hardly stops her making an appearance, and she soon returns as an active partner in Red\u2019s personal mission. While Red can touch things and talk to living people, Antea sees into the realm of the dead, where she can use her ghostly powers to destroy obstacles and unveil hidden items. You\u2019ll switch between them at the touch of a button, as you make use of their complimentary abilities to investigate hauntings and pummel ghosts into the afterlife.<\/p>\n<h2 id=\"love-is-xa0-6\">Love is&#8230;\u00a0<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cMmxqLpJyoUreB4NScZnJJ\" name=\"banishers 1.png\" alt=\"Red confronting a ghost in Banishers: Ghosts of New Eden.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/banishers-ghosts-of-new-eden-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: DON&#8217;T NOD)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>While we often have party members in games like Mass Effect, there aren\u2019t many RPGs that feature two protagonists \u2013 and surely no others where they\u2019re in a relationship from the onset. It\u2019s refreshing to see the bickering, flirting and reminiscing of a mature couple, and to have that dynamic be present for the entire game.<\/p>\n<p>I\u2019m really quite fond of Antea and Red, now that I\u2019ve seen their story through to one of the multiple endings, although for a long time they just felt too perfect to be relatable. It was only later on \u2013 when the easy back-and-forth that comprises their banter began to slip away, allowing deeper conversations to emerge \u2013 that I finally became attached to the couple.<\/p>\n<p>I should note that I\u2019ve only seen one of the two major endings teased at the start of the game: do you give Antea her ascent, and usher her into the afterlife, or use black magic to return her spirit to her body? Those aren\u2019t spoilers, by the way, but the major goals you spend the game working towards, as you either peacefully help New Eden\u2019s residents or (gulp) kill them to fuel Antea\u2019s return.<\/p>\n<p>These are the decisions you\u2019ll have to make at the end of most main quests, and every side haunting, as you choose to murder the person haunted by a ghost, or leave \u2018em be, as you send the spook on their merry way. I was tempted to take the evil path, because the game seemed to be pushing me down it, while Antea\u2019s growth as a spirit makes much more sense in that context, but in the end I stubbornly played this as my usual saint. But whichever path you choose, the game recommends that you stick to it, as you\u2019ll need to murder a boatload of settlers to successfully power the resurrection spell, and if you flip-flop there might not be enough.<\/p>\n<h2 id=\"ghost-town-6\">Ghost town<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qY8sSSx3wZ6yDZBQY3MVkS\" name=\"banishers 11.png\" alt=\"Red entering a scary forest in Banishers: Ghosts of New Eden.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/banishers-ghosts-of-new-eden-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: DON&#8217;T NOD)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>Banishers\u2019 story has a very different flavour than most RPGs, in that you\u2019re striving to save a region, a small cast of people, and your beloved rather than the entire world. I mean this as a compliment (well, mostly), but it feels like a Witcher 3 quest blown up into a full-size game, really giving you the chance to get to know one town and its colourful inhabitants.<\/p>\n<p>Despite the supernatural overtones, Banishers is very much set in our world, at a time when witch hunts (if not witches) were very real. A witch hunt is central to the plot, with most of the major characters involved in some way, so as you might imagine they\u2019re not an overly pleasant lot. Every haunting drags up a shameful backstory, whether it\u2019s for the settlers or their hard-hearted leaders, and while it is difficult to like a bunch of murderous, mob-minded bigots, I did take pleasure in bringing their dark secrets into the light. Their nuanced facial animations convey emotion with subtlety, even if that emotion is usually hatred towards the meddling Banishers.<\/p>\n<p>After the devastating prologue, in which Antea is killed and Red wakes up in the wilderness, New Eden\u2019s residents flee the town and hunker down in the nearby forest, the mountains, and a lovely stretch of farmland surprisingly untouched by the endless winter. All are still affected by the curse, however, with ghosts infesting the wilderness and the more sentient ones still coming back to haunt their loved ones. Before you can even hope to return to the town proper, you\u2019ll have to hoof it to each of these areas and solve their problems.<\/p>\n<h2 id=\"spirited-defence-6\">Spirited defence<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zfjiXYiL9QCXEB9vfMZLCa\" name=\"banishers 13.png\" alt=\"Red fighting a beast made of tangled wood in Banishers: Ghosts of New Eden.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/banishers-ghosts-of-new-eden-review-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: DON&#8217;T NOD)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>It\u2019s all a bit Dark Souls, but locked into subtle arenas as creatures emerge from the ether to interrupt your exploration. Using your sword and gun as Red, and your various spectral powers as Antea, you have to wallop spooky creatures that come in a variety of denominations, from lowly spectres to massive bosses made up of multiple unhappy spirits.<\/p>\n<p>I appreciate the subtle differences between the protagonists, with Antea not having a health bar but a rechargeable spirit gauge that whittles down as she attacks, and Red relying on, essentially, Dark Souls\u2019 Estus flasks. And hey, Banishers has bonfires too, which similarly recharge your healing items while respawning enemies \u2013 but as you can save at any time, and you just restart from your last save when you die, their implementation does feel a little muddled.<\/p>\n<p>Ultimately combat is solid but not especially thrilling, soon falling into a comfortable rhythm of weakening enemies with Antea, before finishing them as Red, with not enough variation in your abilities or weapons to feel like you have much input over character development. I never came to hate the combat, but I would always groan when I discovered a large-ish space that would obviously house the next combat encounter, although they are usually brisk enough to not outstay their welcome.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E22DiUdH5WiRk2aHZNVush\" name=\"banishers 8.png\" alt=\"Antea using her ghostly powers in Banishers: Ghosts of New Eden.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/banishers-ghosts-of-new-eden-review-3.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: DON&#8217;T NOD)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>There is a lot of combat, just as there\u2019s a lot of getting from A to B, in a story that sadly feels stretched thin. The ghost behind the curse is only really present in the prologue and climax of the game, while the rest has you slowly teasing out her backstory. Everyone here knows what happened, but I have to defeat this massive beast in the forest, and clear out this haunted mine, in exchange for mere narrative breadcrumbs? I feel that one proper interrogation \u2013 where we could put the obvious questions to the major players \u2013 would trim the game by a good ten hours or so.<\/p>\n<p>But while there\u2019s tension between a more personal story and the expectations of scale that come with an RPG, I\u2019m still glad I docked in New Eden Town. It\u2019s an evocative place, rich in atmosphere, history and horrible deeds, and it feels rewarding to drag its injustices into the light.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/banishers-ghosts-of-new-eden-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? A story-focused action RPG where you play as a ghost-hunter and his spectral partner. Release date February 13, 2024 Expect to pay $50\/\u00a345 Developer DON&apos;T NOD Publisher Focus Entertainment Reviewed on GeForce RTX 2060, Intel Core i7-10750H, 16GB RAM Steam Deck TBA Link Official site Banishers imagines a world where the restless dead are a common occurrence, be they wisps, giant monsters or chatty ghosts bearing unfinished business. Much as you\u2019d call a plumber to fix a leaky pipe, here you send for a Banisher to remove a troublesome spirit, either by hacking it to bits or peacefully ascending it to another plane of existence. They\u2019re basically Witchers, but without the genetic experiments that leave them emotionally bereft. If&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/banishers-ghosts-of-new-eden-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":743095,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130],"class_list":["post-743094","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Banishers: Ghosts of New Eden review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? A story-focused action RPG where you play as a ghost-hunter and his spectral partner. 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