{"id":738469,"date":"2025-11-23T05:12:50","date_gmt":"2025-11-23T05:12:50","guid":{"rendered":"https:\/\/www.eurogamer.net\/jujutsu-kaisen-cursed-clash-review?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-23T05:12:50","modified_gmt":"2025-11-23T05:12:50","slug":"jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game\/","title":{"rendered":"Jujutsu Kaisen: Cursed Clash Review &#8211; a product disguised as a game"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game.jpg\" \/> <\/p>\n<p>Ah, the video game tie-in. A handful of brilliant games came about as a result of the late 90s-to-early-00s&#8217; somewhat ghoulish obsession with cross-market synergy (like Peter Jackson&#8217;s King Kong, say, or GoldenEye 007) but the majority of them were, at best, forgettable.<\/p>\n<p>As the obsession died down however, a younger, trendier opportunist stepped up and took its place: the anime tie-in game. Naturally, games based on anime aren&#8217;t anything new. They are, however, popping up with more and more frequency &#8211; likely due in part to anime&#8217;s ever increasing popularity outside of Japan &#8211; and one publisher is responsible for the majority of the most popular releases: Bandai Namco. Due to its collaboration with anime publishing giant Shueisha, Bandai Namco has the licensing rights to the most popular anime and manga titles in existence. Dragon Ball, Naruto, Bleach, Gundam, My Hero Academia &#8211; if it&#8217;s an anime you&#8217;ve heard of, Bandai probably owns the rights to turn it into a video game.<\/p>\n<p>But just as the majority of movie tie-in games used to either be cookie-cutter first person shooters or unimaginative third person action adventure games, today the fixation seems to be on arena fighting games &#8211; which, unfortunately, brings us to Jujutsu Kaisen: Cursed Clash.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/jujutsu-kaisen-cursed-clash-review?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/jujutsu-kaisen-cursed-clash-review?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ah, the video game tie-in. A handful of brilliant games came about as a result of the late 90s-to-early-00s&#8217; somewhat ghoulish obsession with cross-market synergy (like Peter Jackson&#8217;s King Kong, say, or GoldenEye 007) but the majority of them were, at best, forgettable. As the obsession died down however, a younger, trendier opportunist stepped up and took its place: the anime tie-in game. Naturally, games based on anime aren&#8217;t anything new. They are, however, popping up with more and more frequency &#8211; likely due in part to anime&#8217;s ever increasing popularity outside of Japan &#8211; and one publisher is responsible for the majority of the most popular releases: Bandai Namco. Due to its collaboration with anime publishing giant Shueisha, Bandai Namco has the licensing rights&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":738470,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[706,963,9741,222,9743,9742,9440,8711,54,3987],"class_list":["post-738469","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-bandai-namco","tag-bandai-namco-entertainment","tag-byking","tag-fighting","tag-gemdrops","tag-jujutsu-kaisen","tag-jujutsu-kaisen-cursed-clash","tag-multiplayer-competitive","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Jujutsu Kaisen: Cursed Clash Review - a product disguised as a game | Arcader News<\/title>\n<meta name=\"description\" content=\"Ah, the video game tie-in. A handful of brilliant games came about as a result of the late 90s-to-early-00s&#039; somewhat ghoulish obsession with cross-market\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Jujutsu Kaisen: Cursed Clash Review - a product disguised as a game | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Ah, the video game tie-in. 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A handful of brilliant games came about as a result of the late 90s-to-early-00s' somewhat ghoulish obsession with cross-market","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/jujutsu-kaisen-cursed-clash-review-a-product-disguised-as-a-game\/","og_locale":"en_US","og_type":"article","og_title":"Jujutsu Kaisen: Cursed Clash Review - a product disguised as a game | Arcader News","og_description":"Ah, the video game tie-in. 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