{"id":737549,"date":"2025-11-22T23:11:43","date_gmt":"2025-11-22T23:11:43","guid":{"rendered":"http:\/\/urn:uuid:25c1ae64-e099-4cfe-8976-ebcac236c852"},"modified":"2025-11-22T23:11:43","modified_gmt":"2025-11-22T23:11:43","slug":"world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more\/","title":{"rendered":"World of Tanks Modern Armor celebrates its 10th anniversary with new tanks, challenges, and more"},"content":{"rendered":"<p class=\"\">Can you believe it? Ten years of tanks! The game known today as <a href=\"https:\/\/www.google.com\/url?q=https:\/\/www.playstation.com\/games\/world-of-tanks\/?smcid%3Dma&#038;sa=D&#038;source=docs&#038;ust=1707303244433512&#038;usg=AOvVaw0chrggFauxl76F7BqgCDw_\">World of Tanks Modern Armor<\/a> officially made its debut in the console arena on February 12, 2014.<\/p>\n<p>As one of the first free-to-play titles available on consoles, WoTMA (or just \u201cWorld of Tanks,\u201d as it was known then!) helped lay the foundation for experiences that PlayStation players would enjoy over the next decade. Of course, the game couldn\u2019t have come as far as it has without the support of a thriving community\u2026 or without the efforts of a dedicated staff.<\/p>\n<p>In fact, several of our Wargaming staff members who were present for the game\u2019s early days are still part of the team today. Together, they\u2019re taking a look back at the game\u2019s history and a sneak peek at what\u2019s ahead during the year-long event we\u2019re calling Celebrations.<\/p>\n<h2 class=\"wp-block-heading\"><strong>The past<\/strong><\/h2>\n<p class=\"\">It takes more than a few people to bring a game like World of Tanks to market, but five who made the game what it is today are:<\/p>\n<ul>\n<li>Andy Dorizas, Art Director<\/li>\n<li>Valerie MacCracken, Director of LiveOps Operations<\/li>\n<li>Ben Crawford, Senior Player Experience Manager<\/li>\n<li>JJ Bakken, Senior Producer<\/li>\n<li>L. Daniel Burr, Live Game Director<\/li>\n<\/ul>\n<p class=\"\">Any of them will tell you that hard work and scrappiness were key to their efforts. Valerie MacCracken, who started at Wargaming in 2011 in a customer support role, drives the point home, saying, \u201cThe first North American office was brand new when I joined, and there were only maybe fifteen employees; I recall that on one of my first days, we assembled furniture for the lobby area!\u201d<\/p>\n<p>Physical infrastructure for various offices wasn\u2019t the only challenge; there were technical challenges in developing the game, too. According to Andy Dorizas, who was Lead Artist at Day 1 Studios before it became Wargaming Chicago, \u201cWe had to trim things down just to get it to run on early hardware. Art assets had to be shrunk or compressed. Levels had to be simplified\u2026 It was a seriously large mountain to climb.\u201d<\/p>\n<p>JJ Bakken, who joined the Chicago studio as an Associate Producer in 2013, adds another issue the team faced: the novelty of what Wargaming was doing! \u201cThis was the studio\u2019s first time developing a free-to-play game, and it was early in the days of F2P on console platforms,\u201d he says. \u201cFiguring out a new genre and a new way to connect with game players is always challenging, but exciting at the same time.\u201d<\/p>\n<p>How did they do it? MacCracken says that the process was gradual, \u201cwith the alpha, beta, [a] soft launch in certain regions, and then [the] full launch happening, back-to-back.\u201d She also ran what she calls a \u201csuper-secret\u201d forum, available only to early testers. \u201cWhen I saw the passion that the game was creating among our early testers, many of which are still around today, I knew we had something good going.\u201d<\/p>\n<p>Bakken echoes this: \u201c\u2026there is always extra trepidation on launching a live-service game (will the servers perform, etc.), so we were hopeful all our technical efforts would be rewarded. Spoilers: it went pretty well and here we still are, ten years later!\u201d<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more.jpg\" alt=\"\"><\/a> <\/p>\n<h2 class=\"wp-block-heading\"><strong>The future<\/strong><\/h2>\n<p class=\"\">Ben Crawford, who started with Wargaming Europe ten years ago as a Customer Experience Manager, is excited about the changes he sees in WoTMA\u2019s technology and services, saying, \u201cThe evolution is evident in the updated portal [website], new support tools, expanded capabilities outside the game, and enhanced in-game features.\u201d<\/p>\n<p>Daniel Burr, who began at Wargaming as a Solution Architect managing network services, notes, however, that development brings new opportunities, and not just for Wargaming: \u201cTen years ago, the F2P space on consoles was very new, and so there were no console-specific best practices upon which to lean. Today, F2P on consoles is a much more thoroughly understood model, and new F2P games take full advantage of that.\u201d<\/p>\n<p class=\"\">So, progress and challenges alike lie ahead, but WoTMA is prepared to embrace it all, starting with the Celebrations event!<\/p>\n<p class=\"\">At the heart of Celebrations is a dedicated website that will allow players to track their progress in each season throughout 2024, starting with the Lunar New Year-themed Year of the Dragon season that launched on January 30. Players will also be able to compare and share stats with their friends and work toward not one but two special reward tanks that will be awarded when Celebrations ends.<\/p>\n<p class=\"\">That\u2019s not all. February brings players opportunities to claim two new 10th anniversary tanks, the Lago M38 and the MBT-B, complete the first Celebrations Monthly Challenge (as an Anniversary event with shared community goals and rewards), and so much more.<\/p>\n<p class=\"\">In the end, every aspect of Celebrations is intended to commemorate what makes WoTMA special: not the tanks (as much as we love them), but the people. \u201cNot very many industry folks can say they\u2019ve been at the same company for over a decade, but we have this stability that allows us to build bridges not only between each other, but between us and our community as well,\u201d says MacCracken.<\/p>\n<p class=\"\">The game\u2019s big ten-year anniversary is underway. Join us for the Celebrations!<\/p>\n<p><a href=\"https:\/\/blog.playstation.com\/2024\/02\/07\/world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Can you believe it? Ten years of tanks! The game known today as World of Tanks Modern Armor officially made its debut in the console arena on February 12, 2014. As one of the first free-to-play titles available on consoles, WoTMA (or just \u201cWorld of Tanks,\u201d as it was known then!) helped lay the foundation for experiences that PlayStation players would enjoy over the next decade. Of course, the game couldn\u2019t have come as far as it has without the support of a thriving community\u2026 or without the efforts of a dedicated staff. In fact, several of our Wargaming staff members who were present for the game\u2019s early days are still part of the team today. Together, they\u2019re taking a look back at the game\u2019s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/world-of-tanks-modern-armor-celebrates-its-10th-anniversary-with-new-tanks-challenges-and-more\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":737550,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[316],"tags":[45,2447,9707],"class_list":["post-737549","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-official-playstation","tag-ps5","tag-wargaming","tag-world-of-tanks-modern-armor"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>World of Tanks Modern Armor celebrates its 10th anniversary with new tanks, challenges, and more | Arcader News<\/title>\n<meta name=\"description\" content=\"Can you believe it? 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Ten years of tanks! 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