{"id":736627,"date":"2025-11-22T18:32:48","date_gmt":"2025-11-22T18:32:48","guid":{"rendered":"http:\/\/pgX2oqsUZWNBCNVG5rKJUZ"},"modified":"2025-11-22T18:32:48","modified_gmt":"2025-11-22T18:32:48","slug":"this-quake-level-pack-transforms-iconic-multiplayer-maps-into-thrilling-singleplayer-death-mazes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/this-quake-level-pack-transforms-iconic-multiplayer-maps-into-thrilling-singleplayer-death-mazes\/","title":{"rendered":"This Quake level pack transforms iconic multiplayer maps into thrilling singleplayer death mazes"},"content":{"rendered":"<article>\n<p>When I was a kid, I used to boot-up multiplayer maps in games like Counter-Strike and Unreal Tournament and wander around them alone. I loved exploring the design of spaces like Facing Worlds and de_dust2, but was less enthused by the <em>other people <\/em>trying to kill me in them. I like my FPS enemies to be distinctly non-human, able to blast me into a quivering chunk of meat, but unable to call me &#8220;n00b&#8221; afterwards.<\/p>\n<p>So it was with considerable joy that I learned about the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.slipseer.com\/index.php?resources\/remix-jam.315\/\" target=\"_blank\" rel=\"noopener\">Remix Jam<\/a> map pack. It&apos;s the result of a recent level design jam, whereby <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/search\/?searchTerm=quake\" target=\"_blank\" rel=\"noopener\">Quake<\/a> mappers have taken iconic multiplayer maps, and redesigned them to work as single-player levels. The result is a 30-map Quake episode that takes you on a whistle-stop tour of multiplayer shooter history, with dozens of enemies to blast along the way.<\/p>\n<p>I had a little poke around the map pack&apos;s innards this morning, and it&apos;s a surprisingly comprehensive experience. The map has its own Quake-style hub level that lets you jump through a slipgate to any of the available maps. I picked one at random and found myself crawling through the vents of GoldenEye&apos;s classic Facility level, but with the guards and scientists replaced by Quake Enforcers. Other maps I recognised included a Death Knight filled de_dust2, and Unreal Tournament&apos;s Facing Worlds, reworked with a squirrelly theme. I was impressed by how well the latter functioned as a single-player map despite its geometric simplicity, with canny enemy placement keeping the action consistent.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rDvTomn3YZNbCMT4SCpeDP\" name=\"Base Profile Screenshot 2024.02.06 - 10.17.41.37.png\" alt=\"Quake Remix Map Pack\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/this-quake-level-pack-transforms-iconic-multiplayer-maps-into-thrilling-singleplayer-death-mazes.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p>Indeed, the whole mod works weirdly well as a coherent Quake episode. This is partly due to Quake&apos;s own amorphous, dimension-hopping stylings, which can be stretched quite far before it breaks. But there were several maps I didn&apos;t immediately recognise that felt right at home in Quake, such was their theme, pacing and progression. A few stick out like freshly bloodied stumps, such as a map that dropped me into the lower decks of a pirate ship. But these are fun for their novelty value, and still work as FPS levels even if they don&apos;t feel very Quake.<\/p>\n<p>You can download the map pack <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/search\/?searchTerm=quake\" target=\"_blank\" rel=\"noopener\">here<\/a>. Running it is as simple as putting the folder in your Quake directory, then running it by booting up Quake and entering &#8220;game [folder name]&#8221; in the console. If you&apos;re using Nightdive&apos;s remastered version of Quake, you&apos;ll need to put the map pack in the &#8220;rerelease&#8221; folder inside your Quake directory for it to work.<\/p>\n<p>If thirty new, Quake-ified maps isn&apos;t enough for classic FPS action for you, well, we might not have to wait much longer for a whole new entry in the series. There are rumours that a new Quake game is in the works, lent credence by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/quake-6-tease-indiana-jones\/\" target=\"_blank\" rel=\"noopener\">cryptic clues<\/a> in Machine Games&apos; recent Indiana Jones trailer.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/this-quake-level-pack-transforms-iconic-multiplayer-maps-into-thrilling-single-player-death-mazes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I was a kid, I used to boot-up multiplayer maps in games like Counter-Strike and Unreal Tournament and wander around them alone. I loved exploring the design of spaces like Facing Worlds and de_dust2, but was less enthused by the other people trying to kill me in them. I like my FPS enemies to be distinctly non-human, able to blast me into a quivering chunk of meat, but unable to call me &#8220;n00b&#8221; afterwards. So it was with considerable joy that I learned about the Remix Jam map pack. It&apos;s the result of a recent level design jam, whereby Quake mappers have taken iconic multiplayer maps, and redesigned them to work as single-player levels. The result is a 30-map Quake episode that takes you&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/this-quake-level-pack-transforms-iconic-multiplayer-maps-into-thrilling-singleplayer-death-mazes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":736628,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,505],"class_list":["post-736627","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-mods"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>This Quake level pack transforms iconic multiplayer maps into thrilling singleplayer death mazes | Arcader News<\/title>\n<meta name=\"description\" content=\"When I was a kid, I used to boot-up multiplayer maps in games like Counter-Strike and Unreal Tournament and wander around them alone. 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