{"id":734805,"date":"2025-11-22T09:51:40","date_gmt":"2025-11-22T09:51:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-22T09:51:41","modified_gmt":"2025-11-22T09:51:41","slug":"the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne\/","title":{"rendered":"The Last of Us Part 2 originally started out as an &#8220;open world game inspired by Bloodborne&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne.jpg\" \/> <\/p>\n<p>The Last of Us Part 2 was originally designed as an open-world action game that was heavily inspired by Bloodborne.<\/p>\n<p>Confirmation came via co-game director Anthony Newman, who revealed during in the fantastic behind-the-scenes documentary, Grounded 2: Making The Last of Us Part 2, that for the first four or five months of development, The Last of Us Part 2 was a &#8220;purely melee focussed&#8221; game that &#8220;kept getting bigger and bigger as you explored&#8221;, as inspired by FromSoft&#8217;s fan-favourite adventure.<\/p>\n<p>&#8220;When we started out making The Last of Us Part 2, Neil actually wanted to be very ambitious about changing the game almost entirely,&#8221; explained Newman.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-last-of-us-part-2-originally-started-out-as-an-open-world-game-inspired-by-bloodborne?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Last of Us Part 2 was originally designed as an open-world action game that was heavily inspired by Bloodborne. Confirmation came via co-game director Anthony Newman, who revealed during in the fantastic behind-the-scenes documentary, Grounded 2: Making The Last of Us Part 2, that for the first four or five months of development, The Last of Us Part 2 was a &#8220;purely melee focussed&#8221; game that &#8220;kept getting bigger and bigger as you explored&#8221;, as inspired by FromSoft&#8217;s fan-favourite adventure. &#8220;When we started out making The Last of Us Part 2, Neil actually wanted to be very ambitious about changing the game almost entirely,&#8221; explained Newman. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":734806,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,8482,1974,6817,42,965,8767,1192,8711,778,2014,9590,8766,44,45,34,86,9036,54,4770,129,8706,3987],"class_list":["post-734805","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-behind-the-scenes","tag-bloodborne","tag-design","tag-development","tag-fromsoftware","tag-full-product","tag-horror","tag-multiplayer-competitive","tag-naughty-dog","tag-neil-druckmann","tag-openworld","tag-post-apocalyptic","tag-ps4","tag-ps5","tag-rpg","tag-shooter","tag-shooter-third-person","tag-single-player","tag-sony-computer-entertainment","tag-the-last-of-us-part-ii","tag-the-last-of-us-part-ii-remastered","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 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