{"id":733168,"date":"2025-11-22T02:47:50","date_gmt":"2025-11-22T02:47:50","guid":{"rendered":"http:\/\/UoT7RDkEMZL43LDHpJUD9n"},"modified":"2025-11-22T02:47:50","modified_gmt":"2025-11-22T02:47:50","slug":"alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-come-and-im-all-for-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-come-and-im-all-for-it\/","title":{"rendered":"Alan Wake 2&#8217;s latest patch could be a sign of more anti-jumpscare toggles in horror games to come\u2014and I&#8217;m all for it"},"content":{"rendered":"<article>\n<p>I love listening to people dissect horror stories. I enjoy a good horror comic, and that hot wash of goosebumps you get after a page-turn reveal. I like dipping my toes into gothic fiction and horror from time to time\u2014the kind that leaves you discreetly double-checking your locks before bed each night. Despite all of this, I absolutely cannot stand horror games.<\/p>\n<p>I am admittedly a bit of a scaredy-cat\u2014but my physical, full-body reaction to jumpscares also <em>sucks. <\/em>Every muscle in my body seizes up, I usually knock a drink over, my heart pounds out of my chest, my mouth goes dry, and I can&apos;t calm down for about 20 minutes. I&apos;m left feeling like I&apos;ve been slapped around by a ghost. I&apos;m obviously fine within the hour, but it&apos;s not an experience I&apos;m keen to repeat for kicks\u2014I just don&apos;t have the energy, more than anything.<\/p>\n<p>As a result horror games\u2014and most horror movies\u2014have forever sat just out of reach. I&apos;d chalked that up to a resigned &#8220;they&apos;re not for me&#8221;, not everyone should enjoy every game\u2014but learning about Alan Wake 2&apos;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/alan-wake-2-patch-adds-much-requested-option-to-turn-down-the-cheap-jump-scares-that-so-many-people-hate\/\">recent update<\/a> has me wondering whether that needs to be the case forever.<\/p>\n<p>Games already add accessibility features when it comes to scares. It&apos;s no longer surprising to see a mainstream game add an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hogwarts-legacy-gets-massive-patch-thats-especially-useful-if-youre-afraid-of-spiders\/\">arachnophobia mode<\/a>, with some horror games like SOMA even patching in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/somas-upcoming-safe-mode-promises-fear-free-exploration\/\">safe modes<\/a> to let players soak in the ambiance without the pressure of being hunted. It&apos;s not as if Alan Wake 2 is the first to do this, either\u2014there are similar toggles in games like Spooky&apos;s Jump Scare Mansion or <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/this-survival-horror-detective-game-lets-you-turn-off-the-survival-and-horror\/\">Scrutinized<\/a>. They&apos;re just few and far between.<\/p>\n<p>My particular jumpscare pains are only unpleasant, rather than being medical\u2014but I&apos;d be surprised if there weren&apos;t players out there with, say, heart conditions or blood pressure problems that&apos;d like to dip their toes into more psychological horror games, if they could just restrain themselves from going &#8220;ooga booga!&#8221; all the time. But if you want to fully jumpscare-proof your game, there are a couple of issues to tackle.<\/p>\n<h2 id=\"cutscenes-and-emergent-jumpscares-6\">Cutscenes and emergent jumpscares<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2630px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.27%;\"><img loading=\"lazy\" decoding=\"async\" id=\"EbwcLbbdrzaf4pdrJkWtxQ\" name=\"Alan Wake 2 writing.png\" alt=\"Alan Wake writing\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-come-and-im-all-for-it.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2630\" height=\"1480\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Remedy Entertainment)<\/span><\/figcaption><\/figure>\n<p>Accessibility options are generally good, but they also take a lot of work. Having a suite of toggles, such as high-contrast modes, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3s-color-filters-are-a-sore-reminder-that-most-color-blind-accessibility-options-are-still-a-total-mess-in-games\/\">colour-blindness options<\/a>, or <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/street-fighter-6s-modern-controls-are-the-accessibility-breakthrough-that-finally-let-me-compete-in-fighting-games\/\">control schemes<\/a> requires some elbow grease\u2014but these elements are usually additive. They can be patched in. Making a game optionally jumpscare-proof might be a little harder. Unlike Alan Wake 2&apos;s disjointed horror flashes, plenty of games will work a cinematic, movie-style jumpscare into a scripted event or cutscene.<\/p>\n<p>Let&apos;s say a toggle pauses the game before a jumpscare, and gives you the chance to mute the audio before it happens\u2014or watch the jumpscare in slow motion. You can argue that&apos;s intrusive, and it does arguably kill the horror dead, but I don&apos;t think that&apos;s a huge problem.<\/p>\n<p>You could make the same argument that echolocation-style audio pings such as the ones added to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/star-wars-jedi-survivor-adds-three-types-of-slow-motion-as-well-as-other-impressive-accessibility-updates-and-performance-tweaks\/\">Star Wars: Jedi Survivor<\/a> mess with the game&apos;s sound design. While you&apos;d be technically correct\u2014it&apos;s also irrelevant when it comes to someone who needs the feature to play in the first place. Without the feature, they&apos;re not putting up with the intended experience\u2014they&apos;re just not playing.<\/p>\n<p>The more serious task? Making sure you catch every jumpscare in your net. If you advertise your game as being accessible to, say, someone with a heart condition, you <em>really <\/em>have to make sure you stop any jumpscares from happening. It&apos;s a similar burden of responsibility when it comes to seizure prevention. There has to be a promise of absolute safety, otherwise you need to give a warning.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FoGMobAfjFPQVdXGQVnEp9\" name=\"Alan Wake 2 Screenshot 2023.10.27 - 13.12.20.jpg\" alt=\"Alan Wake 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/02\/alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-come-and-im-all-for-it.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Remedy)<\/span><\/figcaption><\/figure>\n<p>Then there&apos;s what I&apos;m going to call emergent jumpscares. Designers aren&apos;t always in control of how a player might be startled. Take Lethal Company, for example: That&apos;s a game I wouldn&apos;t describe as <em>scary<\/em>\u2014I&apos;m able to play it, despite my wimpiness. But you&apos;ll often get caught off-guard simply by the way its enemies and environments are put together, rather than a deliberate attempt to startle you.<\/p>\n<p>I&apos;m not sure how you&apos;d solve that problem without compromising the game&apos;s difficulty or atmosphere. However, it may prove less of a worry\u2014after all, a full-screen demon wailing in your face is more of a problem than the mild surprise of stubbing your toe on an unexpected zombie.<\/p>\n<p>Ultimately, I don&apos;t expect every game to cater to my overactive fight-or-flight response\u2014especially not in a genre where you&apos;re <em>supposed <\/em>to be scared. I would, however, appreciate it if more titles followed in Alan&apos;s wake and let me tweak my experience. I know what I can handle, and full-screen jumpscares just so happen to be a complete barrier to entry.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/R036RsP5rig\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>It&apos;s not like this is purely an accessibility problem, either. Plenty of players without serious medical conditions found Alan Wake 2&apos;s jumpscares obnoxious\u2014including PC Gamer&apos;s own Sarah James, who was so annoyed by them that they <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/alan-wake-2-is-so-stuffed-with-jump-scares-it-cheapens-the-good-horror\/\">stopped her from enjoying the horror aspects she liked.<\/a> Wider complaints are a huge reason as to why the toggle was added in the first place.<\/p>\n<p>Accessibility options often create &apos;everybody wins!&apos; scenarios like these\u2014like with Star Wars Jedi: Survivor&apos;s slow-mo option. It&apos;s useful for players with poor reaction times or motor control issues, but it&apos;s also a nice way to get some killer action screenshots. Similarly, if jumpscare filters become more common, then it will let players who like horror (but not jumpscares) tone things down a bit\u2014while leaving the sudden scares intact for thrillseekers. Smiles all around.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-comeand-im-all-for-it\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I love listening to people dissect horror stories. I enjoy a good horror comic, and that hot wash of goosebumps you get after a page-turn reveal. I like dipping my toes into gothic fiction and horror from time to time\u2014the kind that leaves you discreetly double-checking your locks before bed each night. Despite all of this, I absolutely cannot stand horror games. I am admittedly a bit of a scaredy-cat\u2014but my physical, full-body reaction to jumpscares also sucks. Every muscle in my body seizes up, I usually knock a drink over, my heart pounds out of my chest, my mouth goes dry, and I can&apos;t calm down for about 20 minutes. I&apos;m left feeling like I&apos;ve been slapped around by a ghost. I&apos;m obviously fine&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/alan-wake-2s-latest-patch-could-be-a-sign-of-more-anti-jumpscare-toggles-in-horror-games-to-come-and-im-all-for-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":733169,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1192,782,2223],"class_list":["post-733168","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-horror","tag-remedy","tag-remedy-entertainment"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Alan Wake 2&#039;s latest patch could be a sign of more anti-jumpscare toggles in horror games to come\u2014and I&#039;m all for it | Arcader News<\/title>\n<meta name=\"description\" content=\"I love listening to people dissect horror stories. 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