{"id":730024,"date":"2025-11-21T06:03:37","date_gmt":"2025-11-21T06:03:37","guid":{"rendered":"http:\/\/Y3ZciuPHKVVCGM8xPFA97A"},"modified":"2025-11-21T06:03:37","modified_gmt":"2025-11-21T06:03:37","slug":"helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet\/","title":{"rendered":"Helskate&#8217;s a Tony Hawk&#8217;s Pro Skater-meets-roguelike with good ideas, but its Steam Next Fest demo left me feeling like it can&#8217;t land its combos yet"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/DoXrdjgc1lQ\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I was pretty excited about <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/1295630\/Helskate\/\" target=\"_blank\" rel=\"noopener\">Helskate<\/a>\u2014though after trying its Steam Next Fest demo, I&apos;m not sure it&apos;s really pulled its disparate parts together in the way it needs to. Not yet, anyway\u2014it&apos;s a pre-early access glimpse at what its devs have been cooking, so there&apos;s still room for improvement.<\/p>\n<p>I had a big soft spot for the Tony Hawk&apos;s Pro Skater (THPS) line of skating games when I was a tyke\u2014part of the draw was chaining together a sick combo, getting into a flow state, and ripping through a level like a god on wheels. A solid THPS stage guides you from one area to the next, giving you patches of playgrounds to sow together with your tricks.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"at3wSeumLVTmyT6uNtUhs3\" name=\"20240130152428_1.jpg\" alt=\"An array of abilities to use in Helskate, a skating-game-meets-roguelike by Phantom Coast.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/01\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Phantom Coast)<\/span><\/figcaption><\/figure>\n<p>Helskate is absolutely a THPS game with combat stuck to the deck\u2014the controls are almost identical. The only spanner in the wheels is that you&apos;re being attacked by demons. Your R1 and R2 shoulder buttons (you should probably be playing this on a controller, it&apos;s a THPS game) are replaced by swings of a katana.<\/p>\n<p>You&apos;ll also unlock tapes, stickers, and gear that grant you special abilities. For instance, one upgrade let me fire swarms of homing missiles whenever I did an indy grab. Other effects are passive, like a damage buff to your next attack whenever you pull off a specific grind. This all sounds pretty tubular in theory, dude. Radical, even. Though the reality left me feeling unsure of what Helskate actually wanted me to <em>do.<br \/>\n<\/em><br \/>\nThe problem I ran into is this: THPS is all about flow, but roguelikes are typically about weighing risk and reward, managing a limited supply of health while you brawl through a level with defence on your mind. Even action-heavy roguelikes such as Hades demand you balance aggression and evasion.<\/p>\n<p>Helskate wants you to tear asphalt, but it also wants you to stop and fight some guys. You get a dash and a lock-on function that lets you zag away from your tricks to deal with some demons, but any attempts to weave brawling with skating left me with a headache. I couldn&apos;t just leave the demons alone, though. More than once, some giant bird monster would lunge from off-screen and smash me into bits while I was doing a Christ Air. And that&apos;s just bad park etiquette, really.<\/p>\n<p>As it stands, enemy telegraphs struggle to scan. There&apos;s floor markers and warning beams, but the little buggers crop up in strange places\u2014and for the most part, they&apos;re silent. Solid sound design would&apos;ve gone a long way to giving the player some more situational awareness but alas, I quickly found myself having to knock over enemies before I could focus on pulling combos, which sort of feels like admitting defeat. Helskate can&apos;t just become a chain of decent THPS levels that you can play once you&apos;ve done some decent action-skater combat\u2014because that&apos;s two games, not one.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ry5NAJscwD2ebNA6uJmMfB\" name=\"20240130153118_1.jpg\" alt=\"An image of the death screen in Helskate, where the protagonist is yanked to hell by a chain with the words \"BROKEN\" in bold letters.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/01\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Phantom Coast)<\/span><\/figcaption><\/figure>\n<p>Part of this could be a skill issue. While I still have a bit of muscle memory left from the good ol&apos; days, the THPS formula is fast-moving by nature, so if you&apos;re not fluent in manuals you&apos;re going to suffer. There&apos;s potentially a lot to enjoy here if you can blitz through Downtown with your eyes closed and want an extra challenge, though. I&apos;m just not sure if comfort with Helskate&apos;s core controls would address its current design bummers.<\/p>\n<p>I can&apos;t shake this feeling that indie dev Phantom Coast is trying to jam a square peg into a round hole. Working enemies into the fabric of THPS is a good idea, but there&apos;s too much of an emphasis on avoiding damage. If you try to play fast and aggressive, pulling off big combos out the gate, you&apos;ll get demolished. There&apos;s no real incentive to nail the longest, sickest chain <em>while <\/em>killing enemies.<\/p>\n<p>Helskate does, however, make me feel like there&apos;s a version of the game that spins those plates well. Perhaps getting a high score should be your primary way of healing\u2014and that could become your go-to move once the game enters early access February 15 and we get a better idea of its progression mechanics. It could even be something the devs pivot to in a later revamp: early access is early access, after all. Still, a demo is an elevator pitch: and right now, Helskate feels like it&apos;s umming and ahhing.<\/p>\n<p>I don&apos;t want it to, mind\u2014because I do think there&apos;s a nugget of a good idea here. Everything else about Helskate screams potential, and I&apos;m a fan of its acid candy aesthetics already. I just want its mechanics to drag me into that classic THPS flow without having to play demon clean-up detail first.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was pretty excited about Helskate\u2014though after trying its Steam Next Fest demo, I&apos;m not sure it&apos;s really pulled its disparate parts together in the way it needs to. Not yet, anyway\u2014it&apos;s a pre-early access glimpse at what its devs have been cooking, so there&apos;s still room for improvement. I had a big soft spot for the Tony Hawk&apos;s Pro Skater (THPS) line of skating games when I was a tyke\u2014part of the draw was chaining together a sick combo, getting into a flow state, and ripping through a level like a god on wheels. A solid THPS stage guides you from one area to the next, giving you patches of playgrounds to sow together with your tricks. (Image credit: Phantom Coast) Helskate is absolutely&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":730025,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,9286,1518,3427],"class_list":["post-730024","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-phantom-coast","tag-roguelike","tag-steam-next-fest"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Helskate&#039;s a Tony Hawk&#039;s Pro Skater-meets-roguelike with good ideas, but its Steam Next Fest demo left me feeling like it can&#039;t land its combos yet | Arcader News<\/title>\n<meta name=\"description\" content=\"I was pretty excited about Helskate\u2014though after trying its Steam Next Fest demo, I&amp;apos;m not sure it&amp;apos;s really pulled its disparate parts together\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/helskates-a-tony-hawks-pro-skater-meets-roguelike-with-good-ideas-but-its-steam-next-fest-demo-left-me-feeling-like-it-cant-land-its-combos-yet\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Helskate&#039;s a Tony Hawk&#039;s Pro Skater-meets-roguelike with good ideas, but its Steam Next Fest demo left me feeling like it can&#039;t land its combos yet | Arcader News\" \/>\n<meta property=\"og:description\" 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