{"id":722573,"date":"2025-11-19T18:27:45","date_gmt":"2025-11-19T18:27:45","guid":{"rendered":"https:\/\/www.eurogamer.net\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel?utm_source=feed&#038;utm_medium=rss&#038;utm_campaign=feed"},"modified":"2025-11-19T18:27:45","modified_gmt":"2025-11-19T18:27:45","slug":"dragons-dogma-2-director-wants-players-to-avoid-fast-travel","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel\/","title":{"rendered":"Dragon&#8217;s Dogma 2 director wants players to avoid fast travel"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/01\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel.jpg\" \/> <\/p>\n<p>\nDragon&#8217;s Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, &#8216;long&#8217; way itself isn&#8217;t boring. It&#8217;s more about whether the game you are playing is interesting enough to keep you entertained while you travel.\n<\/p>\n<p> &#8220;Travel is boring? That&#8217;s not true. It&#8217;s only an issue because your game is boring. All you have to do is make travel fun,&#8221; Itsuno told <a href=\"https:\/\/www.ign.com\/articles\/dragons-dogma-2-director-explains-why-less-fast-travel-can-be-a-good-thing\">IGN<\/a> when asked about fast travel mechanics. <\/p>\n<p> &#8220;That&#8217;s why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don&#8217;t know whether it&#8217;s safe or not ten metres in front of them.&#8221;\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon&#8217;s Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, &#8216;long&#8217; way itself isn&#8217;t boring. It&#8217;s more about whether the game you are playing is interesting enough to keep you entertained while you travel. &#8220;Travel is boring? That&#8217;s not true. It&#8217;s only an issue because your game is boring. All you have to do is make travel fun,&#8221; Itsuno told IGN when asked about fast travel mechanics. &#8220;That&#8217;s why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don&#8217;t know whether it&#8217;s safe or not ten metres in front of them.&#8221; Read&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dragons-dogma-2-director-wants-players-to-avoid-fast-travel\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":722574,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[209,426,79,59,45,34,54,3987,4616],"class_list":["post-722573","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-capcom","tag-dragons-dogma-2","tag-fantasy","tag-pc","tag-ps5","tag-rpg","tag-single-player","tag-third-person","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon&#039;s Dogma 2 director wants players to avoid fast travel | Arcader News<\/title>\n<meta name=\"description\" content=\"Dragon&#039;s Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. 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