{"id":696512,"date":"2026-04-09T01:14:18","date_gmt":"2026-04-09T01:14:18","guid":{"rendered":"https:\/\/www.eurogamer.net\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid"},"modified":"2026-04-09T01:14:18","modified_gmt":"2026-04-09T01:14:18","slug":"kojima-struggled-to-licence-historical-footage-for-metal-gear-solid","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid\/","title":{"rendered":"Kojima struggled to licence historical footage for Metal Gear Solid"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/09\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid.jpg\" \/> <\/p>\n<p>\nHideo Kojima struggled to get live-action clips in Metal Gear Solid, not for technical reasons but because of a lack of contacts.\n<\/p>\n<p>\nIn a series of tweets on his Japanese account, he shared some background information on the game celebrating the 35th anniversary of the series (thanks <a href=\"https:\/\/www.siliconera.com\/kojima-struggled-to-get-live-action-clips-in-metal-gear-solid\/\">SiliconEra<\/a>).\n<\/p>\n<p>\nKojima wanted to push the realism of his fictional story using real war footage and, of course, the PlayStation console was able to play compressed film so this wasn&#8217;t a technical limitation.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima struggled to get live-action clips in Metal Gear Solid, not for technical reasons but because of a lack of contacts. In a series of tweets on his Japanese account, he shared some background information on the game celebrating the 35th anniversary of the series (thanks SiliconEra). Kojima wanted to push the realism of his fictional story using real war footage and, of course, the PlayStation console was able to play compressed film so this wasn&#8217;t a technical limitation. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":696513,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[958,1977,479],"class_list":["post-696512","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-metal-gear-solid","tag-ps1","tag-stealth"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kojima struggled to licence historical footage for Metal Gear Solid | Arcader News<\/title>\n<meta name=\"description\" content=\"Hideo Kojima struggled to get live-action clips in Metal Gear Solid, not for technical reasons but because of a lack of contacts. In a series of tweets on\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/kojima-struggled-to-licence-historical-footage-for-metal-gear-solid\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kojima struggled to licence historical footage for Metal Gear Solid | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Hideo Kojima struggled to get live-action clips in Metal Gear Solid, not for technical reasons but because of a lack of contacts. 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