{"id":693540,"date":"2025-08-26T22:21:42","date_gmt":"2025-08-26T22:21:42","guid":{"rendered":"https:\/\/arcader.org\/making-high-on-life-a-rooftop-interview-with-squanch-games-in-germany\/"},"modified":"2025-08-26T22:21:42","modified_gmt":"2025-08-26T22:21:42","slug":"making-high-on-life-a-rooftop-interview-with-squanch-games-in-germany","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/making-high-on-life-a-rooftop-interview-with-squanch-games-in-germany\/","title":{"rendered":"Making High On Life: A Rooftop Interview With Squanch Games In Germany"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/09\/making-high-on-life-a-rooftop-interview-with-squanch-games-in-germany.jpg\" width=\"800\" height=\"450\" alt=\"high on life interview\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>We met up with Squanch Games for a candid rooftop interview at <a href=\"https:\/\/www.gameinformer.com\/search?keyword=gamescom+2022\" target=\"_blank\" rel=\"noopener\">Gamescom<\/a> to discuss the making of High On Life, working with Justin Roiland, how the reception to Rick And Morty ebbs and flows, and how the team has struggled with marketing their <a href=\"https:\/\/www.gameinformer.com\/2022\/06\/12\/squanch-games-reveals-high-on-life-a-first-person-shooter-from-justin-roiland\" target=\"_blank\" rel=\"noopener\">upcoming FPS game<\/a>.&nbsp;<\/p>\n<p>Watch the interview below:&nbsp;<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"\" frameborder=\"0\" height=\"\" src=\"https:\/\/www.youtube.com\/embed\/y1MvRfuSjqE\" width=\"\"><\/iframe> <\/p>\n<p>&nbsp;<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/gamescom-2022\/2022\/09\/02\/making-high-on-life-a-rooftop-interview-with-squanch-games-in-germany\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We met up with Squanch Games for a candid rooftop interview at Gamescom to discuss the making of High On Life, working with Justin Roiland, how the reception to Rick And Morty ebbs and flows, and how the team has struggled with marketing their upcoming FPS game.&nbsp; Watch the interview below:&nbsp; &nbsp; Source<\/p>\n","protected":false},"author":1,"featured_media":693541,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-693540","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Making High On Life: A Rooftop Interview With Squanch Games In Germany | Arcader News<\/title>\n<meta name=\"description\" content=\"We met up with Squanch Games for a candid rooftop interview at 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