{"id":691274,"date":"2026-04-08T04:41:11","date_gmt":"2026-04-08T04:41:11","guid":{"rendered":"https:\/\/www.eurogamer.net\/arkane-really-didnt-want-to-call-prey-2017-prey"},"modified":"2026-04-08T04:41:11","modified_gmt":"2026-04-08T04:41:11","slug":"arkane-really-didnt-want-to-call-prey-2017-prey","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/arkane-really-didnt-want-to-call-prey-2017-prey\/","title":{"rendered":"Arkane really didn&#8217;t want to call Prey (2017) &#8216;Prey&#8217;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/arkane-really-didnt-want-to-call-prey-2017-prey.jpg\" \/> <\/p>\n<p>Rapha&euml;l Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt &#8220;gross&#8221; to have release something under someone else&#8217;s IP.<\/p>\n<p>Colantonio, known as the founder of Arkane Studios, served as the game&#8217;s director and writer. He announced his <a href=\"https:\/\/www.eurogamer.net\/arkane-founder-and-prey-director-raphael-colantonio-departs-studio\">departure<\/a> from the studio shortly after the game&#8217;s release, <a href=\"https:\/\/www.eurogamer.net\/arkane-co-founder-raphael-colantonio-imagine-not-having-a-vacation-for-18-years\">citing<\/a> burnout and a desire to spend time with his son.<\/p>\n<p>\nThe fact that the game was never envisioned to be a part of the Prey IP isn&#8217;t new for fans of the game or Arkane. It was documented by <a href=\"https:\/\/www.youtube.com\/watch?v=kXLxaKrcFZ0\">NoClip<\/a> last year, in which Colantonio and other leads on the game explained that Bethesda was insistent that Arkane&#8217;s next project had to be called Prey. Colantonio described the decision as a &#8220;non-negotiable compromise&#8221;.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/arkane-really-didnt-want-to-call-prey-2017-prey\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/arkane-really-didnt-want-to-call-prey-2017-prey\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rapha&euml;l Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt &#8220;gross&#8221; to have release something under someone else&#8217;s IP. Colantonio, known as the founder of Arkane Studios, served as the game&#8217;s director and writer. He announced his departure from the studio shortly after the game&#8217;s release, citing burnout and a desire to spend time with his son. The fact that the game was never envisioned to be a part of the Prey IP isn&#8217;t new for fans of the game or Arkane. It was documented by NoClip last year, in which Colantonio and other leads on the game explained that Bethesda was insistent that Arkane&#8217;s next project had to be called Prey. Colantonio described the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/arkane-really-didnt-want-to-call-prey-2017-prey\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":691275,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[2916,317,59,3200,44,5139,5140,60],"class_list":["post-691274","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-arkane-studios","tag-bethesda-softworks","tag-pc","tag-prey","tag-ps4","tag-weird-west","tag-wolfeye-studios","tag-xbox-one"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Arkane really didn&#039;t want to call Prey (2017) &#039;Prey&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Rapha&euml;l 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