{"id":686671,"date":"2026-04-07T13:31:19","date_gmt":"2026-04-07T13:31:19","guid":{"rendered":"https:\/\/www.eurogamer.net\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era"},"modified":"2026-04-07T13:31:19","modified_gmt":"2026-04-07T13:31:19","slug":"the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era\/","title":{"rendered":"The scale in Homeworld 3 is tremendous &#8211; it&#8217;s a space RTS for the James Webb era"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era.jpg\" \/> <\/p>\n<p>Homeworld is back: that&#8217;s Homeworld 3 in a nutshell. It&#8217;s the real-time strategy series you remember and, probably, what you want it to be now. And actually, to hear Rob Cunningham tell it in our interview below &#8211; he who helped dream up Homeworld and co-founded Relic, and now leads Blackbird, the studio making Homeworld 3 &#8211; this game is actually what they always wanted Homeworld 2 to be. Computers just couldn&#8217;t handle it at the time. <\/p>\n<p>But now they can. They can handle this big idea of using space wreckage as cover to hide behind, fly through, sneak around &#8211; use it like a theatrical set you can play tricks on your opponents with. I&#8217;m over here &#8211; no not really, I&#8217;m over here! And I&#8217;ve played Homeworld 3 for about an hour and the idea really works. More importantly, it&#8217;s simple to use. No fussy controls govern it; your cursor shows how ships will interact with a piece of scenery and then they do. They will make trench-runs on their own with only a simple instruction &#8211; <i>trench-runs!<\/i> They&#8217;ll fly through huge engine shafts of colossal wrecks on their own &#8211; <i>peekaboo!<\/i> They&#8217;ll even use nearby cover automatically while preparing for another attack run. They are not dumb: they won&#8217;t fly into walls and scenery if you leave them unattended. And it&#8217;s fun.<\/p>\n<p>And those two words &#8220;it&#8217;s fun&#8221; are crucial to what Homeworld 3 is about. It&#8217;s as though the faff of the old games has been tidied away &#8211; but not sacrificed &#8211; to enable the exciting parts of the formula to come through. And what really comes through for me is space.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Homeworld is back: that&#8217;s Homeworld 3 in a nutshell. It&#8217;s the real-time strategy series you remember and, probably, what you want it to be now. And actually, to hear Rob Cunningham tell it in our interview below &#8211; he who helped dream up Homeworld and co-founded Relic, and now leads Blackbird, the studio making Homeworld 3 &#8211; this game is actually what they always wanted Homeworld 2 to be. Computers just couldn&#8217;t handle it at the time. But now they can. They can handle this big idea of using space wreckage as cover to hide behind, fly through, sneak around &#8211; use it like a theatrical set you can play tricks on your opponents with. I&#8217;m over here &#8211; no not really, I&#8217;m over here!&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-scale-in-homeworld-3-is-tremendous-its-a-space-rts-for-the-james-webb-era\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":686672,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[4556,8561,6351],"class_list":["post-686671","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-homeworld","tag-homeworld-2","tag-homeworld-3"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The scale in Homeworld 3 is tremendous - it&#039;s a space RTS for the James Webb era | Arcader News<\/title>\n<meta name=\"description\" content=\"Homeworld is back: that&#039;s Homeworld 3 in a nutshell. 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