{"id":683874,"date":"2025-08-24T22:04:23","date_gmt":"2025-08-24T22:04:23","guid":{"rendered":"https:\/\/www.eurogamer.net\/battlefield-2042-overhauls-specialists-with-new-class-like-system"},"modified":"2025-08-24T22:04:23","modified_gmt":"2025-08-24T22:04:23","slug":"battlefield-2042-overhauls-specialists-with-new-class-like-system","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-2042-overhauls-specialists-with-new-class-like-system\/","title":{"rendered":"Battlefield 2042 overhauls Specialists with new class-like system"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/battlefield-2042-overhauls-specialists-with-new-class-like-system.jpg\" \/> <\/p>\n<p>\nDICE has announced a series of revamps coming to the beleaguered Battlefield 2042, including a rework of the game&#8217;s unpopular Specialists.\n<\/p>\n<p>\nIn a lengthy <a href=\"https:\/\/www.ea.com\/en-gb\/games\/battlefield\/battlefield-2042\/community\/battlefield-core-feedback-specialists\">blog post<\/a>, DICE has detailed how it will bring &#8220;classes back to Battlefield&#8221; by reintroducing the &#8220;classic and familiar&#8221; Assault, Recon, Support and Engineer as groups in which existing Specialists will sit as &#8220;unique sub-classes&#8221;.\n<\/p>\n<p>\nEach of these classes will be tweaked to restrict gadget usage, enabling players to &#8220;better assess the threat&#8221;, and assign new class traits. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/battlefield-2042-overhauls-specialists-with-new-class-like-system\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/battlefield-2042-overhauls-specialists-with-new-class-like-system\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>DICE has announced a series of revamps coming to the beleaguered Battlefield 2042, including a rework of the game&#8217;s unpopular Specialists. In a lengthy blog post, DICE has detailed how it will bring &#8220;classes back to Battlefield&#8221; by reintroducing the &#8220;classic and familiar&#8221; Assault, Recon, Support and Engineer as groups in which existing Specialists will sit as &#8220;unique sub-classes&#8221;. Each of these classes will be tweaked to restrict gadget usage, enabling players to &#8220;better assess the threat&#8221;, and assign new class traits. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":683875,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[4530,2243,6765,59,44,45,60,4616],"class_list":["post-683874","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-battlefield-2042","tag-dice","tag-fps-shooter","tag-pc","tag-ps4","tag-ps5","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 2042 overhauls Specialists with new class-like system | Arcader News<\/title>\n<meta name=\"description\" content=\"DICE has announced a series of revamps coming to the beleaguered Battlefield 2042, including a rework of the game&#039;s unpopular Specialists. 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