{"id":68181,"date":"2025-09-09T00:13:43","date_gmt":"2025-09-09T00:13:43","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2132292"},"modified":"2025-09-09T00:13:43","modified_gmt":"2025-09-09T00:13:43","slug":"cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video\/","title":{"rendered":"CD Projekt co-founder addresses botched Cyberpunk 2077 console release in new video"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video.jpg\" alt=\"\" \/><\/p>\n<p>CD Projekt co-founder Marcin Iwi&#324;ski has addressed the events leading up to the disastrous launch of Cyberpunk 2077 last year in an attempt to explain how the game&#8217;s widely lambasted Xbox One and PlayStation 4 versions were released in such a poor state.<\/p>\n<p>&#8220;Based on [our] legacy of genuine and honest communication&#8221;, says Iwi&#324;ski <a href=\"https:\/\/youtu.be\/O3V4UBZmC9o\">in a new video<\/a>,&#8221; you&#8217;ve trusted us and pre-ordered our game, and despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I, and the entire leadership team, are deeply sorry for this and this video is me publicly owning up to this.&#8221;<\/p>\n<p>According to Iwi&#324;ski, problems with the console release stemmed from Cyperpunk&#8217;s &#8220;huge&#8221; scope &#8211; specifically the &#8220;multitude of custom objects, interacting systems, and mechanics&#8221; all condensed into a single big city and &#8220;in a relatively loading-free environment&#8221;.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-13-cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-13-cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt co-founder Marcin Iwi&#324;ski has addressed the events leading up to the disastrous launch of Cyberpunk 2077 last year in an attempt to explain how the game&#8217;s widely lambasted Xbox One and PlayStation 4 versions were released in such a poor state. &#8220;Based on [our] legacy of genuine and honest communication&#8221;, says Iwi&#324;ski in a new video,&#8221; you&#8217;ve trusted us and pre-ordered our game, and despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I, and the entire leadership team, are deeply sorry for this and this video is me publicly owning up to this.&#8221; According to Iwi&#324;ski, problems with the console release stemmed from Cyperpunk&#8217;s &#8220;huge&#8221; scope &#8211; specifically the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cd-projekt-co-founder-addresses-botched-cyberpunk-2077-console-release-in-new-video\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":68182,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-68181","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>CD Projekt co-founder addresses botched 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