{"id":674366,"date":"2026-04-04T19:33:39","date_gmt":"2026-04-04T19:33:39","guid":{"rendered":"https:\/\/www.eurogamer.net\/apex-legends-somethings-got-to-give"},"modified":"2026-04-04T19:33:39","modified_gmt":"2026-04-04T19:33:39","slug":"apex-legends-somethings-got-to-give","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/apex-legends-somethings-got-to-give\/","title":{"rendered":"Apex Legends &#8211; something&#8217;s got to give"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/apex-legends-somethings-got-to-give.jpg\" \/> <\/p>\n<p>\nMy fireteam and I &#8211; hitherto committed to PUBG but casually on the lookout for something else, so unhappy were we with the lack of communication, infrequent updates, and all-too-common disconnects &#8211; had been on the hunt for a new team-based shooter, and Apex Legends scratched an itch that neither Fortnite nor PUBG could reach. Fun, chaotic, and built on fantastically snappy gunplay, Respawn&#8217;s surprise battle royale hit the floor running, and we fell for it faster than Bangalore drop, shock and locks. Apex Legends&#8217; arrival was smooth, too, immediately feeling polished, and it offered a frantic, pacey twist on the battle royale formula. It became our go-to game, not for a few weeks or months, but for years.\n<\/p>\n<p>\nThe wheels started to fall off for us when Apex Legends introduced skill-based matchmaking (often shortened to SBMM). Yes, yes, I know it&#8217;s an unpopular view and something Respawn is unlikely to change, but I loathe SBMM in unranked play. I know it&#8217;s there to balance out lobbies and make it easier for newbies to get acclimated. But if you&#8217;re only a little above average in the game &#8211; or play with someone who is &#8211; your slightly-better-than-average arse is continually up against &#8220;Apex Predators&#8221; who melt you from across the map should you so much as glance in their direction. <\/p>\n<p>\nJealous? Me?! You bet I am. It doesn&#8217;t matter how many hours I sink into Apex or how many rotations I rehearse; I&#8217;ve resigned myself to the fact that I have neither the reflexes nor the dexterity to ever become a trail-blazing Predator. But it&#8217;s one thing to encounter sweaty players if you&#8217;re choosing to go against players circa your skill level in Ranked gameplay &#8211; quite another if you&#8217;re playing unranked and chilling with some pals. RNG and good luck have always been a big part of the appeal of battle royales &#8211; you win some, you lose some; that&#8217;s the way it goes &#8211; but ranking us in unranked matches can be unnecessarily frustrating. Forcing me into SBMM is not making me a better player; it&#8217;s just making me not want to play anymore. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/apex-legends-somethings-got-to-give\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/apex-legends-somethings-got-to-give\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My fireteam and I &#8211; hitherto committed to PUBG but casually on the lookout for something else, so unhappy were we with the lack of communication, infrequent updates, and all-too-common disconnects &#8211; had been on the hunt for a new team-based shooter, and Apex Legends scratched an itch that neither Fortnite nor PUBG could reach. Fun, chaotic, and built on fantastically snappy gunplay, Respawn&#8217;s surprise battle royale hit the floor running, and we fell for it faster than Bangalore drop, shock and locks. Apex Legends&#8217; arrival was smooth, too, immediately feeling polished, and it offered a frantic, pacey twist on the battle royale formula. It became our go-to game, not for a few weeks or months, but for years. The wheels started to fall off&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/apex-legends-somethings-got-to-give\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":674367,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[713,103,6765,160,120,21,59,44,45,53,8057,60,4616],"class_list":["post-674366","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-apex-legends","tag-battle-royale","tag-fps-shooter","tag-free-to-play","tag-mobile","tag-nintendo-switch","tag-pc","tag-ps4","tag-ps5","tag-science-fiction","tag-state-of-the-game","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Apex Legends - something&#039;s got to give | Arcader News<\/title>\n<meta name=\"description\" content=\"My fireteam and I - hitherto committed to PUBG but casually on the lookout for something else, so unhappy were we with the lack of communication,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/apex-legends-somethings-got-to-give\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Apex Legends - something&#039;s got to give | Arcader News\" \/>\n<meta property=\"og:description\" content=\"My fireteam and I - hitherto committed to PUBG but casually on the lookout for something else, so unhappy were we with the lack of communication,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/apex-legends-somethings-got-to-give\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-04T19:33:39+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/apex-legends-somethings-got-to-give.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/apex-legends-somethings-got-to-give\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/apex-legends-somethings-got-to-give\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Apex Legends &#8211; 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