{"id":669610,"date":"2026-04-03T20:53:58","date_gmt":"2026-04-03T20:53:58","guid":{"rendered":"https:\/\/www.eurogamer.net\/life-is-strange-developer-cant-imagine-going-back-to-episodic-model"},"modified":"2026-04-03T20:53:58","modified_gmt":"2026-04-03T20:53:58","slug":"life-is-strange-developer-cant-imagine-going-back-to-episodic-model","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/life-is-strange-developer-cant-imagine-going-back-to-episodic-model\/","title":{"rendered":"Life is Strange developer &#8220;can&#8217;t imagine&#8221; going back to episodic model"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/08\/life-is-strange-developer-cant-imagine-going-back-to-episodic-model.jpg\" \/> <\/p>\n<p>\nThe Life is Strange series will not return to its original episodic model, developer Deck Nine has suggested. <\/p>\n<p>\nSpeaking to <a href=\"https:\/\/www.rockpapershotgun.com\/square-enix-on-bringing-characters-to-life-and-ditching-episodes-for-life-is-strange-true-colors\">Rock, Paper, Shotgun<\/a>, senior narrative designer Philip Lawrence said the decision to launch <a href=\"https:\/\/www.eurogamer.net\/life-is-strange-true-colors-review-a-beautiful-return-to-small-town-mystery-and-young-adult-drama\">last year&#8217;s entry True Colors<\/a> as a complete experience was &#8220;the right decision&#8221;, and one the studio wanted to stick with.\n<\/p>\n<p> &#8220;I can&#8217;t imagine we&#8217;d go back to the episodic model,&#8221; Lawrence said. &#8220;The reaction has been very positive.&#8221;\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/life-is-strange-developer-cant-imagine-going-back-to-episodic-model\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/life-is-strange-developer-cant-imagine-going-back-to-episodic-model\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Life is Strange series will not return to its original episodic model, developer Deck Nine has suggested. Speaking to Rock, Paper, Shotgun, senior narrative designer Philip Lawrence said the decision to launch last year&#8217;s entry True Colors as a complete experience was &#8220;the right decision&#8221;, and one the studio wanted to stick with. &#8220;I can&#8217;t imagine we&#8217;d go back to the episodic model,&#8221; Lawrence said. &#8220;The reaction has been very positive.&#8221; Read more Source<\/p>\n","protected":false},"author":1,"featured_media":669611,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-669610","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Life is Strange developer &quot;can&#039;t imagine&quot; going back to episodic model | Arcader News<\/title>\n<meta name=\"description\" content=\"The Life is Strange series will not return to its original episodic model, developer Deck Nine has suggested. 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